X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=66f4236924db1e93f5612c25190492e861d74e6a;hp=bfde61c6a93f6d503e5d7771a68832d4838319a8;hb=bea2a3c5b967bcd90ccd83e08e833d58449e963a;hpb=f988ac987aae5e7dd99721ca4cf044d061153e89 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index bfde61c..66f4236 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,11 +1,16 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.objects.Drop; import ru.deadsoftware.cavecraft.game.objects.Player; +import java.util.Iterator; + public class GamePhysics { public static final int PL_SPEED = 2; @@ -16,74 +21,190 @@ public class GamePhysics { public GamePhysics(GameProc gameProc) { this.gameProc = gameProc; - gravity = new Vector2(0,1); + gravity = new Vector2(0, .9f); + } + + private boolean checkJump(Rectangle rect, int dir) { + int bl; + switch (dir) { + case 0: + bl = gameProc.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0; + break; + case 1: + bl = gameProc.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); + if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0; + break; + default: + bl = 0; + } + return (bl > 0 && Items.BLOCKS.getValueAt(bl).toJump() && + (rect.y + rect.height) - Items.BLOCKS.getValueAt(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8); } private boolean checkColl(Rectangle rect) { - int[] bl = new int [6]; - bl[0] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)rect.y/16)); - bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)rect.y/16)); - bl[2] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height/2)/16)); - bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+rect.height/2)/16)); - bl[4] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height-1)/16)); - bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+(rect.height-1))/16)); - for (int b: bl) if (b>0) { - return true; + int bl; + int minX = (int) ((rect.x + rect.width / 2) / 16) - 4; + int minY = (int) ((rect.y + rect.height / 2) / 16) - 4; + int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4; + int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4; + if (minY < 0) minY = 0; + if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + bl = gameProc.world.getForeMap(x, y); + if (bl > 0 && Items.BLOCKS.getValueAt(bl).collision) { + if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x, y))) { + return true; + } + } + } } return false; } - private void movePlayer(Player pl) { + private int getBlock(Rectangle rect) { + return gameProc.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); + } + + private void dropPhy(Drop drop) { + if (drop.move.y < 9) drop.move.y += gravity.y / 4; + drop.position.add(drop.move); + drop.position.y = MathUtils.round(drop.position.y); + while (checkColl(drop.getRect())) { + drop.position.y--; + drop.move.y = 0; + } + } + + private void playerPhy(Player pl) { pl.position.add(pl.moveY); if (checkColl(pl.getRect())) { - pl.canJump = true; int d = -1; - if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1; + if (pl.moveY.y < 0) d = 1; + if (d == -1) { + pl.flyMode = false; + pl.canJump = true; + } pl.position.y = MathUtils.round(pl.position.y); - while (checkColl(pl.getRect())) pl.position.y+=d; + while (checkColl(pl.getRect())) pl.position.y += d; pl.moveY.setZero(); } else { pl.canJump = false; } - pl.moveY.add(gravity); + + if (Items.isFluid(getBlock(pl.getRect()))) { + if (CaveGame.TOUCH && pl.moveX.x != 0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true; + if (!gameProc.swim) { + if (!pl.flyMode && pl.moveY.y < 4.5f) pl.moveY.add(gravity.x / 4, gravity.y / 4); + if (!pl.flyMode && pl.moveY.y > 4.5f) pl.moveY.add(0, -1f); + } else { + pl.moveY.add(0, -.5f); + if (pl.moveY.y < -3) pl.moveY.y = -3; + } + } else { + if (!pl.flyMode && pl.moveY.y < 18) pl.moveY.add(gravity); + } + pl.position.add(pl.moveX); - if (pl.position.x<0 || - pl.position.x+pl.width>gameProc.world.getWidth()*16) - pl.position.sub(pl.moveX); if (checkColl(pl.getRect())) { - int d = 0; - if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1; - pl.position.x = MathUtils.round(pl.position.x); - while (checkColl(pl.getRect())) pl.position.x+=d; + if (pl.canJump && !pl.flyMode) pl.position.y -= 8; + if (checkColl(pl.getRect())) { + if (pl.canJump && !pl.flyMode) pl.position.y += 8; + int d = 0; + if (pl.moveX.x < 0) d = 1; + else if (pl.moveX.x > 0) d = -1; + pl.position.x = MathUtils.round(pl.position.x); + while (checkColl(pl.getRect())) pl.position.x += d; + } } - switch (pl.dir) { - case 0: - gameProc.renderer.camTargetPos.x = pl.position.x-gameProc.renderer.camera.viewportWidth+100; - break; - case 1: - gameProc.renderer.camTargetPos.x = pl.position.x-100; - break; + if (pl.position.x + pl.texWidth / 2 < 0) pl.position.x += gameProc.world.getWidth() * 16; + if (pl.position.x + pl.texWidth / 2 > gameProc.world.getWidth() * 16) + pl.position.x -= gameProc.world.getWidth() * 16; + if (pl.position.y > gameProc.world.getHeight() * 16) { + pl.position = gameProc.world.getSpawnPoint().cpy(); + } + if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { + pl.moveY.add(0, -8); + pl.canJump = false; } - if (gameProc.renderer.camTargetPos.x < 0) gameProc.renderer.camTargetPos.x = 0; - if (gameProc.renderer.camTargetPos.x + gameProc.renderer.camera.viewportWidth > - gameProc.world.getWidth()*16) - gameProc.renderer.camTargetPos.x = gameProc.world.getWidth()*16-gameProc.renderer.camera.viewportWidth; } - public void update(float delta) { - movePlayer(gameProc.player); - if (gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x <= 8 && - gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x >= -8) { - gameProc.renderer.camera.position.x = gameProc.renderer.camTargetPos.x; + private void mobPhy(Mob mob) { + mob.position.add(mob.moveY); + if (checkColl(mob.getRect())) { + int d = -1; + if (mob.moveY.y < 0) d = 1; + if (d == -1) mob.canJump = true; + mob.position.y = MathUtils.round(mob.position.y); + while (checkColl(mob.getRect())) mob.position.y += d; + mob.moveY.setZero(); + if (mob.getType() > 0) { + gameProc.world.setForeMap((int) mob.position.x / 16, (int) mob.position.y / 16, mob.getType()); + mob.position.y = -1; + mob.dead = true; + } + } else { + mob.canJump = false; + } + + if (mob.getType() == 0 && Items.isFluid(getBlock(mob.getRect()))) { + if (mob.moveY.y > 9) mob.moveY.add(0, -.9f); + mob.moveY.add(0, -.5f); + if (mob.moveY.y < -3) mob.moveY.y = -3; + } else if (mob.moveY.y < 18) mob.moveY.add(gravity); + + mob.position.add(mob.moveX); + if (checkColl(mob.getRect())) { + if (mob.canJump) { + mob.position.y -= 8; + } + if (checkColl(mob.getRect())) { + if (mob.canJump) mob.position.y += 8; + int d = 0; + if (mob.moveX.x < 0) d = 1; + else if (mob.moveX.x > 0) d = -1; + mob.position.x = MathUtils.round(mob.position.x); + while (checkColl(mob.getRect())) mob.position.x += d; + if (mob.canJump) mob.changeDir(); + } + } + if (mob.position.x + mob.width / 2 < 0) mob.position.x += gameProc.world.getWidth() * 16; + if (mob.position.x + mob.width / 2 > gameProc.world.getWidth() * 16) + mob.position.x -= gameProc.world.getWidth() * 16; + if (mob.position.y > gameProc.world.getHeight() * 16) { + mob.position.y = 0; } - if (gameProc.renderer.camera.position.x > gameProc.renderer.camTargetPos.x) { - gameProc.renderer.camera.position.sub(16,0,0); + if (checkJump(mob.getRect(), mob.dir) && mob.canJump && !mob.moveX.equals(Vector2.Zero)) { + mob.moveY.add(0, -8); + mob.canJump = false; } - if (gameProc.renderer.camera.position.x < gameProc.renderer.camTargetPos.x) { - gameProc.renderer.camera.position.add(16,0,0); + } + + public void update(float delta) { + for (Iterator it = gameProc.drops.iterator(); it.hasNext(); ) { + Drop drop = it.next(); + dropPhy(drop); + if (Intersector.overlaps(drop.getRect(), gameProc.player.getRect())) + drop.pickUpDrop(gameProc.player); + if (drop.pickedUp) it.remove(); } - gameProc.renderer.camera.position.y = gameProc.player.position.y+gameProc.player.height/2 - -gameProc.renderer.camera.viewportHeight/2; + + for (Iterator it = gameProc.mobs.iterator(); it.hasNext(); ) { + Mob mob = it.next(); + mob.ai(); + mobPhy(mob); + if (mob.dead) + it.remove(); + } + + playerPhy(gameProc.player); + + gameProc.renderer.camera.position.set( + gameProc.player.position.x + gameProc.player.texWidth / 2 - gameProc.renderer.camera.viewportWidth / 2, + gameProc.player.position.y + gameProc.player.height / 2 - gameProc.renderer.camera.viewportHeight / 2, + 0 + ); } }