package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.TimeUtils; import com.google.common.collect.Range; import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Pig; import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.objects.DropController; import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.ControlMode; import javax.inject.Inject; import static ru.deadsoftware.cavedroid.game.GameItems.*; @GameScope public class GameInput { private final MainConfig mMainConfig; private final GameWorld mGameWorld; private final DropController mDropController; private final MobsController mMobsController; private final Player mPlayer; private ControlMode mControlMode; private boolean mKeyDown; private boolean mTouchedDown; private boolean mDragging; private int mKeyDownCode; private int mTouchDownBtn; private float mTouchDownX; private float mTouchDownY; private long mTouchDownTime; private int mCurX; private int mCurY; private int mCreativeScroll; private int mBlockDamage; @Inject public GameInput(MainConfig mainConfig, GameWorld gameWorld, DropController dropController, MobsController mobsController) { mMainConfig = mainConfig; mGameWorld = gameWorld; mDropController = dropController; mMobsController = mobsController; mPlayer = mMobsController.getPlayer(); mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR; } private boolean checkSwim() { return GameItems.isFluid(mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY())); } private void goUpwards() { if (checkSwim()) { mPlayer.swim = true; } else if (mPlayer.canJump()) { mPlayer.getMove().add(0, -7); } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) { mPlayer.setFlyMode(true); mPlayer.getMove().y = 0; } else if (mPlayer.isFlyMode()) { mPlayer.getMove().y = -GamePhysics.PL_SPEED; } } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private boolean insideCreativeInv(float screenX, float screenY) { TextureRegion creative = Assets.textureRegions.get("creative"); return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 && screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 && screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 && screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2); } private void wasdPressed(int keycode) { if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) { switch (keycode) { case Input.Keys.A: mPlayer.getMove().x = -GamePhysics.PL_SPEED; mPlayer.setDir(Mob.Direction.LEFT); if (mMainConfig.isTouch() && checkSwim()) { mPlayer.swim = true; } break; case Input.Keys.D: mPlayer.getMove().x = GamePhysics.PL_SPEED; mPlayer.setDir(Mob.Direction.RIGHT); if (mMainConfig.isTouch() && checkSwim()) { mPlayer.swim = true; } break; case Input.Keys.W: case Input.Keys.SPACE: goUpwards(); break; case Input.Keys.S: case Input.Keys.CONTROL_LEFT: mPlayer.getMove().y = GamePhysics.PL_SPEED; break; } } else { switch (keycode) { case Input.Keys.A: mCurX--; break; case Input.Keys.D: mCurX++; break; case Input.Keys.W: mCurY--; break; case Input.Keys.S: mCurY++; break; } mBlockDamage = 0; } } private boolean isNotAutoselectable(int x, int y) { return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMapBlock(x, y).hasCollision()); } private void checkCursorBounds() { if (mCurY < 0) { mCurY = 0; } else if (mCurY >= mGameWorld.getHeight()) { mCurY = mGameWorld.getHeight() - 1; } if (mControlMode == ControlMode.CURSOR) { if (mCurX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) { mPlayer.setDir(Mob.Direction.LEFT); } else { mPlayer.setDir(Mob.Direction.RIGHT); } } } public void moveCursor(GameRenderer gameRenderer) { int pastX = mCurX; int pastY = mCurY; if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) { mCurX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1); mCurY = mPlayer.getUpperMapY(); for (int i = 0; i < 2 && isNotAutoselectable(mCurX, mCurY); i++) { mCurY++; } if (isNotAutoselectable(mCurX, mCurY)) { mCurX += mPlayer.looksLeft() ? 1 : -1; } } else if (!mMainConfig.isTouch()) { mCurX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() / Gdx.graphics.getWidth()) + gameRenderer.getCamX()) / 16; mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() / Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16; if (mCurX < 0) { mCurX--; } } if (pastX != mCurX || pastY != mCurY) { mBlockDamage = 0; } checkCursorBounds(); } private void useItem(int x, int y, int id, boolean bg) { String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id); if (id > 0) { if (getItem(id).isBlock()) { if (!bg) { mGameWorld.placeToForeground(x, y, getBlockIdByItemId(id)); } else { mGameWorld.placeToBackground(x, y, getBlockIdByItemId(id)); } } else { switch (key) { case "bucket_water": mGameWorld.placeToForeground(x, y, getBlockId("water")); mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty"); break; case "bucket_lava": mGameWorld.placeToForeground(x, y, getBlockId("lava")); mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty"); break; } } } } private void pressLMB() { if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE) && ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) || (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) && mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0))) { if (mPlayer.gameMode == 0) { mBlockDamage++; if (mGameWorld.hasForeAt(mCurX, mCurY)) { if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) { mGameWorld.destroyForeMap(mCurX, mCurY); mBlockDamage = 0; } } else if (mGameWorld.hasBackAt(mCurX, mCurY)) { if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) { mGameWorld.destroyBackMap(mCurX, mCurY); mBlockDamage = 0; } } } else { if (mGameWorld.hasForeAt(mCurX, mCurY)) { mGameWorld.placeToForeground(mCurX, mCurY, 0); } else if (mGameWorld.hasBackAt(mCurX, mCurY)) { mGameWorld.placeToBackground(mCurX, mCurY, 0); } mTouchedDown = false; } } } private boolean insideHotbar(float x, float y) { TextureRegion hotbar = Assets.textureRegions.get("hotbar"); return y < hotbar.getRegionHeight() && Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x); } private void holdMB() { if (mTouchDownBtn == Input.Buttons.RIGHT) { useItem(mCurX, mCurY, mPlayer.inventory[mPlayer.slot], true); mTouchedDown = false; } else { if (insideHotbar(mTouchDownX, mTouchDownY)) { mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY); mTouchedDown = false; } } } public void keyDown(int keycode) { mKeyDown = true; mKeyDownCode = keycode; switch (keycode) { case Input.Keys.A: case Input.Keys.D: case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: wasdPressed(keycode); break; case Input.Keys.ALT_LEFT: if (mMainConfig.isTouch()) { mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; case Input.Keys.E: if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) { switch (mPlayer.gameMode) { case 0: //TODO survival inv break; case 1: mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY); break; } } else { mMainConfig.setGameUiWindow(GameUiWindow.NONE); } break; case Input.Keys.G: mMobsController.addMob(Pig.class, mCurX * 16, mCurY * 16); break; case Input.Keys.Q: mGameWorld.placeToForeground(mCurX, mCurY, 8); break; case Input.Keys.ESCAPE: case Input.Keys.BACK: GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld); mMainConfig.getCaveGame().quitGame(); break; case Input.Keys.F1: mMainConfig.setShowInfo(!mMainConfig.isShowInfo()); break; case Input.Keys.M: mMainConfig.setShowMap(!mMainConfig.isShowMap()); break; } } public void keyUp(int keycode) { switch (keycode) { case Input.Keys.A: case Input.Keys.D: mPlayer.getMove().x = 0; if (mMainConfig.isTouch() && mPlayer.swim) { mPlayer.swim = false; } break; case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (mPlayer.isFlyMode()) { mPlayer.getMove().y = 0; } if (mPlayer.swim) { mPlayer.swim = false; } break; } } public void touchDown(float touchX, float touchY, int button) { mTouchDownTime = TimeUtils.millis(); mTouchedDown = true; mTouchDownBtn = button; mTouchDownX = touchX; mTouchDownY = touchY; } public void touchUp(float screenX, float screenY, int button) { if (mDragging) { mDragging = false; return; } if (mMainConfig.isTouch() && mKeyDown) { keyUp(mKeyDownCode); mKeyDown = false; } TextureRegion hotbar = Assets.textureRegions.get("hotbar"); TextureRegion creative = Assets.textureRegions.get("creative"); if (mTouchedDown) { if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) { int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; int item = mCreativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) { item = -1; } if (item >= 0 && item < GameItems.getItemsSize()) { System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8); mPlayer.inventory[0] = item; } } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) { mMainConfig.setGameUiWindow(GameUiWindow.NONE); } else if (screenY < hotbar.getRegionHeight() && screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 && screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) { mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { useItem(mCurX, mCurY, mPlayer.inventory[mPlayer.slot], false); } else if (button == Input.Buttons.LEFT) { mBlockDamage = 0; } } mTouchedDown = false; } public void touchDragged(float screenX, float screenY) { mDragging = true; if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { mCreativeScroll -= (screenY - mTouchDownY) / 16; mTouchDownX = screenX; mTouchDownY = screenY; if (mCreativeScroll < 0) { mCreativeScroll = 0; } if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) { mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL; } } } } public void scrolled(float amountX, float amountY) { switch (mMainConfig.getGameUiWindow()) { case NONE: mPlayer.slot += (int) amountY; if (mPlayer.slot < 0) { mPlayer.slot = 8; } if (mPlayer.slot > 8) { mPlayer.slot = 0; } break; case CREATIVE_INVENTORY: mCreativeScroll += (int) amountY; if (mCreativeScroll < 0) { mCreativeScroll = 0; } if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) { mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL; } break; } } public int getKeyDownCode() { return mKeyDownCode; } public boolean isKeyDown() { return mKeyDown; } int getBlockDamage() { return mBlockDamage; } int getCurX() { return mCurX; } int getCurY() { return mCurY; } int getCreativeScroll() { return mCreativeScroll; } public ControlMode getControlMode() { return mControlMode; } public void setControlMode(ControlMode controlMode) { mControlMode = controlMode; } void update() { if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) { pressLMB(); } if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) { holdMB(); } } }