X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=d314b82cda6929bd1581d373294e52e08bfdcca3;hp=244875d9adecb9fbb33c8e2e4882982d5aa01b76;hb=be2690f1dee10f68a5ce6d576ace13c825ac5d15;hpb=75e8bbe4c9dceaabd8bb7e7976ad9052cfb0a968 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 244875d..d314b82 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,12 +1,12 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.objects.Drop; import ru.deadsoftware.cavecraft.game.objects.Player; import java.util.Iterator; @@ -15,46 +15,46 @@ public class GamePhysics { public static final int PL_SPEED = 2; - private GameProc gameProc; + private GameProc gp; private Vector2 gravity; - public GamePhysics(GameProc gameProc) { - this.gameProc = gameProc; - gravity = new Vector2(0,.9f); + public GamePhysics(GameProc gp) { + this.gp = gp; + gravity = new Vector2(0, .9f); } private boolean checkJump(Rectangle rect, int dir) { int bl; switch (dir) { case 0: - bl = gameProc.world.getForeMap((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)); - if (checkColl(new Rectangle(rect.x+rect.width/2, rect.y-18, rect.width, rect.height))) bl=0; + bl = gp.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; case 1: - bl = gameProc.world.getForeMap((int)((rect.x+rect.width+8)/16),(int)((rect.y+rect.height-8)/16)); - if (checkColl(new Rectangle(rect.x+rect.width/2, rect.y-18, rect.width, rect.height))) bl=0; + bl = gp.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; default: - bl=0; + bl = 0; } - return (bl>0 && Items.BLOCKS.getValueAt(bl).toJump() && - (rect.y+rect.height)-Items.BLOCKS.getValueAt(bl).getRect((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)).y>8); + return (bl > 0 && GameItems.getBlock(bl).toJump() && + (rect.y + rect.height) - GameItems.getBlock(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8); } private boolean checkColl(Rectangle rect) { int bl; - int minX = (int) ((rect.x+rect.width/2)/16)-4; - int minY = (int) ((rect.y+rect.height/2)/16)-4; - int maxX = (int) ((rect.x+rect.width/2)/16)+4; - int maxY = (int) ((rect.y+rect.height/2)/16)+4; - if (minY<0) minY=0; - if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); - for (int y=minY; y0 && Items.BLOCKS.getValueAt(bl).collision){ - if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x,y))){ + int minX = (int) ((rect.x + rect.width / 2) / 16) - 4; + int minY = (int) ((rect.y + rect.height / 2) / 16) - 4; + int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4; + int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4; + if (minY < 0) minY = 0; + if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight(); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + bl = gp.world.getForeMap(x, y); + if (bl > 0 && GameItems.getBlock(bl).coll) { + if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) { return true; } } @@ -64,125 +64,145 @@ public class GamePhysics { } private int getBlock(Rectangle rect) { - return gameProc.world.getForeMap((int)(rect.x+rect.width/2)/16, (int)(rect.y+rect.height/8*7)/16); + return gp.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); + } + + private void dropPhy(Drop drop) { + if (drop.move.y < 9) drop.move.y += gravity.y / 4; + drop.pos.add(drop.move); + drop.pos.y = MathUtils.round(drop.pos.y); + while (checkColl(drop.getRect())) { + drop.pos.y--; + drop.move.y = 0; + } } private void playerPhy(Player pl) { - pl.position.add(pl.moveY); + pl.pos.y += pl.move.y; if (checkColl(pl.getRect())) { int d = -1; - if (pl.moveY.y<0) d=1; - if (d==-1) { + if (pl.move.y < 0) d = 1; + if (d == -1) { pl.flyMode = false; pl.canJump = true; } - pl.position.y = MathUtils.round(pl.position.y); - while (checkColl(pl.getRect())) pl.position.y+=d; - pl.moveY.setZero(); + pl.pos.y = MathUtils.round(pl.pos.y); + while (checkColl(pl.getRect())) pl.pos.y += d; + pl.move.y = 0; } else { pl.canJump = false; } - if (Items.isFluid(getBlock(pl.getRect()))) { - if (!gameProc.swim) { - if (!pl.flyMode && pl.moveY.y < 9) pl.moveY.add(gravity.x / 2, gravity.y / 2); - if (!pl.flyMode && pl.moveY.y > 9) pl.moveY.add(0, -.9f); + if (GameItems.isFluid(getBlock(pl.getRect()))) { + if (CaveGame.TOUCH && pl.move.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true; + if (!gp.swim) { + if (!pl.flyMode && pl.move.y < 4.5f) pl.move.add(gravity.x / 4, gravity.y / 4); + if (!pl.flyMode && pl.move.y > 4.5f) pl.move.add(0, -1f); } else { - pl.moveY.add(0, -.5f); - if (pl.moveY.y<-3) pl.moveY.y = -3; + pl.move.add(0, -.5f); + if (pl.move.y < -3) pl.move.y = -3; } - } else if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity); + } else { + if (!pl.flyMode && pl.move.y < 18) pl.move.add(gravity); + } - pl.position.add(pl.moveX); + pl.pos.x += pl.move.x; if (checkColl(pl.getRect())) { - if (pl.canJump && !pl.flyMode) pl.position.y-=8; + if (pl.canJump && !pl.flyMode) pl.pos.y -= 8; if (checkColl(pl.getRect())) { - if (pl.canJump && !pl.flyMode) pl.position.y+=8; + if (pl.canJump && !pl.flyMode) pl.pos.y += 8; int d = 0; - if (pl.moveX.x < 0) d = 1; - else if (pl.moveX.x > 0) d = -1; - pl.position.x = MathUtils.round(pl.position.x); - while (checkColl(pl.getRect())) pl.position.x += d; + if (pl.move.x < 0) d = 1; + else if (pl.move.x > 0) d = -1; + pl.pos.x = MathUtils.round(pl.pos.x); + while (checkColl(pl.getRect())) pl.pos.x += d; } } - if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16; - if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16; - if (pl.position.y > gameProc.world.getHeight()*16) { - pl.position = gameProc.world.getSpawnPoint().cpy(); + if (pl.pos.x + pl.texWidth / 2 < 0) pl.pos.x += gp.world.getWidth() * 16; + if (pl.pos.x + pl.texWidth / 2 > gp.world.getWidth() * 16) + pl.pos.x -= gp.world.getWidth() * 16; + if (pl.pos.y > gp.world.getHeight() * 16) { + pl.pos = gp.world.getSpawnPoint().cpy(); } - if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { - pl.moveY.add(0, -8); + if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && pl.move.x != 0) { + pl.move.add(0, -8); pl.canJump = false; } } private void mobPhy(Mob mob) { - mob.position.add(mob.moveY); + mob.pos.y += mob.move.y; if (checkColl(mob.getRect())) { int d = -1; - if (mob.moveY.y<0) d=1; - if (d==-1) mob.canJump = true; - mob.position.y = MathUtils.round(mob.position.y); - while (checkColl(mob.getRect())) mob.position.y+=d; - mob.moveY.setZero(); + if (mob.move.y < 0) d = 1; + if (d == -1) mob.canJump = true; + mob.pos.y = MathUtils.round(mob.pos.y); + while (checkColl(mob.getRect())) mob.pos.y += d; + mob.move.y = 0; if (mob.getType() > 0) { - gameProc.world.setForeMap((int)mob.position.x/16, (int)mob.position.y/16, mob.getType()); - mob.position.y = -1; + gp.world.setForeMap((int) mob.pos.x / 16, (int) mob.pos.y / 16, mob.getType()); + mob.pos.y = -1; mob.dead = true; } } else { mob.canJump = false; } - if (mob.getType()==0 && Items.isFluid(getBlock(mob.getRect()))) { - if (mob.moveY.y > 9) mob.moveY.add(0, -.9f); - mob.moveY.add(0, -.5f); - if (mob.moveY.y<-3) mob.moveY.y = -3; - } else if (mob.moveY.y<18) mob.moveY.add(gravity); + if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) { + if (mob.move.y > 9) mob.move.add(0, -.9f); + mob.move.add(0, -.5f); + if (mob.move.y < -3) mob.move.y = -3; + } else if (mob.move.y < 18) mob.move.add(gravity); - mob.position.add(mob.moveX); + mob.pos.x += mob.move.x; if (checkColl(mob.getRect())) { if (mob.canJump) { - mob.position.y-=8; + mob.pos.y -= 8; } if (checkColl(mob.getRect())) { - if (mob.canJump) mob.position.y+=8; + if (mob.canJump) mob.pos.y += 8; int d = 0; - if (mob.moveX.x < 0) d = 1; - else if (mob.moveX.x > 0) d = -1; - mob.position.x = MathUtils.round(mob.position.x); - while (checkColl(mob.getRect())) mob.position.x += d; + if (mob.move.x < 0) d = 1; + else if (mob.move.x > 0) d = -1; + mob.pos.x = MathUtils.round(mob.pos.x); + while (checkColl(mob.getRect())) mob.pos.x += d; if (mob.canJump) mob.changeDir(); } } - if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16; - if (mob.position.x+mob.width/2>gameProc.world.getWidth()*16) mob.position.x-=gameProc.world.getWidth()*16; - if (mob.position.y > gameProc.world.getHeight()*16) { - mob.position.y = 0; + if (mob.pos.x + mob.width / 2 < 0) mob.pos.x += gp.world.getWidth() * 16; + if (mob.pos.x + mob.width / 2 > gp.world.getWidth() * 16) + mob.pos.x -= gp.world.getWidth() * 16; + if (mob.pos.y > gp.world.getHeight() * 16) { + mob.pos.y = 0; } - if (checkJump(mob.getRect(), mob.dir) && mob.canJump && !mob.moveX.equals(Vector2.Zero)) { - mob.moveY.add(0, -8); + if (checkJump(mob.getRect(), mob.dir) && mob.canJump && mob.move.x != 0) { + mob.move.add(0, -8); mob.canJump = false; } -} + } public void update(float delta) { - for (Mob mob : gameProc.mobs) { + for (Iterator it = gp.drops.iterator(); it.hasNext(); ) { + Drop drop = it.next(); + dropPhy(drop); + if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) + drop.pickUpDrop(gp.player); + if (drop.pickedUp) it.remove(); + } + + for (Iterator it = gp.mobs.iterator(); it.hasNext(); ) { + Mob mob = it.next(); mob.ai(); mobPhy(mob); - } - for (Iterator it = gameProc.mobs.iterator(); it.hasNext();) { - Mob m = it.next(); - if (m.dead) + if (mob.dead) it.remove(); } - playerPhy(gameProc.player); - gameProc.renderer.camera.position.set( - gameProc.player.position.x+gameProc.player.texWidth/2 - gameProc.renderer.camera.viewportWidth/2, - gameProc.player.position.y+gameProc.player.height/2-gameProc.renderer.camera.viewportHeight/2, - 0 - ); + playerPhy(gp.player); + + gp.renderer.setCamPos( + gp.player.pos.x + gp.player.texWidth / 2 - gp.renderer.getWidth() / 2, + gp.player.pos.y + gp.player.height / 2 - gp.renderer.getHeight() / 2); } }