package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.misc.AppState; import ru.deadsoftware.cavecraft.misc.Assets; public class GameInput { private GameProc gameProc; public GameInput(GameProc gameProc) { this.gameProc = gameProc; } private boolean checkSwim() { return (Items.isFluid(gameProc.world.getForeMap((int) (gameProc.player.position.x + gameProc.player.width / 2) / 16, (int) (gameProc.player.position.y + gameProc.player.height / 4 * 3) / 16))); } private void wasdPressed(int keycode) { if (gameProc.ctrlMode == 0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gameProc.player.move.x = -GamePhysics.PL_SPEED; gameProc.player.dir = 0; if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; case Input.Keys.D: gameProc.player.move.x = GamePhysics.PL_SPEED; gameProc.player.dir = 1; if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; } } else if (CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gameProc.cursorX--; break; case Input.Keys.D: gameProc.cursorX++; break; case Input.Keys.W: gameProc.cursorY--; break; case Input.Keys.S: gameProc.cursorY++; break; } gameProc.blockDmg = 0; } } public void keyDown(int keycode) { gameProc.isKeyDown = true; gameProc.keyDownCode = keycode; if (keycode == Input.Keys.W || keycode == Input.Keys.A || keycode == Input.Keys.S || keycode == Input.Keys.D) { wasdPressed(keycode); } else switch (keycode) { case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { gameProc.ctrlMode++; if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; } break; case Input.Keys.SPACE: if (checkSwim()) { gameProc.swim = true; } else if (gameProc.player.canJump) { gameProc.player.move.add(0, -7); } else if (!gameProc.player.flyMode) { gameProc.player.flyMode = true; gameProc.player.move.y = 0; } else { gameProc.player.move.y = -GamePhysics.PL_SPEED; } break; case Input.Keys.CONTROL_LEFT: gameProc.player.move.y = GamePhysics.PL_SPEED; break; case Input.Keys.E: if (CaveGame.STATE == AppState.GAME_PLAY) CaveGame.STATE = AppState.GAME_CREATIVE_INV; else CaveGame.STATE = AppState.GAME_PLAY; break; case Input.Keys.G: gameProc.mobs.add(new Pig(gameProc.cursorX * 16, gameProc.cursorY * 16)); break; case Input.Keys.ESCAPE: case Input.Keys.BACK: CaveGame.STATE = AppState.GOTO_MENU; break; case Input.Keys.F1: GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; break; } } public void keyUp(int keycode) { switch (keycode) { case Input.Keys.A: case Input.Keys.D: gameProc.player.move.x = 0; if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gameProc.player.flyMode) gameProc.player.move.y = 0; if (gameProc.swim) gameProc.swim = false; break; } } public void mouseMoved(int screenX, int screenY) { } public void touchDown(int screenX, int screenY, int button) { gameProc.touchDownTime = TimeUtils.millis(); gameProc.isTouchDown = true; gameProc.touchDownButton = button; gameProc.touchDownX = screenX; gameProc.touchDownY = screenY; } public void touchUp(int screenX, int screenY, int button) { if (CaveGame.TOUCH && gameProc.isKeyDown) { keyUp(gameProc.keyDownCode); gameProc.isKeyDown = false; } if (gameProc.isTouchDown) { if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && screenX > gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 && screenX < gameProc.renderer.camera.viewportWidth / 2 + Assets.creativeInv.getRegionWidth() / 2 && screenY > gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 && screenY < gameProc.renderer.camera.viewportHeight / 2 + Assets.creativeInv.getRegionHeight() / 2) { int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; int item = gameProc.creativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; if (item >= 0 && item < Items.ITEMS.size()) { for (int i = 8; i > 0; i--) { gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; } gameProc.player.inventory[0] = item; } } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { CaveGame.STATE = AppState.GAME_PLAY; } else if (screenY < Assets.invBar.getRegionHeight() && screenX > gameProc.renderer.camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 && screenX < gameProc.renderer.camera.viewportWidth / 2 + Assets.invBar.getRegionWidth() / 2) { gameProc.invSlot = (int) ((screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { gameProc.useItem(gameProc.cursorX, gameProc.cursorY, gameProc.player.inventory[gameProc.invSlot], false); } else if (button == Input.Buttons.LEFT) { gameProc.blockDmg = 0; } } gameProc.isTouchDown = false; } public void touchDragged(int screenX, int screenY) { if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gameProc.touchDownY) > 16) { if (screenX > gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 && screenX < gameProc.renderer.camera.viewportWidth / 2 + Assets.creativeInv.getRegionWidth() / 2 && screenY > gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 && screenY < gameProc.renderer.camera.viewportHeight / 2 + Assets.creativeInv.getRegionHeight() / 2) { gameProc.creativeScroll -= (screenY - gameProc.touchDownY) / 16; gameProc.touchDownX = screenX; gameProc.touchDownY = screenY; if (gameProc.creativeScroll < 0) gameProc.creativeScroll = 0; if (gameProc.creativeScroll > gameProc.maxCreativeScroll) gameProc.creativeScroll = gameProc.maxCreativeScroll; } } } public void scrolled(int amount) { switch (CaveGame.STATE) { case GAME_PLAY: gameProc.invSlot += amount; if (gameProc.invSlot < 0) gameProc.invSlot = 8; if (gameProc.invSlot > 8) gameProc.invSlot = 0; break; case GAME_CREATIVE_INV: gameProc.creativeScroll += amount; if (gameProc.creativeScroll < 0) gameProc.creativeScroll = 0; if (gameProc.creativeScroll > gameProc.maxCreativeScroll) gameProc.creativeScroll = gameProc.maxCreativeScroll; break; } } }