DEADSOFTWARE

5560bf6853b799b14af11656dcb0e57407507ef6
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.math.MathUtils;
6 import ru.deadsoftware.cavecraft.CaveGame;
7 import ru.deadsoftware.cavecraft.GameScreen;
8 import ru.deadsoftware.cavecraft.game.mobs.Mob;
9 import ru.deadsoftware.cavecraft.game.objects.Drop;
10 import ru.deadsoftware.cavecraft.game.objects.Player;
11 import ru.deadsoftware.cavecraft.misc.Assets;
12 import ru.deadsoftware.cavecraft.misc.Renderer;
14 public class GameRenderer extends Renderer {
16 private GameProc gp;
18 public GameRenderer(GameProc gp, float width, float heigth) {
19 super(width, heigth);
20 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
21 this.gp = gp;
22 }
24 private float drawX(int x) {
25 return x * 16 - getCamX();
26 }
28 private float drawY(int y) {
29 return y * 16 - getCamY();
30 }
32 private void drawWreck(int bl) {
33 if (gp.blockDmg > 0) {
34 spriter.draw(Assets.wreck[
35 10 * gp.blockDmg /
36 GameItems.getBlock(bl).getHp()],
37 gp.curX * 16 - getCamX(),
38 gp.curY * 16 - getCamY());
39 }
40 }
42 private void drawWorldBackground() {
43 int minX = (int) (getCamX() / 16) - 1;
44 int minY = (int) (getCamY() / 16) - 1;
45 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
46 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
47 if (minY < 0) minY = 0;
48 if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
49 for (int y = minY; y < maxY; y++) {
50 for (int x = minX; x < maxX; x++) {
51 if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).tp)
52 && gp.world.getBackMap(x, y) > 0) {
53 spriter.draw(
54 Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
55 drawX(x), drawY(y));
56 if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
57 drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
58 Assets.shade.setPosition(drawX(x), drawY(y));
59 Assets.shade.draw(spriter);
60 }
61 if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).bg) {
62 spriter.draw(
63 Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
64 drawX(x), drawY(y));
65 if (x == gp.curX && y == gp.curY)
66 drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
67 }
68 }
69 }
70 }
72 private void drawWorldForeground() {
73 int minX = (int) (getCamX() / 16) - 1;
74 int minY = (int) (getCamY() / 16) - 1;
75 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
76 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
77 if (minY < 0) minY = 0;
78 if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
79 for (int y = minY; y < maxY; y++) {
80 for (int x = minX; x < maxX; x++) {
81 if (gp.world.getForeMap(x, y) > 0 && !GameItems.getBlock(gp.world.getForeMap(x, y)).bg) {
82 spriter.draw(
83 Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
84 drawX(x), drawY(y));
85 if (x == gp.curX && y == gp.curY)
86 drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
87 }
88 }
89 }
90 }
92 private void drawMob(Mob mob) {
93 mob.draw(spriter,
94 mob.pos.x - getCamX() - gp.world.getWidth() * 16, mob.pos.y - getCamY());
95 mob.draw(spriter,
96 mob.pos.x - getCamX(), mob.pos.y - getCamY());
97 mob.draw(spriter,
98 mob.pos.x - getCamX() + gp.world.getWidth() * 16, mob.pos.y - getCamY());
99 }
101 private void drawDrop(Drop drop) {
102 switch (GameItems.getItem(drop.getId()).getType()) {
103 case 0:
104 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
105 drop.pos.x - getCamX() - gp.world.getWidth() * 16,
106 drop.pos.y - getCamY());
107 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
108 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
109 drop.pos.x - getCamX(),
110 drop.pos.y - getCamY());
111 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
112 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
113 drop.pos.x - getCamX() + gp.world.getWidth() * 16,
114 drop.pos.y - getCamY());
115 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
119 private void drawPlayer(Player pl) {
120 if (pl.move.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
121 Assets.plSprite[0][2].rotate(Player.ANIM_SPEED);
122 Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED);
123 Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED);
124 Assets.plSprite[1][3].rotate(Player.ANIM_SPEED);
125 } else {
126 Assets.plSprite[0][2].setRotation(0);
127 Assets.plSprite[1][2].setRotation(0);
128 Assets.plSprite[0][3].setRotation(0);
129 Assets.plSprite[1][3].setRotation(0);
131 if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60)
132 Player.ANIM_SPEED = -Player.ANIM_SPEED;
134 //back hand
135 Assets.plSprite[1][2].setPosition(
136 pl.pos.x - getCamX() - 6,
137 pl.pos.y - getCamY());
138 Assets.plSprite[1][2].draw(spriter);
139 //back leg
140 Assets.plSprite[1][3].setPosition(
141 pl.pos.x - getCamX() - 6,
142 pl.pos.y - getCamY() + 10);
143 Assets.plSprite[1][3].draw(spriter);
144 //front leg
145 Assets.plSprite[0][3].setPosition(
146 pl.pos.x - getCamX() - 6,
147 pl.pos.y - getCamY() + 10);
148 Assets.plSprite[0][3].draw(spriter);
149 //head
150 spriter.draw(Assets.plSprite[pl.dir][0],
151 pl.pos.x - getCamX() - 2,
152 pl.pos.y - getCamY() - 2);
153 //body
154 spriter.draw(Assets.plSprite[pl.dir][1],
155 pl.pos.x - getCamX() - 2, pl.pos.y - getCamY() + 8);
156 //item in hand
157 if (pl.inv[gp.slot] > 0) {
158 float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation();
159 switch (GameItems.getItem(pl.inv[gp.slot]).getType()) {
160 case 0:
161 Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
162 pl.pos.x - getCamX() - 8 * MathUtils.sin(handRotation),
163 pl.pos.y - getCamY() + 6 + 8 * MathUtils.cos(handRotation));
164 Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
165 break;
166 default:
167 Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
168 Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation(
169 -45 + pl.dir * 90 + Assets.plSprite[0][2].getRotation());
170 Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
171 pl.pos.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(handRotation),
172 pl.pos.y - getCamY() + 2 + 8 * MathUtils.cos(handRotation));
173 Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
174 Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
175 break;
178 //front hand
179 Assets.plSprite[0][2].setPosition(
180 pl.pos.x - getCamX() - 6,
181 pl.pos.y - getCamY());
182 Assets.plSprite[0][2].draw(spriter);
185 private void drawCreative() {
186 float x = getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2;
187 float y = getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2;
188 spriter.draw(Assets.creativeInv, x, y);
189 spriter.draw(Assets.creativeScr, x + 156,
190 y + 18 + (gp.creativeScroll * (72 / gp.maxCreativeScroll)));
191 for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
192 if (i > 0 && i < GameItems.getItemsSize())
193 switch (GameItems.getItem(i).getType()) {
194 case 0:
195 spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
196 x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
197 y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
198 break;
199 case 1:
200 spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
201 x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
202 y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
203 break;
206 for (int i = 0; i < 9; i++) {
207 if (gp.player.inv[i] > 0)
208 switch (GameItems.getItem(gp.player.inv[i]).getType()) {
209 case 0:
210 spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
211 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
212 break;
213 case 1:
214 spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
215 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
216 break;
221 private void drawGUI() {
222 if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
223 gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
224 gp.ctrlMode == 1 ||
225 !CaveGame.TOUCH)
226 spriter.draw(Assets.guiCur,
227 gp.curX * 16 - getCamX(),
228 gp.curY * 16 - getCamY());
229 spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
230 for (int i = 0; i < 9; i++) {
231 if (gp.player.inv[i] > 0) {
232 switch (GameItems.getItem(gp.player.inv[i]).getType()) {
233 case 0:
234 spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
235 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
236 3);
237 break;
238 case 1:
239 spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
240 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
241 3);
242 break;
246 spriter.draw(Assets.invBarCur,
247 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.slot,
248 -1);
251 private void drawTouchGui() {
252 spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
253 spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
254 spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
255 spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
256 spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
257 spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
258 spriter.draw(Assets.touchMode, 78, getHeight() - 26);
259 if (gp.ctrlMode == 1) {
260 Assets.shade.setPosition(83, getHeight() - 21);
261 Assets.shade.draw(spriter);
265 private void drawGamePlay() {
266 drawWorldBackground();
267 drawPlayer(gp.player);
268 for (Mob mob : gp.mobs) drawMob(mob);
269 for (Drop drop : gp.drops) drawDrop(drop);
270 drawWorldForeground();
271 drawGUI();
274 @Override
275 public void render() {
276 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
278 spriter.begin();
279 switch (CaveGame.STATE) {
280 case GAME_PLAY:
281 drawGamePlay();
282 break;
283 case GAME_CREATIVE_INV:
284 drawGamePlay();
285 drawCreative();
286 break;
289 if (CaveGame.TOUCH) drawTouchGui();
291 if (GameScreen.SHOW_DEBUG) {
292 drawString("FPS: " + GameScreen.FPS, 0, 0);
293 drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
294 drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
295 drawString("Mobs: " + gp.mobs.size(), 0, 30);
296 drawString("Drops: " + gp.drops.size(), 0, 40);
297 drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 50);
298 drawString("Game mode: " + gp.player.gameMode, 0, 60);
300 spriter.end();