X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=fe0765a0fa06b9f06a17344a3973ad82b2637e41;hp=142e959a1a3c97a17b2bd18c8f3864b416b14585;hb=feb58daa2c3e8126871e9d4f26e978d2fc1fb01c;hpb=84b8cd80e39699174969bfed0734e78b8ec09615 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 142e959..fe0765a 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -15,12 +15,12 @@ public class GamePhysics { public static final int PL_SPEED = 2; - private GameProc gameProc; + private GameProc gp; private Vector2 gravity; - public GamePhysics(GameProc gameProc) { - this.gameProc = gameProc; + public GamePhysics(GameProc gp) { + this.gp = gp; gravity = new Vector2(0, .9f); } @@ -28,18 +28,18 @@ public class GamePhysics { int bl; switch (dir) { case 0: - bl = gameProc.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + bl = gp.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; case 1: - bl = gameProc.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + bl = gp.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; default: bl = 0; } - return (bl > 0 && Items.BLOCKS.getValueAt(bl).toJump() && - (rect.y + rect.height) - Items.BLOCKS.getValueAt(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8); + return (bl > 0 && Items.blocks.getValueAt(bl).toJump() && + (rect.y + rect.height) - Items.blocks.getValueAt(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8); } private boolean checkColl(Rectangle rect) { @@ -49,12 +49,12 @@ public class GamePhysics { int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4; int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4; if (minY < 0) minY = 0; - if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight(); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { - bl = gameProc.world.getForeMap(x, y); - if (bl > 0 && Items.BLOCKS.getValueAt(bl).collision) { - if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x, y))) { + bl = gp.world.getForeMap(x, y); + if (bl > 0 && Items.blocks.getValueAt(bl).coll) { + if (Intersector.overlaps(rect, Items.blocks.getValueAt(bl).getRect(x, y))) { return true; } } @@ -64,7 +64,7 @@ public class GamePhysics { } private int getBlock(Rectangle rect) { - return gameProc.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); + return gp.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); } private void dropPhy(Drop drop) { @@ -94,8 +94,8 @@ public class GamePhysics { } if (Items.isFluid(getBlock(pl.getRect()))) { - if (CaveGame.TOUCH && pl.move.x != 0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true; - if (!gameProc.swim) { + if (CaveGame.TOUCH && pl.move.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true; + if (!gp.swim) { if (!pl.flyMode && pl.move.y < 4.5f) pl.move.add(gravity.x / 4, gravity.y / 4); if (!pl.flyMode && pl.move.y > 4.5f) pl.move.add(0, -1f); } else { @@ -118,11 +118,11 @@ public class GamePhysics { while (checkColl(pl.getRect())) pl.position.x += d; } } - if (pl.position.x + pl.texWidth / 2 < 0) pl.position.x += gameProc.world.getWidth() * 16; - if (pl.position.x + pl.texWidth / 2 > gameProc.world.getWidth() * 16) - pl.position.x -= gameProc.world.getWidth() * 16; - if (pl.position.y > gameProc.world.getHeight() * 16) { - pl.position = gameProc.world.getSpawnPoint().cpy(); + if (pl.position.x + pl.texWidth / 2 < 0) pl.position.x += gp.world.getWidth() * 16; + if (pl.position.x + pl.texWidth / 2 > gp.world.getWidth() * 16) + pl.position.x -= gp.world.getWidth() * 16; + if (pl.position.y > gp.world.getHeight() * 16) { + pl.position = gp.world.getSpawnPoint().cpy(); } if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && pl.move.x != 0) { pl.move.add(0, -8); @@ -140,7 +140,7 @@ public class GamePhysics { while (checkColl(mob.getRect())) mob.position.y += d; mob.move.y = 0; if (mob.getType() > 0) { - gameProc.world.setForeMap((int) mob.position.x / 16, (int) mob.position.y / 16, mob.getType()); + gp.world.setForeMap((int) mob.position.x / 16, (int) mob.position.y / 16, mob.getType()); mob.position.y = -1; mob.dead = true; } @@ -169,10 +169,10 @@ public class GamePhysics { if (mob.canJump) mob.changeDir(); } } - if (mob.position.x + mob.width / 2 < 0) mob.position.x += gameProc.world.getWidth() * 16; - if (mob.position.x + mob.width / 2 > gameProc.world.getWidth() * 16) - mob.position.x -= gameProc.world.getWidth() * 16; - if (mob.position.y > gameProc.world.getHeight() * 16) { + if (mob.position.x + mob.width / 2 < 0) mob.position.x += gp.world.getWidth() * 16; + if (mob.position.x + mob.width / 2 > gp.world.getWidth() * 16) + mob.position.x -= gp.world.getWidth() * 16; + if (mob.position.y > gp.world.getHeight() * 16) { mob.position.y = 0; } if (checkJump(mob.getRect(), mob.dir) && mob.canJump && mob.move.x != 0) { @@ -182,15 +182,15 @@ public class GamePhysics { } public void update(float delta) { - for (Iterator it = gameProc.drops.iterator(); it.hasNext(); ) { + for (Iterator it = gp.drops.iterator(); it.hasNext(); ) { Drop drop = it.next(); dropPhy(drop); - if (Intersector.overlaps(drop.getRect(), gameProc.player.getRect())) - drop.pickUpDrop(gameProc.player); + if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) + drop.pickUpDrop(gp.player); if (drop.pickedUp) it.remove(); } - for (Iterator it = gameProc.mobs.iterator(); it.hasNext(); ) { + for (Iterator it = gp.mobs.iterator(); it.hasNext(); ) { Mob mob = it.next(); mob.ai(); mobPhy(mob); @@ -198,13 +198,11 @@ public class GamePhysics { it.remove(); } - playerPhy(gameProc.player); + playerPhy(gp.player); - gameProc.renderer.camera.position.set( - gameProc.player.position.x + gameProc.player.texWidth / 2 - gameProc.renderer.camera.viewportWidth / 2, - gameProc.player.position.y + gameProc.player.height / 2 - gameProc.renderer.camera.viewportHeight / 2, - 0 - ); + gp.renderer.setCamPos( + gp.player.position.x + gp.player.texWidth / 2 - gp.renderer.getWidth() / 2, + gp.player.position.y + gp.player.height / 2 - gp.renderer.getHeight() / 2); } }