DEADSOFTWARE

Fix code style
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / misc / Assets.java
1 package ru.deadsoftware.cavecraft.misc;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Texture;
5 import com.badlogic.gdx.graphics.g2d.BitmapFont;
6 import com.badlogic.gdx.graphics.g2d.GlyphLayout;
7 import com.badlogic.gdx.graphics.g2d.Sprite;
8 import com.badlogic.gdx.graphics.g2d.TextureRegion;
9 import ru.deadsoftware.cavecraft.CaveGame;
11 public class Assets {
13 public static final int BLOCK_TEXTURES = 66;
14 public static final int ITEM_TEXTURES = 10;
16 private static GlyphLayout layout;
18 public static BitmapFont minecraftFont;
20 public static Sprite gameLogo;
22 public static Texture menuButtonTexture;
23 public static TextureRegion[] menuButton = new TextureRegion[3];
25 public static Texture playerTexture;
26 public static Sprite[][] playerSprite = new Sprite[2][4];
28 public static Texture pigTexture;
29 public static Sprite[][] pigSprite = new Sprite[2][2];
31 public static Sprite shade;
33 public static Texture terrain;
34 public static Sprite[] blockTextures = new Sprite[BLOCK_TEXTURES];
36 public static Texture items;
37 public static Sprite[] itemTextures = new Sprite[ITEM_TEXTURES];
39 public static Texture gui;
40 public static TextureRegion invBar;
41 public static TextureRegion invBarCur;
42 public static TextureRegion guiCur;
44 public static Texture wreckTexture;
45 public static TextureRegion[] wreck = new TextureRegion[10];
47 public static Texture creativeTexture;
48 public static TextureRegion creativeInv;
49 public static TextureRegion creativeScroll;
51 public static Texture touchGui;
52 public static TextureRegion[] touchArrows = new TextureRegion[4];
53 public static TextureRegion touchLMB, touchRMB;
54 public static TextureRegion touchToggleMode;
55 public static TextureRegion touchSpace;
57 private static void loadPlayer() {
58 playerTexture = new Texture(Gdx.files.internal("mobs/char.png"));
59 //LOOK TO LEFT
60 //head
61 playerSprite[0][0] = new Sprite(new TextureRegion(playerTexture, 0, 0, 12, 12));
62 playerSprite[0][0].flip(false, true);
63 //body
64 playerSprite[0][1] = new Sprite(new TextureRegion(playerTexture, 0, 13, 12, 12));
65 playerSprite[0][1].flip(false, true);
66 //hand
67 playerSprite[0][2] = new Sprite(new TextureRegion(playerTexture, 25, 5, 20, 20));
68 playerSprite[0][2].flip(false, true);
69 //leg
70 playerSprite[0][3] = new Sprite(new TextureRegion(playerTexture, 25, 27, 20, 20));
71 playerSprite[0][3].flip(false, true);
72 //LOOK TO RIGHT
73 //head
74 playerSprite[1][0] = new Sprite(new TextureRegion(playerTexture, 13, 0, 12, 12));
75 playerSprite[1][0].flip(false, true);
76 //body
77 playerSprite[1][1] = new Sprite(new TextureRegion(playerTexture, 13, 13, 12, 12));
78 playerSprite[1][1].flip(false, true);
79 //hand
80 playerSprite[1][2] = new Sprite(new TextureRegion(playerTexture, 37, 5, 20, 20));
81 playerSprite[1][2].flip(false, true);
82 //leg
83 playerSprite[1][3] = new Sprite(new TextureRegion(playerTexture, 37, 27, 20, 20));
84 playerSprite[1][3].flip(false, true);
85 }
87 private static void loadPig() {
88 pigTexture = new Texture(Gdx.files.internal("mobs/pig.png"));
89 pigSprite[0][0] = new Sprite(new TextureRegion(pigTexture, 0, 0, 25, 12));
90 pigSprite[0][0].flip(false, true);
91 pigSprite[1][0] = new Sprite(new TextureRegion(pigTexture, 0, 12, 25, 12));
92 pigSprite[1][0].flip(false, true);
93 pigSprite[0][1] = new Sprite(new TextureRegion(pigTexture, 4, 26, 12, 12));
94 pigSprite[0][1].flip(false, true);
95 pigSprite[1][1] = new Sprite(new TextureRegion(pigTexture, 16, 26, 12, 12));
96 pigSprite[1][1].flip(false, true);
97 }
99 public static void load() {
100 minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
101 minecraftFont.getData().setScale(.375f);
103 layout = new GlyphLayout();
105 gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png")));
106 gameLogo.flip(false, true);
108 menuButtonTexture = new Texture(Gdx.files.internal("buttons.png"));
109 for (int i = 0; i < 3; i++) {
110 menuButton[i] = new TextureRegion(menuButtonTexture, 0, 20 * i, 200, 20);
111 menuButton[i].flip(false, true);
114 loadPlayer();
115 loadPig();
117 shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
119 gui = new Texture(Gdx.files.internal("gui.png"));
120 guiCur = new TextureRegion(gui, 0, 0, 16, 16);
121 invBar = new TextureRegion(gui, 0, 16, 182, 22);
122 invBarCur = new TextureRegion(gui, 0, 38, 24, 24);
124 creativeTexture = new Texture(Gdx.files.internal("allitems.png"));
125 creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136);
126 creativeInv.flip(false, true);
127 creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15);
128 creativeScroll.flip(false, true);
130 wreckTexture = new Texture(Gdx.files.internal("break.png"));
131 for (int i = 0; i < 10; i++) {
132 wreck[i] = new TextureRegion(wreckTexture, 16 * i, 0, 16, 16);
135 if (CaveGame.TOUCH) {
136 touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
137 for (int i = 0; i < 4; i++) {
138 touchArrows[i] = new TextureRegion(touchGui, i * 26, 0, 26, 26);
139 touchArrows[i].flip(false, true);
141 touchLMB = new TextureRegion(touchGui, 0, 26, 26, 26);
142 touchLMB.flip(false, true);
143 touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26);
144 touchRMB.flip(false, true);
145 touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26);
146 touchToggleMode.flip(false, true);
147 touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
148 touchSpace.flip(false, true);
151 terrain = new Texture(Gdx.files.internal("terrain.png"));
152 for (int i = 0; i < BLOCK_TEXTURES; i++) {
153 blockTextures[i] = new Sprite(terrain,
154 (i % 16) * 16, (i / 16) * 16, 16, 16);
155 blockTextures[i].flip(false, true);
156 blockTextures[i].setSize(8, 8);
158 terrain = null;
160 items = new Texture(Gdx.files.internal("items.png"));
161 for (int i = 0; i < ITEM_TEXTURES; i++) {
162 itemTextures[i] = new Sprite(items,
163 (i % 16) * 16, (i / 16) * 16, 16, 16);
164 itemTextures[i].flip(false, true);
165 //itemTextures[i].setSize(8,8);
167 items = null;
170 public static int getStringWidth(String s) {
171 layout.setText(minecraftFont, s);
172 return (int) layout.width;
175 public static int getStringHeight(String s) {
176 layout.setText(minecraftFont, s);
177 return (int) layout.height;