X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=6daa039bdb5043143300029941094c1b18a10ff5;hp=2a2c262a6f4fe3cb0a36feb45f33f996080cc091;hb=4140ddda97930af75b0d50b821ed9eb6337273e2;hpb=94cf380b63371b09f2e5c52875e5497dfc314328 diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 2a2c262..6daa039 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -1,23 +1,23 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.Input; -import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; -import ru.deadsoftware.cavecraft.game.GameInputHandler; import ru.deadsoftware.cavecraft.game.GameProc; +import ru.deadsoftware.cavecraft.menu.MenuRenderer; public class GameScreen implements Screen { public static int FPS; private GameProc gameProc; + private Renderer renderer; public GameScreen() { Assets.load(); Items.load(); gameProc = new GameProc(); - Gdx.input.setInputProcessor(new InputHandler(gameProc)); + renderer = new MenuRenderer(); + Gdx.input.setInputProcessor(new InputHandlerMenu()); } public static int getWidth() { @@ -28,6 +28,13 @@ public class GameScreen implements Screen { return Gdx.graphics.getHeight(); } + private void game(float delta) { + gameProc.update(delta); + } + + private void menu() { + } + @Override public void show() { @@ -35,19 +42,35 @@ public class GameScreen implements Screen { @Override public void render(float delta) { - if (CaveGame.STATE == GameState.RESTART) { - gameProc = new GameProc(); - Gdx.input.setInputProcessor(new InputHandler(gameProc)); - CaveGame.STATE = GameState.GAME_PLAY; - } FPS = (int)(1/delta); - gameProc.update(delta); - gameProc.renderer.render(); + switch (CaveGame.STATE) { + case GAME_PLAY: case GAME_CREATIVE_INV: + game(delta); + break; + + case MENU_MAIN: + menu(); + break; + + case RESTART: + gameProc = new GameProc(); + Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + CaveGame.STATE = GameState.GAME_PLAY; + break; + } + renderer.render(); } @Override public void resize(int width, int height) { - gameProc.resetRenderer(); + switch (CaveGame.STATE) { + case MENU_MAIN: + renderer = new MenuRenderer(); + break; + case GAME_PLAY: case GAME_CREATIVE_INV: + gameProc.resetRenderer(); + break; + } } @Override