package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.Assets; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameRenderer { private GameProc gameProc; public OrthographicCamera camera, fontCam; ShapeRenderer shapeRenderer; SpriteBatch spriteBatch, fontBatch; public GameRenderer(GameProc gameProc) { Gdx.gl.glClearColor(0f,.6f,.6f,1f); this.gameProc = gameProc; camera = new OrthographicCamera(); if (!CaveGame.TOUCH) { camera.setToOrtho(true, 480, 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); } else { camera.setToOrtho(true, 320, 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); } shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(camera.combined); shapeRenderer.setAutoShapeType(true); spriteBatch = new SpriteBatch(); spriteBatch.setProjectionMatrix(camera.combined); fontCam = new OrthographicCamera(); fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight()); fontBatch = new SpriteBatch(); fontBatch.setProjectionMatrix(fontCam.combined); } private void setFontColor(int r, int g, int b) { Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f); } private void drawString(String str, float x, float y) { Assets.minecraftFont.draw(fontBatch, str, x, y); } private void drawWorld() { int minX = (int) (camera.position.x/16); int minY = (int) (camera.position.y/16); int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; if (minX<0) minX=0; if (minY<0) minY=0; if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0){/* && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y);*/ } else if (gameProc.world.getBackMap(x,y)>0) { spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.draw(spriteBatch); } } } } private void drawWorldForeground(){ int minX = (int) (camera.position.x/16); int minY = (int) (camera.position.y/16); int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; if (minX<0) minX=0; if (minY<0) minY=0; if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0) { /*&& Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {*/ spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); } } } } private void drawMob(Mob mob) { mob.draw(spriteBatch, mob.position.x-camera.position.x, mob.position.y-camera.position.y); } private void drawPlayer(Player pl) { if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) { Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED); Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED); Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED); Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED); } else { Assets.playerSprite[0][2].setRotation(0); Assets.playerSprite[1][2].setRotation(0); Assets.playerSprite[0][3].setRotation(0); Assets.playerSprite[1][3].setRotation(0); } if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60) Player.ANIM_SPEED = -Player.ANIM_SPEED; //back hand Assets.playerSprite[1][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); Assets.playerSprite[1][2].draw(spriteBatch); //back leg Assets.playerSprite[1][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSprite[1][3].draw(spriteBatch); //front leg Assets.playerSprite[0][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSprite[0][3].draw(spriteBatch); //head spriteBatch.draw(Assets.playerSprite[pl.dir][0], pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2); //body spriteBatch.draw(Assets.playerSprite[pl.dir][1], pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); //front hand Assets.playerSprite[0][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); Assets.playerSprite[0][2].draw(spriteBatch); } private void drawCreative() { float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; spriteBatch.draw(Assets.creativeInv, x, y); spriteBatch.draw(Assets.creativeScroll, x+156, y+18); for (int i=1; i0) spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); } } private void drawGUI() { if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || gameProc.ctrlMode==1) spriteBatch.draw(Assets.guiCur, gameProc.cursorX*16-camera.position.x, gameProc.cursorY*16-camera.position.y); spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); for (int i=0; i<9; i++) { if (gameProc.player.inventory[i]>0) { spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, 3); } } spriteBatch.draw(Assets.invBarCur, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, -1); } private void drawTouchGui() { spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); } private void drawGamePlay() { drawWorld(); Mob.animateMobs(); for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); drawWorldForeground(); drawGUI(); } public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); switch (CaveGame.STATE) { case GAME_PLAY: drawGamePlay(); break; case GAME_CREATIVE_INV: drawGamePlay(); drawCreative(); break; } spriteBatch.end(); shapeRenderer.begin(ShapeRenderer.ShapeType.Line); shapeRenderer.setColor(Color.ORANGE); shapeRenderer.line(0-camera.position.x, 128*16-camera.position.y, gameProc.world.getWidth()*16-camera.position.x, 128*16-camera.position.y); shapeRenderer.end(); if (CaveGame.TOUCH) { spriteBatch.begin(); drawTouchGui(); spriteBatch.end(); } fontBatch.begin(); setFontColor(255,255,255); drawString("CaveCraft "+CaveGame.VERSION, 0, 0); drawString("FPS: "+GameScreen.FPS, 0, 20); drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40); drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60); drawString("Seed: "+WorldGen.getSeed(), 0, 80); drawString("Mobs: "+gameProc.mobs.size, 0, 100); fontBatch.end(); } }