package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.utils.TimeUtils; public class GameProc { public static double RUN_TIME = 0; public GameWorld world; public GameRenderer renderer; public int cursorX, cursorY; public boolean isTouchDown = false; public int touchDownX, touchDownY; public long touchDownTime; public GameProc() { world = new GameWorld(512,16); renderer = new GameRenderer(this); } public void update(float delta) { RUN_TIME += delta; if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { world.placeToBackground(cursorX,cursorY,1); isTouchDown = false; } } }