package ru.deadsoftware.cavecraft.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.misc.Assets; public class Pig extends Mob { public Pig(float x, float y) { super(x, y, 25, 18, MathUtils.random(1)); mov = new Vector2(-1 + getDir() * 2, 0); } @Override public void changeDir() { switchDir(); mov.x = -1 + 2 * getDir(); } @Override public void ai() { if (MathUtils.randomBoolean(.0025f)) changeDir(); else if (MathUtils.randomBoolean(.0025f)) { if (mov.x != 0f) mov.x = 0; else mov.x = -1 + 2 * getDir(); } if (mov.x != 0f) anim += animDelta; else anim = 0; if (anim >= 60 || anim <= -60) { animDelta = -animDelta; } } @Override public void draw(SpriteBatch spriteBatch, float x, float y) { Assets.pigSprite[0][1].setRotation(anim); Assets.pigSprite[1][1].setRotation(-anim); //back legs Assets.pigSprite[1][1].setPosition(x - 4 + (9 - getDir() * 9), y + 6); Assets.pigSprite[1][1].draw(spriteBatch); Assets.pigSprite[1][1].setPosition(x + 17 - (9 * getDir()), y + 6); Assets.pigSprite[1][1].draw(spriteBatch); //front legs Assets.pigSprite[0][1].setPosition(x - 4 + (9 - getDir() * 9), y + 6); Assets.pigSprite[0][1].draw(spriteBatch); Assets.pigSprite[0][1].setPosition(x + 17 - (9 * getDir()), y + 6); Assets.pigSprite[0][1].draw(spriteBatch); //head & body spriteBatch.draw(Assets.pigSprite[getDir()][0], x, y); } @Override public int getType() { return 0; } }