package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import ru.deadsoftware.cavecraft.CaveGame; import java.io.*; import java.nio.ByteBuffer; public class GameSaver { private static final int VERSION = 0; private static byte[] intToBytes(int i) { return ByteBuffer.allocate(4).putInt(i).array(); } private static void saveMap(FileHandle file, int[][] map) throws IOException { int rl, bl; int width = map.length; int height = map[0].length; BufferedOutputStream out = new BufferedOutputStream(file.write(false)); out.write(intToBytes(VERSION)); out.write(intToBytes(width)); out.write(intToBytes(height)); for (int y = 0; y < map[0].length; y++) { bl = map[0][y]; rl = 0; for (int x = 0; x < map.length; x++) { if (map[x][y] != bl) { out.write(intToBytes(rl)); out.write(intToBytes(bl)); rl = 0; bl = map[x][y]; } rl++; } out.write(intToBytes(rl)); out.write(intToBytes(bl)); } out.flush(); out.close(); } private static int[][] loadMap(FileHandle file) throws Exception { int[][] map; int ver, width, height; int rl, bl; DataInputStream in = new DataInputStream(file.read()); ver = in.readInt(); if (VERSION == ver) { width = in.readInt(); height = in.readInt(); map = new int[width][height]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x += rl) { rl = in.readInt(); bl = in.readInt(); for (int i = x; i < x + rl; i++) map[i][y] = bl; } } in.close(); } else throw new Exception("version mismatch"); return map; } public static GameProc load() { FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav"); GameProc gameProc = null; try { ObjectInputStream in = new ObjectInputStream(file.read()); int ver = in.readInt(); if (VERSION == ver) gameProc = (GameProc) in.readObject(); else throw new Exception("version mismatch"); in.close(); gameProc.world = new GameWorld(); gameProc.world.setMaps( loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav")), loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav")) ); gameProc.physics = new GamePhysics(gameProc); gameProc.resetRenderer(); } catch (Exception e) { Gdx.app.error("GameSaver", e.getMessage(), e); Gdx.app.exit(); } return gameProc; } public static void save(GameProc gameProc) { FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/"); file.mkdirs(); file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav"); try { ObjectOutputStream out = new ObjectOutputStream(file.write(false)); out.writeInt(VERSION); out.writeObject(gameProc); out.close(); saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav"), gameProc.world.getFullForeMap()); saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"), gameProc.world.getFullBackMap()); } catch (Exception e) { e.printStackTrace(); } } public static boolean exists() { return (Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav").exists() && Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav").exists() && Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav").exists()); } }