package ru.deadsoftware.cavecraft.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.game.GameWorld; import ru.deadsoftware.cavecraft.misc.Assets; import ru.deadsoftware.cavecraft.game.GameProc; public class Pig extends Mob{ public Pig(int x, int y) { position = new Vector2(x, y); moveX = new Vector2(0, 0); moveY = new Vector2(0, 0); width = 25; height = 18; dir = 0; canJump = false; agressive = false; } @Override public void ai() { if (MathUtils.randomBoolean(.0025f)) dir=-dir+1; moveX.set(-1+2*dir,0); } @Override public void draw(SpriteBatch spriteBatch, float x, float y) { //back legs Assets.pigSprite[1][1].setPosition(x-4+(9-dir*9),y+6); Assets.pigSprite[1][1].draw(spriteBatch); Assets.pigSprite[1][1].setPosition(x+17-(9*dir),y+6); Assets.pigSprite[1][1].draw(spriteBatch); //front legs Assets.pigSprite[0][1].setPosition(x-4+(9-dir*9),y+6); Assets.pigSprite[0][1].draw(spriteBatch); Assets.pigSprite[0][1].setPosition(x+17-(9*dir),y+6); Assets.pigSprite[0][1].draw(spriteBatch); //head & body spriteBatch.draw(Assets.pigSprite[dir][0], x, y); } @Override public Rectangle getRect() { return new Rectangle(position.x, position.y, width, height); } }