package ru.deadsoftware.cavedroid.menu.submenus; import com.badlogic.gdx.Gdx; import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.GameSaver; import ru.deadsoftware.cavedroid.menu.MenuProc; import ru.deadsoftware.cavedroid.menu.objects.Button; import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener; import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer; import ru.deadsoftware.cavedroid.misc.utils.AssetLoader; import javax.inject.Inject; import java.util.HashMap; public class MenuMain extends Menu { public MenuMain(float width, float height, ButtonRenderer buttonRenderer, MainConfig mainConfig, MenuProc.Input menuInput, AssetLoader assetLoader) { super(width, height, buttonRenderer, mainConfig, menuInput, assetLoader); } @Override protected HashMap getButtonEventListeners() { HashMap map = new HashMap<>(); map.put("new_game", mMenuInput::newGameClicked); map.put("load_game", mMenuInput::loadGameClicked); map.put("options", mMenuInput::optionsClicked); map.put("quit", mMenuInput::quitClicked); return map; } @Override protected void initButtons() { loadButtonsFromJson(mAssetLoader.getAssetHandle("json/menu_main_buttons.json")); if (GameSaver.exists(mMainConfig)) { getButtons().get("load_game").setType(Button.NORMAL); } } public static class Factory { private final MainConfig mMainConfig; private final AssetLoader mAssetLoader; @Inject public Factory(MainConfig mainConfig, AssetLoader assetLoader) { mMainConfig = mainConfig; mAssetLoader = assetLoader; } public MenuMain get(float width, float height, ButtonRenderer buttonRenderer, MenuProc.Input menuInput) { return new MenuMain(width, height, buttonRenderer, mMainConfig, menuInput, mAssetLoader); } } }