DEADSOFTWARE

b5c5eab20a717acb6a00c1b7e1263b6026961078
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GamePhysics.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavecraft.CaveGame;
8 import ru.deadsoftware.cavecraft.game.mobs.Mob;
9 import ru.deadsoftware.cavecraft.game.objects.Drop;
10 import ru.deadsoftware.cavecraft.game.objects.Player;
12 import java.util.Iterator;
14 public class GamePhysics {
16 public static final int PL_SPEED = 2;
18 private GameProc gp;
20 private Vector2 gravity;
22 public GamePhysics(GameProc gp) {
23 this.gp = gp;
24 gravity = new Vector2(0, .9f);
25 }
27 private boolean checkJump(Rectangle rect, int dir) {
28 int bl;
29 switch (dir) {
30 case 0:
31 bl = gp.world.getForeMap((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
32 if (checkColl(new Rectangle(rect.x - 8, rect.y - 18, rect.width, rect.height))) bl = 0;
33 break;
34 case 1:
35 bl = gp.world.getForeMap((int) ((rect.x + rect.width + 8) / 16), (int) ((rect.y + rect.height - 8) / 16));
36 if (checkColl(new Rectangle(rect.x + rect.width + 8, rect.y - 18, rect.width, rect.height))) bl = 0;
37 break;
38 default:
39 bl = 0;
40 }
41 return (bl > 0 && GameItems.getBlock(bl).toJump() &&
42 (rect.y + rect.height) - GameItems.getBlock(bl).getRect((int) ((rect.x - 8) / 16), (int) ((rect.y + rect.height - 8) / 16)).y > 8);
43 }
45 private boolean checkColl(Rectangle rect) {
46 int bl;
47 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
48 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
49 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
50 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
51 if (minY < 0) minY = 0;
52 if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
53 for (int y = minY; y < maxY; y++) {
54 for (int x = minX; x < maxX; x++) {
55 bl = gp.world.getForeMap(x, y);
56 if (bl > 0 && GameItems.getBlock(bl).coll) {
57 if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) {
58 return true;
59 }
60 }
61 }
62 }
63 return false;
64 }
66 private int getBlock(Rectangle rect) {
67 return gp.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16);
68 }
70 private void dropPhy(Drop drop) {
71 if (drop.closeToPlayer(gp) > 0) {
72 drop.moveToPlayer(gp);
73 } else {
74 if (drop.move.x >= .5f) drop.move.x -= .5f;
75 else if (drop.move.x <= -.5f) drop.move.x += .5f;
76 else drop.move.x = 0;
77 if (drop.move.y < 9) drop.move.y += gravity.y / 4;
78 }
79 drop.pos.add(drop.move);
80 if (drop.pos.x + 8 > gp.world.getWidth() * 16) drop.pos.x -= gp.world.getWidth() * 16;
81 else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidth() * 16;
82 drop.pos.y = MathUtils.round(drop.pos.y);
83 while (checkColl(drop.getRect())) {
84 drop.pos.y--;
85 drop.move.y = 0;
86 }
87 }
89 private void playerPhy(Player pl) {
90 pl.pos.y += pl.move.y;
91 if (checkColl(pl.getRect())) {
92 int d = -1;
93 if (pl.move.y < 0) d = 1;
94 if (d == -1) {
95 pl.flyMode = false;
96 pl.canJump = true;
97 }
98 pl.pos.y = MathUtils.round(pl.pos.y);
99 while (checkColl(pl.getRect())) pl.pos.y += d;
100 pl.move.y = 0;
101 } else {
102 pl.canJump = false;
105 if (GameItems.isFluid(getBlock(pl.getRect()))) {
106 if (CaveGame.TOUCH && pl.move.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true;
107 if (!gp.swim) {
108 if (!pl.flyMode && pl.move.y < 4.5f) pl.move.add(gravity.x / 4, gravity.y / 4);
109 if (!pl.flyMode && pl.move.y > 4.5f) pl.move.add(0, -1f);
110 } else {
111 pl.move.add(0, -.5f);
112 if (pl.move.y < -3) pl.move.y = -3;
114 } else {
115 if (!pl.flyMode && pl.move.y < 18) pl.move.add(gravity);
118 pl.pos.x += pl.move.x;
119 if (checkColl(pl.getRect())) {
120 if (pl.canJump && !pl.flyMode) pl.pos.y -= 8;
121 if (checkColl(pl.getRect())) {
122 if (pl.canJump && !pl.flyMode) pl.pos.y += 8;
123 int d = 0;
124 if (pl.move.x < 0) d = 1;
125 else if (pl.move.x > 0) d = -1;
126 pl.pos.x = MathUtils.round(pl.pos.x);
127 while (checkColl(pl.getRect())) pl.pos.x += d;
130 if (pl.pos.x + pl.texWidth / 2 < 0) pl.pos.x += gp.world.getWidth() * 16;
131 if (pl.pos.x + pl.texWidth / 2 > gp.world.getWidth() * 16)
132 pl.pos.x -= gp.world.getWidth() * 16;
133 if (pl.pos.y > gp.world.getHeight() * 16) {
134 pl.respawn(gp.world);
136 if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && pl.move.x != 0) {
137 pl.move.add(0, -8);
138 pl.canJump = false;
142 private void mobPhy(Mob mob) {
143 mob.pos.y += mob.move.y;
144 if (checkColl(mob.getRect())) {
145 int d = -1;
146 if (mob.move.y < 0) d = 1;
147 if (d == -1) mob.canJump = true;
148 mob.pos.y = MathUtils.round(mob.pos.y);
149 while (checkColl(mob.getRect())) mob.pos.y += d;
150 mob.move.y = 0;
151 if (mob.getType() > 0) {
152 gp.world.setForeMap((int) mob.pos.x / 16, (int) mob.pos.y / 16, mob.getType());
153 mob.pos.y = -1;
154 mob.dead = true;
156 } else {
157 mob.canJump = false;
160 if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) {
161 if (mob.move.y > 9) mob.move.add(0, -.9f);
162 mob.move.add(0, -.5f);
163 if (mob.move.y < -3) mob.move.y = -3;
164 } else if (mob.move.y < 18) mob.move.add(gravity);
166 mob.pos.x += mob.move.x;
167 if (checkColl(mob.getRect())) {
168 if (mob.canJump) {
169 mob.pos.y -= 8;
171 if (checkColl(mob.getRect())) {
172 if (mob.canJump) mob.pos.y += 8;
173 int d = 0;
174 if (mob.move.x < 0) d = 1;
175 else if (mob.move.x > 0) d = -1;
176 mob.pos.x = MathUtils.round(mob.pos.x);
177 while (checkColl(mob.getRect())) mob.pos.x += d;
178 if (mob.canJump) mob.changeDir();
181 if (mob.pos.x + mob.width / 2 < 0) mob.pos.x += gp.world.getWidth() * 16;
182 if (mob.pos.x + mob.width / 2 > gp.world.getWidth() * 16)
183 mob.pos.x -= gp.world.getWidth() * 16;
184 if (mob.pos.y > gp.world.getHeight() * 16) {
185 mob.pos.y = 0;
187 if (checkJump(mob.getRect(), mob.dir) && mob.canJump && mob.move.x != 0) {
188 mob.move.add(0, -8);
189 mob.canJump = false;
193 public void update(float delta) {
194 for (Iterator<Drop> it = gp.drops.iterator(); it.hasNext(); ) {
195 Drop drop = it.next();
196 dropPhy(drop);
197 if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) drop.pickUpDrop(gp.player);
198 if (drop.pickedUp) it.remove();
201 for (Iterator<Mob> it = gp.mobs.iterator(); it.hasNext(); ) {
202 Mob mob = it.next();
203 mob.ai();
204 mobPhy(mob);
205 if (mob.dead)
206 it.remove();
209 playerPhy(gp.player);
211 gp.renderer.setCamPos(
212 gp.player.pos.x + gp.player.texWidth / 2 - gp.renderer.getWidth() / 2,
213 gp.player.pos.y + gp.player.height / 2 - gp.renderer.getHeight() / 2);