DEADSOFTWARE

Fix code style
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / WorldGen.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.math.RandomXS128;
4 import com.badlogic.gdx.utils.TimeUtils;
6 public class WorldGen {
8 private static RandomXS128 rand;
9 private static long seed;
11 private static int[][] foreMap, backMap;
12 private static int[] hMap;
13 private static int[] bMap; //biomes, 0-plains, 1-desert
15 public static long getSeed() {
16 return seed;
17 }
19 static int[] genLandscape(int width, int mid, int min, int max) {
20 int[] res = new int[width];
21 bMap = new int[width];
22 int t;
23 res[0] = mid;
24 for (int i = 1; i < width; i++) {
25 t = rand.nextInt(7) - 3;
26 if (t > -3 && t < 3) t = 0;
27 else t /= Math.abs(t);
28 if (i > width - (max - min)) {
29 if (res[i - 1] + t < res[0]) t = Math.abs(t);
30 else if (res[i - 1] + t > res[0]) t = -Math.abs(t);
31 }
32 res[i] = res[i - 1] + t;
33 if (res[i] < min) res[i] = min;
34 if (res[i] > max) res[i] = max;
35 if (i >= width / 2) {
36 bMap[i] = 1;
37 if (res[i] < 60) res[i] = 60;
38 } else {
39 bMap[i] = 0;
40 }
41 }
42 if (res[0] < res[width - 1]) res[width - 1] = res[0];
43 return res;
44 }
46 private static void genCactus(int x, int y) {
47 foreMap[x][y] = 59;
48 foreMap[x][y - 1] = 59;
49 foreMap[x][y - 2] = 59;
50 }
52 private static void genOak(int x, int y) {
53 backMap[x][y] = 15;
54 backMap[x][y - 1] = 15;
55 backMap[x][y - 2] = 15;
56 backMap[x][y - 3] = 15;
57 backMap[x][y - 4] = 16;
58 backMap[x][y - 5] = 16;
59 backMap[x - 1][y - 3] = 16;
60 backMap[x - 1][y - 4] = 16;
61 backMap[x + 1][y - 3] = 16;
62 backMap[x + 1][y - 4] = 16;
63 foreMap[x][y - 3] = 16;
64 foreMap[x][y - 4] = 16;
65 foreMap[x][y - 5] = 16;
66 foreMap[x - 1][y - 3] = 16;
67 foreMap[x - 1][y - 4] = 16;
68 foreMap[x + 1][y - 3] = 16;
69 foreMap[x + 1][y - 4] = 16;
70 }
72 static void genWorld(int width, int height) {
73 genWorld(width, height, TimeUtils.millis());
74 }
76 static void genWorld(int width, int height, long worldseed) {
77 int dirtH;
78 seed = worldseed;
79 rand = new RandomXS128(seed);
80 foreMap = new int[width][height];
81 backMap = new int[width][height];
82 hMap = genLandscape(width, height / 4, height / 8, height / 2);
83 for (int x = 0; x < width; x++) {
84 dirtH = 4 + rand.nextInt(2);
85 for (int y = height - hMap[x]; y < height; y++) {
86 if (y == height - hMap[x]) {
87 switch (bMap[x]) {
88 case 0:
89 foreMap[x][y] = 2;
90 backMap[x][y] = 2;
91 break;
92 case 1:
93 foreMap[x][y] = 10;
94 backMap[x][y] = 10;
95 break;
96 }
97 } else if (y < height - hMap[x] + dirtH) {
98 switch (bMap[x]) {
99 case 0:
100 foreMap[x][y] = 3;
101 backMap[x][y] = 3;
102 break;
103 case 1:
104 foreMap[x][y] = 10;
105 backMap[x][y] = 10;
106 break;
108 } else if (bMap[x] == 1 && y < height - hMap[x] + dirtH + 3) {
109 foreMap[x][y] = 21;
110 backMap[x][y] = 21;
111 } else if (y < height - 1) {
112 foreMap[x][y] = 1;
113 backMap[x][y] = 1;
114 } else {
115 foreMap[x][y] = 7;
116 backMap[x][y] = 7;
119 for (int y = height - 60; y < height - 1; y++) {
120 if (foreMap[x][y] == 0 && bMap[x] != 1) {
121 foreMap[x][y] = 8;
122 if (bMap[x] == 0) {
123 if (y == height - 60) {
124 backMap[x][y] = 2;
125 } else {
126 backMap[x][y] = 3;
129 if (y == height - hMap[x] - 1) {
130 foreMap[x][y + 1] = 3;
131 backMap[x][y + 1] = 3;
135 if (x > 2 && x < width - 2) {
136 if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 2) {
137 switch (rand.nextInt(50)) {
138 case 0:
139 genOak(x, height - hMap[x] - 1);
140 break;
141 case 1:
142 foreMap[x][height - hMap[x] - 1] = 26;
143 break;
144 case 2:
145 foreMap[x][height - hMap[x] - 1] = 29;
146 break;
147 case 3:
148 foreMap[x][height - hMap[x] - 1] = 30;
149 break;
150 case 4:
151 foreMap[x][height - hMap[x] - 1] = 31;
152 break;
153 case 5:
154 foreMap[x][height - hMap[x] - 1] = 32;
155 break;
158 if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 10) {
159 switch (rand.nextInt(20)) {
160 case 0:
161 genCactus(x, height - hMap[x] - 1);
162 break;
163 case 1:
164 foreMap[x][height - hMap[x] - 1] = 27;
165 break;
172 static int[][] getForeMap() {
173 return foreMap;
176 static int[][] getBackMap() {
177 return backMap;
180 static void clear() {
181 foreMap = null;
182 backMap = null;
183 hMap = null;
184 bMap = null;