X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=101ff7950f8d7f5560a84daf0c772212265e4d85;hp=8f3e8fe7309f8f679626b2fbf5665f12fb21a8a3;hb=99a56427db13dd0ecd025e433a438b77245cb739;hpb=b651af0014451661858adf2c0fa3b4ecb4d3d4db diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 8f3e8fe..101ff79 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -86,25 +86,55 @@ class GamePhysics { } } - private void playerPhy(Player pl) { - pl.pos.y += pl.mov.y; - if (checkColl(pl.getRect())) { + private void mobXColl(Mob mob) { + if (checkColl(mob.getRect())) { + if (mob.canJump && !mob.flyMode) { + mob.pos.y -= 8; + } + if (checkColl(mob.getRect())) { + if (mob.canJump && !mob.flyMode) mob.pos.y += 8; + int d = 0; + if (mob.mov.x < 0) d = 1; + else if (mob.mov.x > 0) d = -1; + mob.pos.x = MathUtils.round(mob.pos.x); + while (checkColl(mob.getRect())) mob.pos.x += d; + if (mob.canJump) mob.changeDir(); + } + } + if (mob.pos.x + mob.getWidth() / 2 < 0) mob.pos.x += gp.world.getWidthPx(); + if (mob.pos.x + mob.getWidth() / 2 > gp.world.getWidthPx()) mob.pos.x -= gp.world.getWidthPx(); + } + + private void mobYColl(Mob mob) { + if (checkColl(mob.getRect())) { int d = -1; - if (pl.mov.y < 0) d = 1; + if (mob.mov.y < 0) d = 1; if (d == -1) { - pl.flyMode = false; - pl.canJump = true; + mob.canJump = true; + mob.flyMode = false; + } + mob.pos.y = MathUtils.round(mob.pos.y); + while (checkColl(mob.getRect())) mob.pos.y += d; + mob.mov.y = 0; + if (mob.getType() > 0) { + gp.world.setForeMap(mob.getMapX(), mob.getMapY(), mob.getType()); + mob.kill(); } - pl.pos.y = MathUtils.round(pl.pos.y); - while (checkColl(pl.getRect())) pl.pos.y += d; - pl.mov.y = 0; } else { - pl.canJump = false; + mob.canJump = false; + } + if (mob.pos.y > gp.world.getHeightPx()) { + mob.kill(); } + } + + private void playerPhy(Player pl) { + pl.pos.y += pl.mov.y; + mobYColl(pl); if (GameItems.isFluid(getBlock(pl.getRect()))) { - if (CaveGame.TOUCH && pl.mov.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true; - if (!gp.swim) { + if (CaveGame.TOUCH && pl.mov.x != 0 && !pl.swim && !pl.flyMode) pl.swim = true; + if (!pl.swim) { if (!pl.flyMode && pl.mov.y < 4.5f) pl.mov.add(gravity.x / 4, gravity.y / 4); if (!pl.flyMode && pl.mov.y > 4.5f) pl.mov.add(0, -1f); } else { @@ -116,22 +146,8 @@ class GamePhysics { } pl.pos.x += pl.mov.x; - if (checkColl(pl.getRect())) { - if (pl.canJump && !pl.flyMode) pl.pos.y -= 8; - if (checkColl(pl.getRect())) { - if (pl.canJump && !pl.flyMode) pl.pos.y += 8; - int d = 0; - if (pl.mov.x < 0) d = 1; - else if (pl.mov.x > 0) d = -1; - pl.pos.x = MathUtils.round(pl.pos.x); - while (checkColl(pl.getRect())) pl.pos.x += d; - } - } - if (pl.pos.x + pl.getWidth() / 2 < 0) pl.pos.x += gp.world.getWidthPx(); - if (pl.pos.x + pl.getWidth() / 2 > gp.world.getWidthPx()) pl.pos.x -= gp.world.getWidthPx(); - if (pl.pos.y > gp.world.getHeightPx()) { - pl.respawn(gp.world); - } + mobXColl(pl); + if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.getDir()) && !pl.flyMode && pl.canJump && pl.mov.x != 0) { pl.mov.add(0, -8); pl.canJump = false; @@ -140,47 +156,17 @@ class GamePhysics { private void mobPhy(Mob mob) { mob.pos.y += mob.mov.y; - if (checkColl(mob.getRect())) { - int d = -1; - if (mob.mov.y < 0) d = 1; - if (d == -1) mob.canJump = true; - mob.pos.y = MathUtils.round(mob.pos.y); - while (checkColl(mob.getRect())) mob.pos.y += d; - mob.mov.y = 0; - if (mob.getType() > 0) { - gp.world.setForeMap(mob.getMapX(), mob.getMapY(), mob.getType()); - mob.kill(); - } - } else { - mob.canJump = false; - } + mobYColl(mob); if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) { if (mob.mov.y > 9) mob.mov.add(0, -.9f); mob.mov.add(0, -.5f); if (mob.mov.y < -3) mob.mov.y = -3; - } else if (mob.mov.y < 18) mob.mov.add(gravity); + } else if (!mob.flyMode && mob.mov.y < 18) mob.mov.add(gravity); mob.pos.x += mob.mov.x; - if (checkColl(mob.getRect())) { - if (mob.canJump) { - mob.pos.y -= 8; - } - if (checkColl(mob.getRect())) { - if (mob.canJump) mob.pos.y += 8; - int d = 0; - if (mob.mov.x < 0) d = 1; - else if (mob.mov.x > 0) d = -1; - mob.pos.x = MathUtils.round(mob.pos.x); - while (checkColl(mob.getRect())) mob.pos.x += d; - if (mob.canJump) mob.changeDir(); - } - } - if (mob.pos.x + mob.getWidth() / 2 < 0) mob.pos.x += gp.world.getWidthPx(); - if (mob.pos.x + mob.getWidth() / 2 > gp.world.getWidthPx()) mob.pos.x -= gp.world.getWidthPx(); - if (mob.pos.y > gp.world.getHeightPx()) { - mob.pos.y = 0; - } + mobXColl(mob); + if (checkJump(mob.getRect(), mob.getDir()) && mob.canJump && mob.mov.x != 0) { mob.mov.add(0, -8); mob.canJump = false; @@ -188,6 +174,7 @@ class GamePhysics { } void update(float delta) { + //TODO use delta time for (Iterator it = gp.drops.iterator(); it.hasNext(); ) { Drop drop = it.next(); dropPhy(drop); @@ -203,10 +190,11 @@ class GamePhysics { } playerPhy(gp.player); + if (gp.player.isDead()) gp.player.respawn(gp.world); gp.renderer.setCamPos( - gp.player.pos.x + (float) gp.player.getWidth() / 2 - gp.renderer.getWidth() / 2, - gp.player.pos.y + (float) gp.player.getHeight() / 2 - gp.renderer.getHeight() / 2); + gp.player.pos.x + gp.player.getWidth() / 2 - gp.renderer.getWidth() / 2, + gp.player.pos.y + gp.player.getHeight() / 2 - gp.renderer.getHeight() / 2); } }