package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Game; public class CaveGame extends Game { public static final String VERSION = "alpha 0.2"; public static GameState STATE; public static boolean TOUCH; public CaveGame() { this(false); } public CaveGame(boolean touch) { TOUCH = touch; STATE = GameState.MENU_MAIN; } @Override public void create () { setScreen(new GameScreen()); } }