package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import ru.deadsoftware.cavecraft.misc.AppState; public class CaveGame extends Game { public static final String VERSION = "alpha 0.4-dev"; public static String GAME_FOLDER; public static AppState STATE; public static boolean TOUCH; public CaveGame() { this(false); } public CaveGame(boolean touch) { TOUCH = touch; STATE = AppState.MENU_MAIN; } @Override public void create () { switch (Gdx.app.getType()) { case Desktop: GAME_FOLDER = System.getProperty("user.home")+"/.cavecraft"; break; case Android: GAME_FOLDER = "/sdcard/cavecraft"; break; default: Gdx.app.exit(); } Gdx.app.log("CaveGame", GAME_FOLDER); Gdx.files.absolute(GAME_FOLDER).mkdirs(); setScreen(new GameScreen()); } }