package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.misc.AppState; import ru.deadsoftware.cavecraft.misc.Assets; public class GameInput { private GameProc gp; public GameInput(GameProc gp) { this.gp = gp; } private boolean checkSwim() { return (GameItems.isFluid(gp.world.getForeMap((int) (gp.player.position.x + gp.player.width / 2) / 16, (int) (gp.player.position.y + gp.player.height / 4 * 3) / 16))); } private void wasdPressed(int keycode) { if (gp.ctrlMode == 0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gp.player.move.x = -GamePhysics.PL_SPEED; gp.player.dir = 0; if (CaveGame.TOUCH && checkSwim()) gp.swim = true; break; case Input.Keys.D: gp.player.move.x = GamePhysics.PL_SPEED; gp.player.dir = 1; if (CaveGame.TOUCH && checkSwim()) gp.swim = true; break; } } else if (CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gp.curX--; break; case Input.Keys.D: gp.curX++; break; case Input.Keys.W: gp.curY--; break; case Input.Keys.S: gp.curY++; break; } gp.blockDmg = 0; } } public void keyDown(int keycode) { gp.isKeyDown = true; gp.keyDownCode = keycode; if (keycode == Input.Keys.W || keycode == Input.Keys.A || keycode == Input.Keys.S || keycode == Input.Keys.D) { wasdPressed(keycode); } else switch (keycode) { case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { gp.ctrlMode++; if (gp.ctrlMode > 1) gp.ctrlMode = 0; } break; case Input.Keys.SPACE: if (checkSwim()) { gp.swim = true; } else if (gp.player.canJump) { gp.player.move.add(0, -7); } else if (!gp.player.flyMode) { gp.player.flyMode = true; gp.player.move.y = 0; } else { gp.player.move.y = -GamePhysics.PL_SPEED; } break; case Input.Keys.CONTROL_LEFT: gp.player.move.y = GamePhysics.PL_SPEED; break; case Input.Keys.E: if (CaveGame.STATE == AppState.GAME_PLAY) CaveGame.STATE = AppState.GAME_CREATIVE_INV; else CaveGame.STATE = AppState.GAME_PLAY; break; case Input.Keys.G: gp.mobs.add(new Pig(gp.curX * 16, gp.curY * 16)); break; case Input.Keys.ESCAPE: case Input.Keys.BACK: CaveGame.STATE = AppState.GOTO_MENU; break; case Input.Keys.F1: GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; break; } } public void keyUp(int keycode) { switch (keycode) { case Input.Keys.A: case Input.Keys.D: gp.player.move.x = 0; if (CaveGame.TOUCH && gp.swim) gp.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gp.player.flyMode) gp.player.move.y = 0; if (gp.swim) gp.swim = false; break; } } public void mouseMoved(int screenX, int screenY) { } public void touchDown(int screenX, int screenY, int button) { gp.touchDownTime = TimeUtils.millis(); gp.isTouchDown = true; gp.touchDownBtn = button; gp.touchDownX = screenX; gp.touchDownY = screenY; } public void touchUp(int screenX, int screenY, int button) { if (CaveGame.TOUCH && gp.isKeyDown) { keyUp(gp.keyDownCode); gp.isKeyDown = false; } if (gp.isTouchDown) { if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 && screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 && screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 && screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) { int ix = (int) (screenX - (gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; int item = gp.creativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; if (item >= 0 && item < GameItems.getItemsSize()) { for (int i = 8; i > 0; i--) { gp.player.inv[i] = gp.player.inv[i - 1]; } gp.player.inv[0] = item; } } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { CaveGame.STATE = AppState.GAME_PLAY; } else if (screenY < Assets.invBar.getRegionHeight() && screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 && screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) { gp.slot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { gp.useItem(gp.curX, gp.curY, gp.player.inv[gp.slot], false); } else if (button == Input.Buttons.LEFT) { gp.blockDmg = 0; } } gp.isTouchDown = false; } public void touchDragged(int screenX, int screenY) { if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gp.touchDownY) > 16) { if (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 && screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 && screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 && screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2) { gp.creativeScroll -= (screenY - gp.touchDownY) / 16; gp.touchDownX = screenX; gp.touchDownY = screenY; if (gp.creativeScroll < 0) gp.creativeScroll = 0; if (gp.creativeScroll > gp.maxCreativeScroll) gp.creativeScroll = gp.maxCreativeScroll; } } } public void scrolled(int amount) { switch (CaveGame.STATE) { case GAME_PLAY: gp.slot += amount; if (gp.slot < 0) gp.slot = 8; if (gp.slot > 8) gp.slot = 0; break; case GAME_CREATIVE_INV: gp.creativeScroll += amount; if (gp.creativeScroll < 0) gp.creativeScroll = 0; if (gp.creativeScroll > gp.maxCreativeScroll) gp.creativeScroll = gp.maxCreativeScroll; break; } } }