package ru.deadsoftware.cavecraft.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.misc.Assets; public class Pig extends Mob { public Pig(int x, int y) { dir = MathUtils.random(1); pos = new Vector2(x, y); move = new Vector2(-1 + dir * 2, 0); width = 25; height = 18; canJump = false; dead = false; } @Override public void changeDir() { dir = -dir + 1; move.x = -1 + 2 * dir; } @Override public void ai() { if (MathUtils.randomBoolean(.0025f)) changeDir(); else if (MathUtils.randomBoolean(.0025f)) { if (move.x != 0f) move.x = 0; else move.x = -1 + 2 * dir; } if (move.x != 0f) anim += ANIM_SPEED; else anim = 0; if (anim >= 60 || anim <= -60) { ANIM_SPEED = -ANIM_SPEED; } } @Override public void draw(SpriteBatch spriteBatch, float x, float y) { Assets.pigSprite[0][1].setRotation(anim); Assets.pigSprite[1][1].setRotation(-anim); //back legs Assets.pigSprite[1][1].setPosition(x - 4 + (9 - dir * 9), y + 6); Assets.pigSprite[1][1].draw(spriteBatch); Assets.pigSprite[1][1].setPosition(x + 17 - (9 * dir), y + 6); Assets.pigSprite[1][1].draw(spriteBatch); //front legs Assets.pigSprite[0][1].setPosition(x - 4 + (9 - dir * 9), y + 6); Assets.pigSprite[0][1].draw(spriteBatch); Assets.pigSprite[0][1].setPosition(x + 17 - (9 * dir), y + 6); Assets.pigSprite[0][1].draw(spriteBatch); //head & body spriteBatch.draw(Assets.pigSprite[dir][0], x, y); } @Override public Rectangle getRect() { return new Rectangle(pos.x, pos.y, width, height); } @Override public int getType() { return 0; } }