package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.Items; public class GameWorld { private final int WIDTH, HEIGHT; private int[][] foreMap; private int[][] backMap; public GameWorld(int w, int h) { WIDTH = w; HEIGHT = h; WorldGen.genWorld(WIDTH,HEIGHT); foreMap = WorldGen.getForeMap(); backMap = WorldGen.getBackMap(); WorldGen.clear(); } public int getWidth() { return WIDTH; } public int getHeight() { return HEIGHT; } public int getForeMap(int x, int y) { int ret = 0; try { ret = foreMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); } return ret; } public void setForeMap(int x, int y, int value) { try { foreMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); } } public int getBackMap(int x, int y) { int ret = 0; try { ret = backMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); } return ret; } public void setBackMap(int x, int y, int value) { try { backMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); } } public void placeToForeground(int x, int y, int value) { if (getForeMap(x,y) == 0 || value == 0) setForeMap(x,y,value); } public void placeToBackground(int x, int y, int value) { if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) setBackMap(x,y,value); } public Vector2 getSpawnPoint() { float x=0, y=0; boolean found = false; x = getWidth()/2; while (!found) { for (int i = 0; i < getHeight(); i++) { if (getForeMap((int)x, i)>0 && Items.BLOCKS.getValueAt(getForeMap((int)x, i)).collision) { y = i-3; found = true; break; } } if (!found) x--; } x = x*16 + 4; y *= 16; return new Vector2(x,y); } }