DEADSOFTWARE

Code improvements
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / mobs / FallingGravel.java
1 package ru.deadsoftware.cavecraft.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
4 import com.badlogic.gdx.math.Vector2;
5 import ru.deadsoftware.cavecraft.game.GameItems;
6 import ru.deadsoftware.cavecraft.misc.Assets;
8 public class FallingGravel extends Mob {
10 public FallingGravel(float x, float y) {
11 super(x, y, 16, 16, 0);
12 mov = new Vector2(0, 1);
13 }
15 @Override
16 public void ai() {
17 }
19 @Override
20 public void changeDir() {
21 }
23 @Override
24 public void draw(SpriteBatch spriteBatch, float x, float y) {
25 spriteBatch.draw(Assets.blockTex[GameItems.getBlock(11).getTex()], x, y);
26 }
28 @Override
29 public int getType() {
30 return 11;
31 }
33 }