package ru.deadsoftware.cavedroid.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavedroid.misc.Assets; import static ru.deadsoftware.cavedroid.misc.Assets.pigSprite; public class Pig extends Mob { public Pig(float x, float y) { super(x, y, 25, 18, randomDir(), Type.MOB); move = new Vector2(looksLeft() ? -1 : 1, 0); } @Override public void changeDir() { switchDir(); move.x = -1 + 2 * dirMultiplier(); } @Override public void ai() { if (MathUtils.randomBoolean(.0025f)) { if (move.x != 0f) { move.x = 0; } else { changeDir(); } } if (move.x != 0f) { anim += animDelta; } else { anim = 0; } if (anim >= 60 || anim <= -60) { animDelta = -animDelta; } } @Override public void draw(SpriteBatch spriteBatch, float x, float y) { pigSprite[0][1].setRotation(getAnim()); pigSprite[1][1].setRotation(-getAnim()); //back legs pigSprite[1][1].setPosition(x + (9 - dirMultiplier() * 9), y + 12); pigSprite[1][1].draw(spriteBatch); pigSprite[1][1].setPosition(x + 21 - (9 * dirMultiplier()), y + 12); pigSprite[1][1].draw(spriteBatch); //head & body spriteBatch.draw(Assets.pigSprite[dirMultiplier()][0], x, y); //front legs pigSprite[0][1].setPosition(x + (9 - dirMultiplier() * 9), y + 12); pigSprite[0][1].draw(spriteBatch); pigSprite[0][1].setPosition(x + 21 - (9 * dirMultiplier()), y + 12); pigSprite[0][1].draw(spriteBatch); } }