package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.Assets; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.Items; public class GameInputHandler { private GameProc gameProc; public GameInputHandler(GameProc gameProc) { this.gameProc = gameProc; } private void wasdPressed(int keyCode) { if (gameProc.ctrlMode==0) { switch (keyCode) { case Input.Keys.A: gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0); gameProc.player.dir = 0; break; case Input.Keys.D: gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0); gameProc.player.dir = 1; break; } } else { switch (keyCode) { case Input.Keys.A: gameProc.cursorX--; break; case Input.Keys.D: gameProc.cursorX++; break; case Input.Keys.W: gameProc.cursorY--; break; case Input.Keys.S: gameProc.cursorY++; break; } if (gameProc.cursorX < 0) gameProc.cursorX = 0; if (gameProc.cursorX >= gameProc.world.getWidth()) gameProc.cursorX = gameProc.world.getWidth()-1; if (gameProc.cursorY < 0) gameProc.cursorY = 0; if (gameProc.cursorY >= gameProc.world.getHeight()) gameProc.cursorY = gameProc.world.getHeight()-1; } } public void keyDown(int keyCode) { if (keyCode == Input.Keys.W || keyCode == Input.Keys.A || keyCode == Input.Keys.S || keyCode == Input.Keys.D) { wasdPressed(keyCode); } else switch (keyCode) { case Input.Keys.ALT_LEFT: gameProc.ctrlMode++; gameProc.cursorX = (int)(gameProc.player.position.x/16); gameProc.cursorY = (int)(gameProc.player.position.y/16); if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; break; case Input.Keys.SPACE: if (gameProc.player.canJump) { gameProc.player.moveY.add(0, -7); } else if (!gameProc.player.flyMode) { gameProc.player.flyMode = true; gameProc.player.moveY.setZero(); } else { gameProc.player.moveY.y = -GamePhysics.PL_SPEED; } break; case Input.Keys.CONTROL_LEFT: gameProc.player.moveY.y = GamePhysics.PL_SPEED; break; case Input.Keys.E: gameProc.renderer.showCreative = !gameProc.renderer.showCreative; break; } } public void keyUp(int keyCode) { switch (keyCode) { case Input.Keys.A: case Input.Keys.D: gameProc.player.moveX.x = 0; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); break; } } public void mouseMoved(int screenX, int screenY) { } public void touchDown(int screenX, int screenY, int button) { if (gameProc.renderer.showCreative && screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && screenY 0; i--) { gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; } if (item >= 0 && item < Items.BLOCKS.size) gameProc.player.inventory[0] = item; } catch (Exception e) { Gdx.app.error("GameInputHandler", e.toString()); } } else if (gameProc.renderer.showCreative) { gameProc.renderer.showCreative = !gameProc.renderer.showCreative; } else { gameProc.touchDownX = screenX; gameProc.touchDownY = screenY; gameProc.touchDownTime = TimeUtils.millis(); gameProc.isTouchDown = true; gameProc.touchDownButton = button; } } public void touchUp(int screenX, int screenY, int button) { if (gameProc.isTouchDown) { if (button == Input.Buttons.RIGHT){ if (gameProc.ctrlMode==1) { gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, gameProc.player.inventory[gameProc.invSlot]); } } else if (button == Input.Buttons.LEFT) { if (gameProc.ctrlMode==1) { if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); } } else { if (screenYgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && screenX 8) gameProc.invSlot = 0; } }