X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=b100ddc77251572ddee3e4e54d8cde36ce5e2542;hp=47b3100aa9164e3f5d4cd22060d46deebc0331b1;hb=792296717939ac50df33865ae3acbb010e812ad1;hpb=c6925c7674b71e9b6fe537aaca3aa7330e04e13f diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index 47b3100..b100ddc 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -2,12 +2,11 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; -import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.*; -import ru.deadsoftware.cavecraft.game.mobs.Human; import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameProc { @@ -26,22 +25,37 @@ public class GameProc { public int invSlot; public int ctrlMode; - public boolean isTouchDown = false; - public int touchDownX, touchDownY; + public boolean isTouchDown, isKeyDown; + public int touchDownX, touchDownY, keyDownCode; public int touchDownButton; public long touchDownTime; public GameProc() { world = new GameWorld(1024,256); - renderer = new GameRenderer(this); + if (CaveGame.TOUCH) { + renderer = new GameRenderer(this,320, + 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } else { + renderer = new GameRenderer(this,480, + 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } physics = new GamePhysics(this); player = new Player(world.getSpawnPoint()); mobs = new Array(); + for (int i=0; i= world.getWidth()) cursorX = world.getWidth()-1; if (cursorY < 0) cursorY = 0; if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; - if (cursorX<(player.position.x+player.texWidth/2)/16) - player.dir=0; - if (cursorX>(player.position.x+player.texWidth/2)/16) - player.dir=1; + if (ctrlMode==1) { + if (cursorX*16+8player.position.x+player.texWidth/2) + player.dir=1; + } } public void update(float delta) {