X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FAssets.java;h=7dedb4b3fce4ca1c4f72193d411e4d8e7be14c50;hp=3764a587345a0b5979a21e93730eeed5d2db8298;hb=cb03fe437fe3797307a34315d94b5b41f69aeac9;hpb=503cd1720db3f53b7cbf7e3819968044de29a465 diff --git a/core/src/ru/deadsoftware/cavecraft/Assets.java b/core/src/ru/deadsoftware/cavecraft/Assets.java index 3764a58..7dedb4b 100644 --- a/core/src/ru/deadsoftware/cavecraft/Assets.java +++ b/core/src/ru/deadsoftware/cavecraft/Assets.java @@ -2,14 +2,13 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Assets { - public static final int BLOCK_TEXTURES = 3; + public static final int BLOCK_TEXTURES = 18; public static BitmapFont minecraftFont; @@ -23,7 +22,12 @@ public class Assets { public static Texture gui; public static TextureRegion invBar; - public static TextureRegion invCur; + public static TextureRegion invBarCur; + public static TextureRegion guiCur; + + public static Texture creativeTexture; + public static TextureRegion creativeInv; + public static TextureRegion creativeScroll; public static Texture touchGui; public static TextureRegion[] touchArrows = new TextureRegion[4]; @@ -65,8 +69,15 @@ public class Assets { shade = new Sprite(new Texture(Gdx.files.internal("shade.png"))); gui = new Texture(Gdx.files.internal("gui.png")); - invBar = new TextureRegion(gui,0,0,182,22); - invCur = new TextureRegion(gui,0,22,24,24); + guiCur = new TextureRegion(gui,0,0,16,16); + invBar = new TextureRegion(gui,0,16,182,22); + invBarCur = new TextureRegion(gui,0,38,24,24); + + creativeTexture = new Texture(Gdx.files.internal("allitems.png")); + creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136); + creativeInv.flip(false,true); + creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15); + creativeScroll.flip(false, true); touchGui = new Texture(Gdx.files.internal("touch_gui.png")); for (int i=0; i<4; i++) {