X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=8f3e8fe7309f8f679626b2fbf5665f12fb21a8a3;hp=b5c5eab20a717acb6a00c1b7e1263b6026961078;hb=cef4b5a9985bcbdfea6dc652147ecde0721d7fdc;hpb=d7f5950fc751cec8fa64005dd1886cac4081ee99 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index b5c5eab..8f3e8fe 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -11,15 +11,15 @@ import ru.deadsoftware.cavecraft.game.objects.Player; import java.util.Iterator; -public class GamePhysics { +class GamePhysics { - public static final int PL_SPEED = 2; + static final int PL_SPEED = 2; private GameProc gp; private Vector2 gravity; - public GamePhysics(GameProc gp) { + GamePhysics(GameProc gp) { this.gp = gp; gravity = new Vector2(0, .9f); } @@ -53,7 +53,7 @@ public class GamePhysics { for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { bl = gp.world.getForeMap(x, y); - if (bl > 0 && GameItems.getBlock(bl).coll) { + if (bl > 0 && GameItems.getBlock(bl).hasCollision()) { if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) { return true; } @@ -77,8 +77,8 @@ public class GamePhysics { if (drop.move.y < 9) drop.move.y += gravity.y / 4; } drop.pos.add(drop.move); - if (drop.pos.x + 8 > gp.world.getWidth() * 16) drop.pos.x -= gp.world.getWidth() * 16; - else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidth() * 16; + if (drop.pos.x + 8 > gp.world.getWidthPx()) drop.pos.x -= gp.world.getWidthPx(); + else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidthPx(); drop.pos.y = MathUtils.round(drop.pos.y); while (checkColl(drop.getRect())) { drop.pos.y--; @@ -87,83 +87,81 @@ public class GamePhysics { } private void playerPhy(Player pl) { - pl.pos.y += pl.move.y; + pl.pos.y += pl.mov.y; if (checkColl(pl.getRect())) { int d = -1; - if (pl.move.y < 0) d = 1; + if (pl.mov.y < 0) d = 1; if (d == -1) { pl.flyMode = false; pl.canJump = true; } pl.pos.y = MathUtils.round(pl.pos.y); while (checkColl(pl.getRect())) pl.pos.y += d; - pl.move.y = 0; + pl.mov.y = 0; } else { pl.canJump = false; } if (GameItems.isFluid(getBlock(pl.getRect()))) { - if (CaveGame.TOUCH && pl.move.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true; + if (CaveGame.TOUCH && pl.mov.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true; if (!gp.swim) { - if (!pl.flyMode && pl.move.y < 4.5f) pl.move.add(gravity.x / 4, gravity.y / 4); - if (!pl.flyMode && pl.move.y > 4.5f) pl.move.add(0, -1f); + if (!pl.flyMode && pl.mov.y < 4.5f) pl.mov.add(gravity.x / 4, gravity.y / 4); + if (!pl.flyMode && pl.mov.y > 4.5f) pl.mov.add(0, -1f); } else { - pl.move.add(0, -.5f); - if (pl.move.y < -3) pl.move.y = -3; + pl.mov.add(0, -.5f); + if (pl.mov.y < -3) pl.mov.y = -3; } } else { - if (!pl.flyMode && pl.move.y < 18) pl.move.add(gravity); + if (!pl.flyMode && pl.mov.y < 18) pl.mov.add(gravity); } - pl.pos.x += pl.move.x; + pl.pos.x += pl.mov.x; if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.pos.y -= 8; if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.pos.y += 8; int d = 0; - if (pl.move.x < 0) d = 1; - else if (pl.move.x > 0) d = -1; + if (pl.mov.x < 0) d = 1; + else if (pl.mov.x > 0) d = -1; pl.pos.x = MathUtils.round(pl.pos.x); while (checkColl(pl.getRect())) pl.pos.x += d; } } - if (pl.pos.x + pl.texWidth / 2 < 0) pl.pos.x += gp.world.getWidth() * 16; - if (pl.pos.x + pl.texWidth / 2 > gp.world.getWidth() * 16) - pl.pos.x -= gp.world.getWidth() * 16; - if (pl.pos.y > gp.world.getHeight() * 16) { + if (pl.pos.x + pl.getWidth() / 2 < 0) pl.pos.x += gp.world.getWidthPx(); + if (pl.pos.x + pl.getWidth() / 2 > gp.world.getWidthPx()) pl.pos.x -= gp.world.getWidthPx(); + if (pl.pos.y > gp.world.getHeightPx()) { pl.respawn(gp.world); } - if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && pl.move.x != 0) { - pl.move.add(0, -8); + if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.getDir()) && !pl.flyMode && pl.canJump && pl.mov.x != 0) { + pl.mov.add(0, -8); pl.canJump = false; } } private void mobPhy(Mob mob) { - mob.pos.y += mob.move.y; + mob.pos.y += mob.mov.y; if (checkColl(mob.getRect())) { int d = -1; - if (mob.move.y < 0) d = 1; + if (mob.mov.y < 0) d = 1; if (d == -1) mob.canJump = true; mob.pos.y = MathUtils.round(mob.pos.y); while (checkColl(mob.getRect())) mob.pos.y += d; - mob.move.y = 0; + mob.mov.y = 0; if (mob.getType() > 0) { - gp.world.setForeMap((int) mob.pos.x / 16, (int) mob.pos.y / 16, mob.getType()); - mob.pos.y = -1; - mob.dead = true; + gp.world.setForeMap(mob.getMapX(), mob.getMapY(), mob.getType()); + mob.kill(); } } else { mob.canJump = false; } if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) { - if (mob.move.y > 9) mob.move.add(0, -.9f); - mob.move.add(0, -.5f); - if (mob.move.y < -3) mob.move.y = -3; - } else if (mob.move.y < 18) mob.move.add(gravity); + if (mob.mov.y > 9) mob.mov.add(0, -.9f); + mob.mov.add(0, -.5f); + if (mob.mov.y < -3) mob.mov.y = -3; + } else if (mob.mov.y < 18) mob.mov.add(gravity); - mob.pos.x += mob.move.x; + mob.pos.x += mob.mov.x; if (checkColl(mob.getRect())) { if (mob.canJump) { mob.pos.y -= 8; @@ -171,26 +169,25 @@ public class GamePhysics { if (checkColl(mob.getRect())) { if (mob.canJump) mob.pos.y += 8; int d = 0; - if (mob.move.x < 0) d = 1; - else if (mob.move.x > 0) d = -1; + if (mob.mov.x < 0) d = 1; + else if (mob.mov.x > 0) d = -1; mob.pos.x = MathUtils.round(mob.pos.x); while (checkColl(mob.getRect())) mob.pos.x += d; if (mob.canJump) mob.changeDir(); } } - if (mob.pos.x + mob.width / 2 < 0) mob.pos.x += gp.world.getWidth() * 16; - if (mob.pos.x + mob.width / 2 > gp.world.getWidth() * 16) - mob.pos.x -= gp.world.getWidth() * 16; - if (mob.pos.y > gp.world.getHeight() * 16) { + if (mob.pos.x + mob.getWidth() / 2 < 0) mob.pos.x += gp.world.getWidthPx(); + if (mob.pos.x + mob.getWidth() / 2 > gp.world.getWidthPx()) mob.pos.x -= gp.world.getWidthPx(); + if (mob.pos.y > gp.world.getHeightPx()) { mob.pos.y = 0; } - if (checkJump(mob.getRect(), mob.dir) && mob.canJump && mob.move.x != 0) { - mob.move.add(0, -8); + if (checkJump(mob.getRect(), mob.getDir()) && mob.canJump && mob.mov.x != 0) { + mob.mov.add(0, -8); mob.canJump = false; } } - public void update(float delta) { + void update(float delta) { for (Iterator it = gp.drops.iterator(); it.hasNext(); ) { Drop drop = it.next(); dropPhy(drop); @@ -202,15 +199,14 @@ public class GamePhysics { Mob mob = it.next(); mob.ai(); mobPhy(mob); - if (mob.dead) - it.remove(); + if (mob.isDead()) it.remove(); } playerPhy(gp.player); gp.renderer.setCamPos( - gp.player.pos.x + gp.player.texWidth / 2 - gp.renderer.getWidth() / 2, - gp.player.pos.y + gp.player.height / 2 - gp.renderer.getHeight() / 2); + gp.player.pos.x + (float) gp.player.getWidth() / 2 - gp.renderer.getWidth() / 2, + gp.player.pos.y + (float) gp.player.getHeight() / 2 - gp.renderer.getHeight() / 2); } }