package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; import ru.deadsoftware.cavecraft.misc.Assets; import ru.deadsoftware.cavecraft.misc.Renderer; public class GameRenderer extends Renderer { private GameProc gameProc; public GameRenderer(GameProc gameProc,float width, float heigth) { super(width,heigth); Gdx.gl.glClearColor(0f,.6f,.6f,1f); this.gameProc = gameProc; } private void drawWorldBackground() { int minX = (int) (camera.position.x/16)-1; int minY = (int) (camera.position.y/16)-1; int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; if (minY<0) minY=0; if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0) { spriteBatch.draw( Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture()], x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.draw(spriteBatch); } if (gameProc.world.getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) { spriteBatch.draw( Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], x * 16 - camera.position.x,y * 16 - camera.position.y); } } } } private void drawWorldForeground(){ int minX = (int) (camera.position.x/16)-1; int minY = (int) (camera.position.y/16)-1; int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; if (minY<0) minY=0; if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) { spriteBatch.draw( Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], x * 16 - camera.position.x,y * 16 - camera.position.y); } } } } private void drawMob(Mob mob) { mob.draw(spriteBatch, mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y); mob.draw(spriteBatch, mob.position.x-camera.position.x, mob.position.y-camera.position.y); mob.draw(spriteBatch, mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y); } private void drawPlayer(Player pl) { if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) { Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED); Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED); Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED); Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED); } else { Assets.playerSprite[0][2].setRotation(0); Assets.playerSprite[1][2].setRotation(0); Assets.playerSprite[0][3].setRotation(0); Assets.playerSprite[1][3].setRotation(0); } if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60) Player.ANIM_SPEED = -Player.ANIM_SPEED; //back hand Assets.playerSprite[1][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); Assets.playerSprite[1][2].draw(spriteBatch); //back leg Assets.playerSprite[1][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSprite[1][3].draw(spriteBatch); //front leg Assets.playerSprite[0][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSprite[0][3].draw(spriteBatch); //head spriteBatch.draw(Assets.playerSprite[pl.dir][0], pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2); //body spriteBatch.draw(Assets.playerSprite[pl.dir][1], pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); //front hand Assets.playerSprite[0][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); Assets.playerSprite[0][2].draw(spriteBatch); } private void drawCreative() { float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; spriteBatch.draw(Assets.creativeInv, x, y); spriteBatch.draw(Assets.creativeScroll, x+156, y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll))); for (int i=gameProc.creativeScroll*8; i0 && i0) if (Items.ITEMS.get(i).getType() == 0) spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()], x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); } } private void drawGUI() { if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || gameProc.ctrlMode==1 || !CaveGame.TOUCH) spriteBatch.draw(Assets.guiCur, gameProc.cursorX*16-camera.position.x, gameProc.cursorY*16-camera.position.y); spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); for (int i=0; i<9; i++) { if (gameProc.player.inventory[i]>0) { if (Items.ITEMS.get(gameProc.player.inventory[i]).getType()==0) spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()], camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, 3); } } spriteBatch.draw(Assets.invBarCur, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, -1); } private void drawTouchGui() { spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); if (gameProc.ctrlMode==1) { Assets.shade.setPosition(83, camera.viewportHeight-21); Assets.shade.draw(spriteBatch); } } private void drawGamePlay() { drawWorldBackground(); drawPlayer(gameProc.player); for (Mob mob : gameProc.mobs) drawMob(mob); drawWorldForeground(); drawGUI(); } @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); switch (CaveGame.STATE) { case GAME_PLAY: drawGamePlay(); break; case GAME_CREATIVE_INV: drawGamePlay(); drawCreative(); break; } if (CaveGame.TOUCH) drawTouchGui(); if (GameScreen.SHOW_DEBUG) { drawString("FPS: "+GameScreen.FPS,0, 0); drawString("X: "+(int)(gameProc.player.position.x/16),0, 10); drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20); drawString("Mobs: "+gameProc.mobs.size(), 0, 30); drawString("Block: "+Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 40); } spriteBatch.end(); } }