package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.Items; public class GameWorld { private final int WIDTH, HEIGHT; private int[][] foreMap; private int[][] backMap; public GameWorld(int w, int h) { WIDTH = w; HEIGHT = h; WorldGen.genWorld(WIDTH,HEIGHT); foreMap = WorldGen.getForeMap(); backMap = WorldGen.getBackMap(); WorldGen.clear(); } public int getWidth() { return WIDTH; } public int getHeight() { return HEIGHT; } public int getForeMap(int x, int y) { int map = 0; try { if (x<0) { x = x % (getWidth()-1)-1; x = getWidth()- Math.abs(x); } else if (x>0) { x = x % (getWidth()-1)+1; } map = foreMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); } return map; } public void setForeMap(int x, int y, int value) { try { if (x<0) { x = x % (getWidth()-1)-1; x = getWidth()- Math.abs(x); } else if (x>0) { x = x % (getWidth()-1)+1; } foreMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); } } public int getBackMap(int x, int y) { int map = 0; try { if (x<0) { x = x % (getWidth()-1)-1; x = getWidth()- Math.abs(x); } else if (x>0) { x = x % (getWidth()-1)+1; } map = backMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); } return map; } public void setBackMap(int x, int y, int value) { try { if (x<0) { x = x % (getWidth()-1)-1; x = getWidth()- Math.abs(x); } else if (x>0) { x = x % (getWidth()-1)+1; } backMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); } } public void placeToForeground(int x, int y, int value) { if (getForeMap(x,y) == 0 || value == 0) { setForeMap(x,y,value); } } public void placeToBackground(int x, int y, int value) { if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) { setBackMap(x,y,value); } } public Vector2 getSpawnPoint() { float x=0, y=0; x = x*16 + 4; y *= 16; return new Vector2(x,y); } }