package ru.deadsoftware.cavecraft.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.Assets; import ru.deadsoftware.cavecraft.game.GameProc; public class Pig extends Mob{ private GameProc gameProc; public Pig(int x, int y, GameProc gameProc) { this.gameProc = gameProc; position = new Vector2(x, y); moveX = new Vector2(0, 0); moveY = new Vector2(0, 0); width = 25; height = 18; dir = 0; canJump = false; } @Override public void ai() { if (canJump && position.x>16 && position.x<(gameProc.world.getWidth()-1)*16 && gameProc.world.getForeMap((int)(position.x/16)+(dir*2-1), (int)((position.y+height)/16))>0 && gameProc.world.getForeMap((int)(position.x/16)+(dir*2-1), (int)((position.y)/16))==0) moveY.add(0, -8); if (MathUtils.randomBoolean(.0001f)) dir++; if (dir>1) dir = 0; moveX.set(-1.5f+3*dir,0); } @Override public void draw(SpriteBatch spriteBatch, float x, float y) { //back legs Assets.pigSprite[1][1].setPosition(x-4+(9-dir*9),y+6); Assets.pigSprite[1][1].draw(spriteBatch); Assets.pigSprite[1][1].setPosition(x+17-(9*dir),y+6); Assets.pigSprite[1][1].draw(spriteBatch); //front legs Assets.pigSprite[0][1].setPosition(x-4+(9-dir*9),y+6); Assets.pigSprite[0][1].draw(spriteBatch); Assets.pigSprite[0][1].setPosition(x+17-(9*dir),y+6); Assets.pigSprite[0][1].draw(spriteBatch); //head & body spriteBatch.draw(Assets.pigSprite[dir][0], x, y); } @Override public Rectangle getRect() { return new Rectangle(position.x, position.y, width, height); } }