X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=2fdc29bca17b88dd066b8ef1ebd8840fc0cab6cb;hp=3bcbc9b2bcf0b4b163c2a81a9d768c9e9cf2c99b;hb=524d5abc0b76b25a4cf2b31e6ba4f41a107a5ab6;hpb=fe86b2fc3788c58fb134415780b312b4c7ef5c97 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 3bcbc9b..2fdc29b 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,6 +1,9 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.math.*; +import com.badlogic.gdx.math.Intersector; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.game.mobs.Mob; @@ -23,18 +26,18 @@ public class GamePhysics { int bl = 0; switch (dir) { case 0: - if ((int)((rect.x+(rect.width/2))/16) - 1>=0) - bl = gameProc.world.getForeMap( - (int)((rect.x+(rect.width/2))/16) - 1, - (int)(rect.y/16)+1); + bl = gameProc.world.getForeMap( + (int)((rect.x+(rect.width/2))/16) - 1, + (int)(rect.y/16)+1); if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16))>0) bl=0; + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16)-1)>0) bl=0; break; case 1: - if ((int)((rect.x+(rect.width/2))/16) + 10) bl=0; + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)+1,(int)(rect.y/16)-1)>0) bl=0; break; default: bl=0; @@ -48,9 +51,7 @@ public class GamePhysics { int minY = (int) ((rect.y+rect.height/2)/16)-4; int maxX = (int) ((rect.x+rect.width/2)/16)+4; int maxY = (int) ((rect.y+rect.height/2)/16)+4; - if (minX<0) minX=0; if (minY<0) minY=0; - if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y=gameProc.world.getWidth()*16) - pl.position.sub(pl.moveX); if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.position.y-=8; if (checkColl(pl.getRect())) { @@ -119,9 +117,6 @@ public class GamePhysics { } mob.moveY.add(gravity); mob.position.add(mob.moveX); - if (mob.position.x<32 || - mob.position.x+mob.width>gameProc.world.getWidth()*16-32) - mob.position.sub(mob.moveX); if (checkColl(mob.getRect())) { int d = 0; if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1;