package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.Items; public class GameWorld { private int WIDTH, HEIGHT; private int[][] foreMap; private int[][] backMap; public int getWidth() { return WIDTH; } public int getHeight() { return HEIGHT; } public int[][] getFullForeMap() { return foreMap; } public int[][] getFullBackMap() { return backMap; } public int getForeMap(int x, int y) { int map = 0; try { x = x%getWidth(); if (x<0) x=getWidth()-Math.abs(x); map = foreMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); } return map; } public void setForeMap(int x, int y, int value) { try { x = x%getWidth(); if (x<0) x=getWidth()-Math.abs(x); foreMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); } } public int getBackMap(int x, int y) { int map = 0; try { x = x%getWidth(); if (x<0) x=getWidth()-Math.abs(x); map = backMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); } return map; } public void setBackMap(int x, int y, int value) { try { x = x%getWidth(); if (x<0) x=getWidth()-Math.abs(x); backMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); } } public void placeToForeground(int x, int y, int value) { if (getForeMap(x,y) == 0 || value == 0) { setForeMap(x,y,value); } } public void placeToBackground(int x, int y, int value) { if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) { setBackMap(x,y,value); } } public Vector2 getSpawnPoint() { int x=0,y=0; while (true) { y++; if (getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(getForeMap(x,y)).collision) break; } x = x*16 + 4; y = y*16 - 32; return new Vector2(x,y); } public void generate(int w, int h) { WIDTH = w; HEIGHT = h; WorldGen.genWorld(WIDTH,HEIGHT); foreMap = WorldGen.getForeMap(); backMap = WorldGen.getBackMap(); WorldGen.clear(); } public void load() { GameSaver.loadMap(); foreMap = GameSaver.getLoadedForeMap(); backMap = GameSaver.getLoadedBackMap(); WIDTH = foreMap.length; HEIGHT = foreMap[0].length; } }