X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=66f4236924db1e93f5612c25190492e861d74e6a;hp=c387bab3f84e816b87007acbd6b4aaa7b2bfe593;hb=bea2a3c5b967bcd90ccd83e08e833d58449e963a;hpb=0b8922bfbb2bbec067b532ecb7912f6afe02c4ef diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index c387bab..66f4236 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,6 +1,5 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; @@ -22,40 +21,40 @@ public class GamePhysics { public GamePhysics(GameProc gameProc) { this.gameProc = gameProc; - gravity = new Vector2(0,.9f); + gravity = new Vector2(0, .9f); } private boolean checkJump(Rectangle rect, int dir) { int bl; switch (dir) { case 0: - bl = gameProc.world.getForeMap((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)); - if (checkColl(new Rectangle(rect.x-8, rect.y-18, rect.width, rect.height))) bl=0; + bl = gameProc.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; case 1: - bl = gameProc.world.getForeMap((int)((rect.x+rect.width+8)/16),(int)((rect.y+rect.height-8)/16)); - if (checkColl(new Rectangle(rect.x+rect.width+8, rect.y-18, rect.width, rect.height))) bl=0; + bl = gameProc.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; default: - bl=0; + bl = 0; } - return (bl>0 && Items.BLOCKS.getValueAt(bl).toJump() && - (rect.y+rect.height)-Items.BLOCKS.getValueAt(bl).getRect((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)).y>8); + return (bl > 0 && Items.BLOCKS.getValueAt(bl).toJump() && + (rect.y + rect.height) - Items.BLOCKS.getValueAt(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8); } private boolean checkColl(Rectangle rect) { int bl; - int minX = (int) ((rect.x+rect.width/2)/16)-4; - int minY = (int) ((rect.y+rect.height/2)/16)-4; - int maxX = (int) ((rect.x+rect.width/2)/16)+4; - int maxY = (int) ((rect.y+rect.height/2)/16)+4; - if (minY<0) minY=0; - if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); - for (int y=minY; y0 && Items.BLOCKS.getValueAt(bl).collision){ - if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x,y))){ + int minX = (int) ((rect.x + rect.width / 2) / 16) - 4; + int minY = (int) ((rect.y + rect.height / 2) / 16) - 4; + int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4; + int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4; + if (minY < 0) minY = 0; + if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + bl = gameProc.world.getForeMap(x, y); + if (bl > 0 && Items.BLOCKS.getValueAt(bl).collision) { + if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x, y))) { return true; } } @@ -65,11 +64,11 @@ public class GamePhysics { } private int getBlock(Rectangle rect) { - return gameProc.world.getForeMap((int)(rect.x+rect.width/2)/16, (int)(rect.y+rect.height/8*7)/16); + return gameProc.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); } private void dropPhy(Drop drop) { - if (drop.move.y < 9) drop.move.y += gravity.y/4; + if (drop.move.y < 9) drop.move.y += gravity.y / 4; drop.position.add(drop.move); drop.position.y = MathUtils.round(drop.position.y); while (checkColl(drop.getRect())) { @@ -82,36 +81,36 @@ public class GamePhysics { pl.position.add(pl.moveY); if (checkColl(pl.getRect())) { int d = -1; - if (pl.moveY.y<0) d=1; - if (d==-1) { + if (pl.moveY.y < 0) d = 1; + if (d == -1) { pl.flyMode = false; pl.canJump = true; } pl.position.y = MathUtils.round(pl.position.y); - while (checkColl(pl.getRect())) pl.position.y+=d; + while (checkColl(pl.getRect())) pl.position.y += d; pl.moveY.setZero(); } else { pl.canJump = false; } if (Items.isFluid(getBlock(pl.getRect()))) { - if (CaveGame.TOUCH && pl.moveX.x!=0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true; + if (CaveGame.TOUCH && pl.moveX.x != 0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true; if (!gameProc.swim) { if (!pl.flyMode && pl.moveY.y < 4.5f) pl.moveY.add(gravity.x / 4, gravity.y / 4); if (!pl.flyMode && pl.moveY.y > 4.5f) pl.moveY.add(0, -1f); } else { pl.moveY.add(0, -.5f); - if (pl.moveY.y<-3) pl.moveY.y = -3; + if (pl.moveY.y < -3) pl.moveY.y = -3; } } else { - if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity); + if (!pl.flyMode && pl.moveY.y < 18) pl.moveY.add(gravity); } pl.position.add(pl.moveX); if (checkColl(pl.getRect())) { - if (pl.canJump && !pl.flyMode) pl.position.y-=8; + if (pl.canJump && !pl.flyMode) pl.position.y -= 8; if (checkColl(pl.getRect())) { - if (pl.canJump && !pl.flyMode) pl.position.y+=8; + if (pl.canJump && !pl.flyMode) pl.position.y += 8; int d = 0; if (pl.moveX.x < 0) d = 1; else if (pl.moveX.x > 0) d = -1; @@ -119,9 +118,10 @@ public class GamePhysics { while (checkColl(pl.getRect())) pl.position.x += d; } } - if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16; - if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16; - if (pl.position.y > gameProc.world.getHeight()*16) { + if (pl.position.x + pl.texWidth / 2 < 0) pl.position.x += gameProc.world.getWidth() * 16; + if (pl.position.x + pl.texWidth / 2 > gameProc.world.getWidth() * 16) + pl.position.x -= gameProc.world.getWidth() * 16; + if (pl.position.y > gameProc.world.getHeight() * 16) { pl.position = gameProc.world.getSpawnPoint().cpy(); } if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { @@ -134,13 +134,13 @@ public class GamePhysics { mob.position.add(mob.moveY); if (checkColl(mob.getRect())) { int d = -1; - if (mob.moveY.y<0) d=1; - if (d==-1) mob.canJump = true; + if (mob.moveY.y < 0) d = 1; + if (d == -1) mob.canJump = true; mob.position.y = MathUtils.round(mob.position.y); - while (checkColl(mob.getRect())) mob.position.y+=d; + while (checkColl(mob.getRect())) mob.position.y += d; mob.moveY.setZero(); if (mob.getType() > 0) { - gameProc.world.setForeMap((int)mob.position.x/16, (int)mob.position.y/16, mob.getType()); + gameProc.world.setForeMap((int) mob.position.x / 16, (int) mob.position.y / 16, mob.getType()); mob.position.y = -1; mob.dead = true; } @@ -148,19 +148,19 @@ public class GamePhysics { mob.canJump = false; } - if (mob.getType()==0 && Items.isFluid(getBlock(mob.getRect()))) { + if (mob.getType() == 0 && Items.isFluid(getBlock(mob.getRect()))) { if (mob.moveY.y > 9) mob.moveY.add(0, -.9f); mob.moveY.add(0, -.5f); - if (mob.moveY.y<-3) mob.moveY.y = -3; - } else if (mob.moveY.y<18) mob.moveY.add(gravity); + if (mob.moveY.y < -3) mob.moveY.y = -3; + } else if (mob.moveY.y < 18) mob.moveY.add(gravity); mob.position.add(mob.moveX); if (checkColl(mob.getRect())) { if (mob.canJump) { - mob.position.y-=8; + mob.position.y -= 8; } if (checkColl(mob.getRect())) { - if (mob.canJump) mob.position.y+=8; + if (mob.canJump) mob.position.y += 8; int d = 0; if (mob.moveX.x < 0) d = 1; else if (mob.moveX.x > 0) d = -1; @@ -169,33 +169,40 @@ public class GamePhysics { if (mob.canJump) mob.changeDir(); } } - if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16; - if (mob.position.x+mob.width/2>gameProc.world.getWidth()*16) mob.position.x-=gameProc.world.getWidth()*16; - if (mob.position.y > gameProc.world.getHeight()*16) { + if (mob.position.x + mob.width / 2 < 0) mob.position.x += gameProc.world.getWidth() * 16; + if (mob.position.x + mob.width / 2 > gameProc.world.getWidth() * 16) + mob.position.x -= gameProc.world.getWidth() * 16; + if (mob.position.y > gameProc.world.getHeight() * 16) { mob.position.y = 0; } if (checkJump(mob.getRect(), mob.dir) && mob.canJump && !mob.moveX.equals(Vector2.Zero)) { mob.moveY.add(0, -8); mob.canJump = false; } -} + } public void update(float delta) { - for (Drop drop : gameProc.drops) dropPhy(drop); - for (Mob mob : gameProc.mobs) { + for (Iterator it = gameProc.drops.iterator(); it.hasNext(); ) { + Drop drop = it.next(); + dropPhy(drop); + if (Intersector.overlaps(drop.getRect(), gameProc.player.getRect())) + drop.pickUpDrop(gameProc.player); + if (drop.pickedUp) it.remove(); + } + + for (Iterator it = gameProc.mobs.iterator(); it.hasNext(); ) { + Mob mob = it.next(); mob.ai(); mobPhy(mob); - } - for (Iterator it = gameProc.mobs.iterator(); it.hasNext();) { - Mob m = it.next(); - if (m.dead) + if (mob.dead) it.remove(); } + playerPhy(gameProc.player); gameProc.renderer.camera.position.set( - gameProc.player.position.x+gameProc.player.texWidth/2 - gameProc.renderer.camera.viewportWidth/2, - gameProc.player.position.y+gameProc.player.height/2-gameProc.renderer.camera.viewportHeight/2, + gameProc.player.position.x + gameProc.player.texWidth / 2 - gameProc.renderer.camera.viewportWidth / 2, + gameProc.player.position.y + gameProc.player.height / 2 - gameProc.renderer.camera.viewportHeight / 2, 0 ); }