package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Drop; import ru.deadsoftware.cavecraft.game.objects.Player; import java.util.Iterator; class GamePhysics { static final int PL_SPEED = 2; private GameProc gp; private Vector2 gravity; GamePhysics(GameProc gp) { this.gp = gp; gravity = new Vector2(0, .9f); } private boolean checkJump(Rectangle rect, int dir) { int bl; switch (dir) { case 0: bl = gp.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; case 1: bl = gp.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16)); if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0; break; default: bl = 0; } return (bl > 0 && GameItems.getBlock(bl).toJump() && (rect.y + rect.height) - GameItems.getBlock(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8); } private boolean checkColl(Rectangle rect) { int bl; int minX = (int) ((rect.x + rect.width / 2) / 16) - 4; int minY = (int) ((rect.y + rect.height / 2) / 16) - 4; int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4; int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4; if (minY < 0) minY = 0; if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight(); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { bl = gp.world.getForeMap(x, y); if (bl > 0 && GameItems.getBlock(bl).hasCollision()) { if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) { return true; } } } } return false; } private int getBlock(Rectangle rect) { return gp.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); } private void dropPhy(Drop drop) { if (drop.closeToPlayer(gp) > 0) { drop.moveToPlayer(gp); } else { if (drop.move.x >= .5f) drop.move.x -= .5f; else if (drop.move.x <= -.5f) drop.move.x += .5f; else drop.move.x = 0; if (drop.move.y < 9) drop.move.y += gravity.y / 4; } drop.pos.add(drop.move); if (drop.pos.x + 8 > gp.world.getWidthPx()) drop.pos.x -= gp.world.getWidthPx(); else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidthPx(); drop.pos.y = MathUtils.round(drop.pos.y); while (checkColl(drop.getRect())) { drop.pos.y--; drop.move.y = 0; } } private void mobXColl(Mob mob) { if (checkColl(mob.getRect())) { if (mob.canJump && !mob.flyMode) { mob.pos.y -= 8; } if (checkColl(mob.getRect())) { if (mob.canJump && !mob.flyMode) mob.pos.y += 8; int d = 0; if (mob.mov.x < 0) d = 1; else if (mob.mov.x > 0) d = -1; mob.pos.x = MathUtils.round(mob.pos.x); while (checkColl(mob.getRect())) mob.pos.x += d; if (mob.canJump) mob.changeDir(); } } if (mob.pos.x + mob.getWidth() / 2 < 0) mob.pos.x += gp.world.getWidthPx(); if (mob.pos.x + mob.getWidth() / 2 > gp.world.getWidthPx()) mob.pos.x -= gp.world.getWidthPx(); } private void mobYColl(Mob mob) { if (checkColl(mob.getRect())) { int d = -1; if (mob.mov.y < 0) d = 1; if (d == -1) { mob.canJump = true; mob.flyMode = false; } mob.pos.y = MathUtils.round(mob.pos.y); while (checkColl(mob.getRect())) mob.pos.y += d; mob.mov.y = 0; if (mob.getType() > 0) { gp.world.setForeMap(mob.getMapX(), mob.getMapY(), mob.getType()); mob.kill(); } } else { mob.canJump = false; } if (mob.pos.y > gp.world.getHeightPx()) { mob.kill(); } } private void playerPhy(Player pl) { pl.pos.y += pl.mov.y; mobYColl(pl); if (GameItems.isFluid(getBlock(pl.getRect()))) { if (CaveGame.TOUCH && pl.mov.x != 0 && !pl.swim && !pl.flyMode) pl.swim = true; if (!pl.swim) { if (!pl.flyMode && pl.mov.y < 4.5f) pl.mov.add(gravity.x / 4, gravity.y / 4); if (!pl.flyMode && pl.mov.y > 4.5f) pl.mov.add(0, -1f); } else { pl.mov.add(0, -.5f); if (pl.mov.y < -3) pl.mov.y = -3; } } else { if (!pl.flyMode && pl.mov.y < 18) pl.mov.add(gravity); } pl.pos.x += pl.mov.x; mobXColl(pl); if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.getDir()) && !pl.flyMode && pl.canJump && pl.mov.x != 0) { pl.mov.add(0, -8); pl.canJump = false; } } private void mobPhy(Mob mob) { mob.pos.y += mob.mov.y; mobYColl(mob); if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) { if (mob.mov.y > 9) mob.mov.add(0, -.9f); mob.mov.add(0, -.5f); if (mob.mov.y < -3) mob.mov.y = -3; } else if (!mob.flyMode && mob.mov.y < 18) mob.mov.add(gravity); mob.pos.x += mob.mov.x; mobXColl(mob); if (checkJump(mob.getRect(), mob.getDir()) && mob.canJump && mob.mov.x != 0) { mob.mov.add(0, -8); mob.canJump = false; } } void update(float delta) { //TODO use delta time for (Iterator it = gp.drops.iterator(); it.hasNext(); ) { Drop drop = it.next(); dropPhy(drop); if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) drop.pickUpDrop(gp.player); if (drop.pickedUp) it.remove(); } for (Iterator it = gp.mobs.iterator(); it.hasNext(); ) { Mob mob = it.next(); mob.ai(); mobPhy(mob); if (mob.isDead()) it.remove(); } playerPhy(gp.player); if (gp.player.isDead()) gp.player.respawn(gp.world); gp.renderer.setCamPos( gp.player.pos.x + gp.player.getWidth() / 2 - gp.renderer.getWidth() / 2, gp.player.pos.y + gp.player.getHeight() / 2 - gp.renderer.getHeight() / 2); } }