package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.MathUtils; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Drop; import ru.deadsoftware.cavecraft.game.objects.Player; import ru.deadsoftware.cavecraft.misc.Assets; import ru.deadsoftware.cavecraft.misc.Renderer; public class GameRenderer extends Renderer { private GameProc gp; GameRenderer(GameProc gp, float width, float heigth) { super(width, heigth); Gdx.gl.glClearColor(0f, .6f, .6f, 1f); this.gp = gp; } private float drawX(int x) { return x * 16 - getCamX(); } private float drawY(int y) { return y * 16 - getCamY(); } private void drawWreck(int bl) { if (gp.blockDmg > 0) { spriter.draw(Assets.wreck[ 10 * gp.blockDmg / GameItems.getBlock(bl).getHp()], gp.curX * 16 - getCamX(), gp.curY * 16 - getCamY()); } } private void drawWorldBackground() { int minX = (int) (getCamX() / 16) - 1; int minY = (int) (getCamY() / 16) - 1; int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; if (minY < 0) minY = 0; if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight(); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent()) && gp.world.getBackMap(x, y) > 0) { spriter.draw( Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()], drawX(x), drawY(y)); if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY) drawWreck(gp.world.getBackMap(gp.curX, gp.curY)); Assets.shade.setPosition(drawX(x), drawY(y)); Assets.shade.draw(spriter); } if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) { spriter.draw( Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()], drawX(x), drawY(y)); if (x == gp.curX && y == gp.curY) drawWreck(gp.world.getForeMap(gp.curX, gp.curY)); } } } } private void drawWorldForeground() { int minX = (int) (getCamX() / 16) - 1; int minY = (int) (getCamY() / 16) - 1; int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; if (minY < 0) minY = 0; if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight(); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { if (gp.world.getForeMap(x, y) > 0 && !GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) { spriter.draw( Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()], drawX(x), drawY(y)); if (x == gp.curX && y == gp.curY) drawWreck(gp.world.getForeMap(gp.curX, gp.curY)); } } } } private void drawMob(Mob mob) { float mobDrawX = mob.pos.x - getCamX(); float mobDrawY = mob.pos.y - getCamY(); if (mobDrawX + mob.getWidth() - gp.world.getWidthPx() >= 0 && mobDrawX - gp.world.getWidthPx() <= getWidth()) mob.draw(spriter, mobDrawX - gp.world.getWidthPx(), mobDrawY); if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth()) mob.draw(spriter, mobDrawX, mobDrawY); if (mobDrawX + mob.getWidth() + gp.world.getWidthPx() >= 0 && mobDrawX + gp.world.getWidthPx() <= getWidth()) mob.draw(spriter, mobDrawX + gp.world.getWidthPx(), mobDrawY); } private void drawDrop(Drop drop) { switch (GameItems.getItem(drop.getId()).getType()) { case 0: Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( drop.pos.x - getCamX() - gp.world.getWidthPx(), drop.pos.y - getCamY()); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( drop.pos.x - getCamX(), drop.pos.y - getCamY()); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( drop.pos.x - getCamX() + gp.world.getWidthPx(), drop.pos.y - getCamY()); Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); } } private void drawPlayer(Player pl) { float drawX = pl.pos.x - getCamX() - 2; float drawY = pl.pos.y - getCamY(); if (pl.mov.x != 0 || Assets.plSprite[0][2].getRotation() != 0) { Assets.plSprite[0][2].rotate(Player.ANIM_SPEED); Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED); Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED); Assets.plSprite[1][3].rotate(Player.ANIM_SPEED); } else { Assets.plSprite[0][2].setRotation(0); Assets.plSprite[1][2].setRotation(0); Assets.plSprite[0][3].setRotation(0); Assets.plSprite[1][3].setRotation(0); } if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60) Player.ANIM_SPEED = -Player.ANIM_SPEED; //back hand Assets.plSprite[1][2].setPosition(drawX - 6, drawY); Assets.plSprite[1][2].draw(spriter); //back leg Assets.plSprite[1][3].setPosition(drawX - 6, drawY + 10); Assets.plSprite[1][3].draw(spriter); //front leg Assets.plSprite[0][3].setPosition(drawX - 6, drawY + 10); Assets.plSprite[0][3].draw(spriter); //head spriter.draw(Assets.plSprite[pl.getDir()][0], drawX - 2, drawY - 2); //body spriter.draw(Assets.plSprite[pl.getDir()][1], drawX - 2, drawY + 8); //item in hand if (pl.inv[gp.slot] > 0) { float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation(); switch (GameItems.getItem(pl.inv[gp.slot]).getType()) { case 0: Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition( drawX - 8 * MathUtils.sin(handRotation), drawY + 6 + 8 * MathUtils.cos(handRotation)); Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter); break; default: Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false); Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation( -45 + pl.getDir() * 90 + Assets.plSprite[0][2].getRotation()); Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition( drawX - 10 + (12 * pl.getDir()) - 8 * MathUtils.sin(handRotation), drawY + 2 + 8 * MathUtils.cos(handRotation)); Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter); Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false); break; } } //front hand Assets.plSprite[0][2].setPosition(drawX - 6, drawY); Assets.plSprite[0][2].draw(spriter); } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private void drawCreative() { float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2; float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2; spriter.draw(Assets.creativeInv, x, y); spriter.draw(Assets.creativeScr, x + 156, y + 18 + (gp.creativeScroll * (72f / gp.maxCreativeScroll))); for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) { if (i > 0 && i < GameItems.getItemsSize()) switch (GameItems.getItem(i).getType()) { case 0: spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()], x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18, y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18); break; case 1: spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()], x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18, y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18); break; } } for (int i = 0; i < 9; i++) { if (gp.player.inv[i] > 0) switch (GameItems.getItem(gp.player.inv[i]).getType()) { case 0: spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()], x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); break; case 1: spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()], x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); break; } } } private void drawGUI() { if (gp.world.getForeMap(gp.curX, gp.curY) > 0 || gp.world.getBackMap(gp.curX, gp.curY) > 0 || gp.ctrlMode == 1 || !CaveGame.TOUCH) spriter.draw(Assets.guiCur, gp.curX * 16 - getCamX(), gp.curY * 16 - getCamY()); spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0); for (int i = 0; i < 9; i++) { if (gp.player.inv[i] > 0) { switch (GameItems.getItem(gp.player.inv[i]).getType()) { case 0: spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()], getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, 3); break; case 1: spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()], getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, 3); break; } } } spriter.draw(Assets.invBarCur, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.slot, -1); } private void drawTouchGui() { spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52); spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26); spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26); spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26); spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26); spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26); spriter.draw(Assets.touchMode, 78, getHeight() - 26); if (gp.ctrlMode == 1) { Assets.shade.setPosition(83, getHeight() - 21); Assets.shade.draw(spriter); } } private void drawGamePlay() { drawWorldBackground(); drawPlayer(gp.player); for (Mob mob : gp.mobs) drawMob(mob); for (Drop drop : gp.drops) drawDrop(drop); drawWorldForeground(); drawGUI(); } @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriter.begin(); switch (CaveGame.STATE) { case GAME_PLAY: drawGamePlay(); break; case GAME_CREATIVE_INV: drawGamePlay(); drawCreative(); break; } if (CaveGame.TOUCH) drawTouchGui(); if (GameScreen.SHOW_DEBUG) { drawString("FPS: " + GameScreen.FPS, 0, 0); drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10); drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20); drawString("CurX: " + gp.curX, 0, 30); drawString("CurY: " + gp.curY, 0, 40); drawString("Mobs: " + gp.mobs.size(), 0, 50); drawString("Drops: " + gp.drops.size(), 0, 60); drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 70); drawString("Game mode: " + gp.player.gameMode, 0, 80); } spriter.end(); shaper.begin(ShapeRenderer.ShapeType.Line); shaper.setColor(Color.BLACK); shaper.rect(gp.player.pos.x - getCamX(), gp.player.pos.y - getCamY(), gp.player.getWidth(), gp.player.getHeight()); shaper.end(); } }