package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.utils.ArrayMap; import ru.deadsoftware.cavecraft.game.objects.Block; public class Items { public static ArrayMap BLOCKS = new ArrayMap(); public static void loadBlocks() { BLOCKS.put("none", null); BLOCKS.put("stone", new Block(0)); BLOCKS.put("grass", new Block(1)); BLOCKS.put("dirt", new Block(2)); BLOCKS.put("cobblestone", new Block(3)); BLOCKS.put("planks", new Block(4)); BLOCKS.put("sapling", new Block(5,false,false,true)); BLOCKS.put("bedrock", new Block(6)); BLOCKS.put("water", new Block(7,false,false,true)); BLOCKS.put("lava", new Block(8,false,false,false)); BLOCKS.put("sand", new Block(9)); BLOCKS.put("gravel", new Block(10)); BLOCKS.put("gold_ore", new Block(11)); BLOCKS.put("iron_ore", new Block(12)); BLOCKS.put("coal_ore", new Block(13)); BLOCKS.put("log", new Block(14)); BLOCKS.put("leaves", new Block(15)); BLOCKS.put("sponge", new Block(16)); BLOCKS.put("glass", new Block(17,true,false,true)); BLOCKS.put("lapis_ore", new Block(18)); BLOCKS.put("lapis_block", new Block(19)); BLOCKS.put("sandstone", new Block(20)); BLOCKS.put("noteblock", new Block(21)); BLOCKS.put("bed_l", new Block(22,false,true,true)); BLOCKS.put("bed_r", new Block(23, false,true, true)); BLOCKS.put("cobweb", new Block(24,false,false,true)); BLOCKS.put("tallgrass", new Block(25,false,false,true)); BLOCKS.put("deadbush", new Block(26,false,false,true)); BLOCKS.put("brick_block", new Block(27)); BLOCKS.put("dandelion", new Block(28,false,false,true)); BLOCKS.put("rose", new Block(29,false,false,true)); BLOCKS.put("brown_mushroom", new Block(30,false,false,true)); BLOCKS.put("red_mushroom", new Block(31,false,false,true)); BLOCKS.put("wool_while", new Block(32,true,false,false)); BLOCKS.put("wool_orange", new Block(33,true,false,false)); BLOCKS.put("wool_magenta", new Block(34,true,false,false)); BLOCKS.put("wool_lightblue", new Block(35,true,false,false)); BLOCKS.put("wool_yellow", new Block(36,true,false,false)); BLOCKS.put("wool_lime", new Block(37,true,false,false)); BLOCKS.put("wool_pink", new Block(38,true,false,false)); BLOCKS.put("wool_gray", new Block(39,true,false,false)); BLOCKS.put("wool_lightgray", new Block(40,true,false,false)); BLOCKS.put("wool_cyan", new Block(41,true,false,false)); BLOCKS.put("wool_purple", new Block(42,true,false,false)); BLOCKS.put("wool_blue", new Block(43,true,false,false)); BLOCKS.put("wool_brown", new Block(44,true,false,false)); BLOCKS.put("wool_green", new Block(45,true,false,false)); BLOCKS.put("wool_red", new Block(46,true,false,false)); BLOCKS.put("wool_black", new Block(47,true,false,false)); BLOCKS.put("gold_block", new Block(48)); BLOCKS.put("iron_block", new Block(49)); BLOCKS.put("stone_slab", new Block(0, 8, 16,8, 50, true, false, true)); BLOCKS.put("double_stone_slab", new Block(51)); BLOCKS.put("sandstone_slab", new Block(0, 8, 16,8, 52, true, false, true)); BLOCKS.put("wooden_slab", new Block(0, 8, 16,8, 53, true, false, true)); BLOCKS.put("cobblestone_slab", new Block(0, 8, 16,8, 54, true, false, true)); BLOCKS.put("brick_slab", new Block(0, 8, 16,8, 55, true, false, true)); BLOCKS.put("stonebrick", new Block(56)); BLOCKS.put("stone_brick_slab", new Block(0, 8, 16,8, 57, true, false, true)); BLOCKS.put("cactus", new Block(1, 0, 14, 16, 58, true, false, true)); } public static void load() { loadBlocks(); } }