package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.utils.ArrayMap; import com.badlogic.gdx.utils.JsonReader; import com.badlogic.gdx.utils.JsonValue; import ru.deadsoftware.cavedroid.game.objects.Block; import ru.deadsoftware.cavedroid.game.objects.Item; import java.util.HashMap; public class GameItems { private static HashMap blocksIds = new HashMap<>(); private static HashMap itemsIds = new HashMap<>(); private static ArrayMap blocks = new ArrayMap<>(); private static ArrayMap items = new ArrayMap<>(); public static boolean isFluid(int id) { return getBlock(id).isFluid(); } public static boolean isWater(int id) { return getBlock(id).getMeta().equals("water"); } public static boolean isLava(int id) { return getBlock(id).getMeta().equals("lava"); } public static boolean isSlab(int id) { return getBlock(id).getMeta().equals("slab"); } public static boolean fluidCanFlowThere(int thisId, int thatId) { return thatId == 0 || (!getBlock(thatId).hasCollision() && !isFluid(thatId)) || (isWater(thisId) && isWater(thatId) && thisId < thatId) || (isLava(thisId) && isLava(thatId) && thisId < thatId); } public static Block getBlock(int id) { return blocks.getValueAt(id); } public static Item getItem(int id) { return items.getValueAt(id); } public static Block getBlock(String key) { return blocks.getValueAt(blocksIds.get(key)); } public static Item getItem(String key) { return items.getValueAt(itemsIds.get(key)); } public static int getBlockId(String key) { return blocksIds.get(key); } public static int getItemId(String key) { return itemsIds.get(key); } public static String getBlockKey(int id) { return blocks.getKeyAt(id); } public static String getItemKey(int id) { return items.getKeyAt(id); } public static int getBlockIdByItemId(int id) { return getBlockId(items.getKeyAt(id)); } public static int getBlocksSize() { return blocks.size; } public static int getItemsSize() { return items.size; } public static Sprite getBlockTex(int id) { return getBlock(id).getTex(); } public static Sprite getItemTex(int id) { if (items.getValueAt(id).getType().equals("block")) return getBlockTex(id); else return getItem(id).getTex(); } public static void load() { JsonValue json = new JsonReader().parse(Gdx.files.internal("game_items.json")); JsonValue block = json.child.child; JsonValue item = json.child.next.child; while (block != null) { String key = block.name; int left = block.has("left") ? block.getInt("left") : 0; int right = block.has("right") ? block.getInt("right") : 0; int top = block.has("top") ? block.getInt("top") : 0; int bottom = block.has("bottom") ? block.getInt("bottom") : 0; int hp = block.has("hp") ? block.getInt("hp") : -1; String drop = block.has("drop") ? block.getString("drop") : key; boolean collision = !block.has("collision") || block.getBoolean("collision"); boolean background = block.has("background") && block.getBoolean("background"); boolean transparent = block.has("transparent") && block.getBoolean("transparent"); boolean blockRequired = block.has("block_required") && block.getBoolean("block_required"); boolean fluid = block.has("fluid") && block.getBoolean("fluid"); String meta = block.has("meta") ? block.getString("meta") : ""; String texture = block.has("texture") ? block.getString("texture") : key; Sprite sprite = key.equals("none") ? null : new Sprite(new Texture(Gdx.files.internal("textures/blocks/" + texture + ".png"))); Block newBlock = new Block( left, top, right, bottom, hp, drop, collision, background, transparent, blockRequired, fluid, meta, sprite ); blocksIds.put(key, blocks.size); blocks.put(key, newBlock); block = block.next(); } while (item != null) { String key = item.name; String name = item.has("name") ? item.getString("name") : key; String type = item.has("type") ? item.getString("type") : "item"; String texture = item.has("texture") ? item.getString("texture") : key; Sprite sprite = type.equals("block") ? null : new Sprite(new Texture(Gdx.files.internal("textures/items/" + texture + ".png"))); itemsIds.put(key, items.size); items.put(key, new Item(name, type, sprite)); item = item.next(); } } }