X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInputHandler.java;h=490960b8986efffa5c4a24a81b1ef55136a0b65a;hp=c288afface0331516b5feb2969414f3fecfd1c46;hb=c9d399d3ae0b7f797d6fd62a4c22202a12a8825b;hpb=e5f474791112f95004f7e8f8ec96661884d7373f diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java index c288aff..490960b 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java @@ -15,28 +15,32 @@ public class GameInputHandler { this.gameProc = gameProc; } - public void keyDown(int keyCode) { + private void wasdPressed(int keyCode) { if (gameProc.ctrlMode==0) { - if (keyCode == Input.Keys.A) { - gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0); - gameProc.player.dir = 0; - } - if (keyCode == Input.Keys.D) { - gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0); - gameProc.player.dir = 1; + switch (keyCode) { + case Input.Keys.A: + gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0); + gameProc.player.dir = 0; + break; + case Input.Keys.D: + gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0); + gameProc.player.dir = 1; + break; } } else { - if (keyCode == Input.Keys.A) { - gameProc.cursorX--; - } - if (keyCode == Input.Keys.D) { - gameProc.cursorX++; - } - if (keyCode == Input.Keys.W) { - gameProc.cursorY--; - } - if (keyCode == Input.Keys.S) { - gameProc.cursorY++; + switch (keyCode) { + case Input.Keys.A: + gameProc.cursorX--; + break; + case Input.Keys.D: + gameProc.cursorX++; + break; + case Input.Keys.W: + gameProc.cursorY--; + break; + case Input.Keys.S: + gameProc.cursorY++; + break; } if (gameProc.cursorX < 0) gameProc.cursorX = 0; @@ -47,39 +51,50 @@ public class GameInputHandler { if (gameProc.cursorY >= gameProc.world.getHeight()) gameProc.cursorY = gameProc.world.getHeight()-1; } - if (keyCode == Input.Keys.ALT_LEFT) { - gameProc.ctrlMode++; - gameProc.cursorX = (int)(gameProc.player.position.x/16); - gameProc.cursorY = (int)(gameProc.player.position.y/16); - if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; - } - if (keyCode == Input.Keys.SPACE) { - if (gameProc.player.canJump) { - gameProc.player.moveY.add(0, -7); - } else if (!gameProc.player.flyMode) { - gameProc.player.flyMode = true; - gameProc.player.moveY.setZero(); - } else { - gameProc.player.moveY.y = -GamePhysics.PL_SPEED; - } - } - if (keyCode == Input.Keys.CONTROL_LEFT) { - gameProc.player.moveY.y = GamePhysics.PL_SPEED; - } - if (keyCode == Input.Keys.E) { - gameProc.renderer.showCreative = !gameProc.renderer.showCreative; + } + + public void keyDown(int keyCode) { + if (keyCode == Input.Keys.W || keyCode == Input.Keys.A || + keyCode == Input.Keys.S || keyCode == Input.Keys.D) { + wasdPressed(keyCode); + } else switch (keyCode) { + case Input.Keys.ALT_LEFT: + gameProc.ctrlMode++; + gameProc.cursorX = (int)(gameProc.player.position.x/16); + gameProc.cursorY = (int)(gameProc.player.position.y/16); + if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + break; + + case Input.Keys.SPACE: + if (gameProc.player.canJump) { + gameProc.player.moveY.add(0, -7); + } else if (!gameProc.player.flyMode) { + gameProc.player.flyMode = true; + gameProc.player.moveY.setZero(); + } else { + gameProc.player.moveY.y = -GamePhysics.PL_SPEED; + } + break; + + case Input.Keys.CONTROL_LEFT: + gameProc.player.moveY.y = GamePhysics.PL_SPEED; + break; + + case Input.Keys.E: + gameProc.renderer.showCreative = !gameProc.renderer.showCreative; + break; } } public void keyUp(int keyCode) { - if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) { - gameProc.player.moveX.x = 0; - } - if (keyCode == Input.Keys.SPACE) { - if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); - } - if (keyCode == Input.Keys.CONTROL_LEFT) { - if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + switch (keyCode) { + case Input.Keys.A: case Input.Keys.D: + gameProc.player.moveX.x = 0; + break; + + case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: + if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + break; } } @@ -87,35 +102,53 @@ public class GameInputHandler { } public void touchDown(int screenX, int screenY, int button) { - gameProc.touchDownX = screenX; - gameProc.touchDownY = screenY; - gameProc.touchDownTime = TimeUtils.millis(); - gameProc.isTouchDown = true; - if (gameProc.renderer.showCreative) { + if (gameProc.renderer.showCreative && + screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenY0; i--) { - gameProc.player.inventory[i] = gameProc.player.inventory[i-1]; + int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; + int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; + int item = ix + iy * 8; + for (int i = 8; i > 0; i--) { + gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; } - if (item>=0 && item= 0 && item < Items.BLOCKS.size) gameProc.player.inventory[0] = item; } catch (Exception e) { Gdx.app.error("GameInputHandler", e.toString()); } + } else if (gameProc.renderer.showCreative) { + gameProc.renderer.showCreative = !gameProc.renderer.showCreative; + } else { + gameProc.touchDownX = screenX; + gameProc.touchDownY = screenY; + gameProc.touchDownTime = TimeUtils.millis(); + gameProc.isTouchDown = true; + gameProc.touchDownButton = button; } } public void touchUp(int screenX, int screenY, int button) { if (gameProc.isTouchDown) { if (button == Input.Buttons.RIGHT){ - gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, - gameProc.player.inventory[gameProc.invSlot]); + if (gameProc.ctrlMode==1) { + gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, + gameProc.player.inventory[gameProc.invSlot]); + } } else if (button == Input.Buttons.LEFT) { - if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { - gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); - } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { - gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); + if (gameProc.ctrlMode==1) { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { + gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); + } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { + gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); + } + } else { + if (screenYgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + screenX