package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.utils.ArrayMap; import com.badlogic.gdx.utils.JsonReader; import com.badlogic.gdx.utils.JsonValue; import ru.deadsoftware.cavedroid.game.objects.Block; import ru.deadsoftware.cavedroid.game.objects.Item; import java.util.HashMap; public class GameItems { private static HashMap blocksIds = new HashMap<>(); private static HashMap itemsIds = new HashMap<>(); private static ArrayMap blocks = new ArrayMap<>(); private static ArrayMap items = new ArrayMap<>(); public static boolean isFluid(int id) { return getBlock(id).isFluid(); } public static boolean isWater(int id) { return getBlock(id).getMeta().equals("water"); } public static boolean isLava(int id) { return getBlock(id).getMeta().equals("lava"); } public static boolean isSlab(int id) { return getBlock(id).getMeta().equals("slab"); } public static Block getBlock(int id) { return blocks.getValueAt(id); } public static Item getItem(int id) { return items.getValueAt(id); } public static Block getBlock(String key) { return blocks.getValueAt(blocksIds.get(key)); } public static Item getItem(String key) { return items.getValueAt(itemsIds.get(key)); } public static int getBlockId(String key) { return blocksIds.get(key); } public static int getItemId(String key) { return itemsIds.get(key); } public static String getBlockKey(int id) { return blocks.getKeyAt(id); } public static String getItemKey(int id) { return items.getKeyAt(id); } public static int getBlockIdByItemId(int id) { return getBlockId(items.getKeyAt(id)); } public static int getBlocksSize() { return blocks.size; } public static int getItemsSize() { return items.size; } public static Sprite getBlockTex(int id) { return getBlock(id).getTex(); } public static Sprite getItemTex(int id) { if (items.getValueAt(id).getType().equals("block")) return getBlockTex(id); else return getItem(id).getTex(); } public static void load() { JsonValue json = new JsonReader().parse(Gdx.files.internal("game_items.json")); JsonValue block = json.child.child; JsonValue item = json.child.next.child; while (block != null) { String key = block.name; int left = (block.has("left") ? block.getInt("left") : 0); int right = (block.has("right") ? block.getInt("right") : 0); int top = (block.has("top") ? block.getInt("top") : 0); int bottom = (block.has("bottom") ? block.getInt("bottom") : 0); int hp = (block.has("hp") ? block.getInt("hp") : -1); String drop = (block.has("drop") ? block.getString("drop") : key); boolean collision = (!block.has("collision") || block.getBoolean("collision")); boolean background = (block.has("background") && block.getBoolean("background")); boolean transparent = !(!block.has("collision") || block.getBoolean("collision")); boolean blockRequired = (block.has("block_required") && block.getBoolean("block_required")); boolean fluid = (block.has("fluid") && block.getBoolean("fluid")); String meta = (block.has("meta") ? block.getString("meta") : ""); String texture = (block.has("texture") ? block.getString("texture") : key); blocksIds.put(key, blocks.size); blocks.put(key, new Block(left, top, right, bottom, hp, drop, collision, background, transparent, blockRequired, fluid, meta, key.equals("none") ? null : new Sprite(new Texture(Gdx.files.internal("textures/" + texture + ".png"))))); block = block.next(); } while (item != null) { String key = item.name; String name = (item.has("name") ? item.getString("name") : key); String type = (item.has("type") ? item.getString("type") : "item"); String texture = (item.has("texture") ? item.getString("texture") : key); itemsIds.put(key, items.size); items.put(key, new Item(name, type, type.equals("block") ? null : new Sprite(new Texture(Gdx.files.internal("textures/" + texture + ".png"))))); item = item.next(); } } }