X-Git-Url: https://deadsoftware.ru/gitweb?p=cavecraft.git;a=blobdiff_plain;f=src%2Fitems_logic.mpsrc;h=84db3342d06b6dc5d9bee8e6a00abe704949010b;hp=efcee9fb5ecb4034a8e3c47b848166b25fd43625;hb=4d7cf2ab1e10d9926d03afb5a3f883bcf5312469;hpb=f69f36f1ce7426048c8ddfef03f7b237164403ad diff --git a/src/items_logic.mpsrc b/src/items_logic.mpsrc index efcee9f..84db334 100644 --- a/src/items_logic.mpsrc +++ b/src/items_logic.mpsrc @@ -12,7 +12,8 @@ interface procedure updateBlock(x, y:integer); implementation - uses invui, maps, drop, console, furnace, png3, func, jpeg, mobs, vars, bmp, items, chest, inv, player, items_store, particles, worldgen, phy, sign; + + uses invui, maps, drop, console, furnace, png3, func, jpeg, mobs, vars, bmp, chest, inv, player, items_store, particles, worldgen, phy, sign, Blocks; procedure usebonemeal(block:integer); var @@ -148,7 +149,7 @@ procedure boom(rr,mm,xx,yy:integer); begin if 30<=random(100) then destroy_block_1(getmap(ix,iy),ix,iy); setmap(0,ix,iy); - create_particle(7,(ix*16)+8-16,(iy*16)+8-16); + Particles.Create(Particles.explosion, (ix * 16) + 8 - 16, (iy * 16) + 8 - 16); end; end; minhp:=minhp/360; @@ -1153,7 +1154,7 @@ procedure fluidLogic(x, y, ifbx, thenbx, ifby, thenby:integer); setMap(thenby, x, y+1); else //Если нижний блок можно уничтожить, то ставим туда копию - if getBlockSet(blockYp1) then + if Blocks.IsOverlapped(blockYp1) then begin destroy_block_0(blockYp1, x, y+1); setMap(block, x, y+1); @@ -1164,7 +1165,7 @@ procedure fluidLogic(x, y, ifbx, thenbx, ifby, thenby:integer); if blockXm1=ifbx then setMap(thenbx, x-1, y); else - if getBlockSet(blockXm1) then + if Blocks.IsOverlapped(blockXm1) then begin destroy_block_1(blockXm1, x-1, y); setMap(block, x-1, y); @@ -1173,7 +1174,7 @@ procedure fluidLogic(x, y, ifbx, thenbx, ifby, thenby:integer); if blockXp1=ifbx then setMap(thenbx, x+1, y); else - if getBlockSet(blockXp1) then + if Blocks.IsOverlapped(blockXp1) then begin destroy_block_1(blockXp1, x+1, y); setMap(block, x+1, y); @@ -1184,7 +1185,7 @@ procedure fluidLogic(x, y, ifbx, thenbx, ifby, thenby:integer); procedure updateBlock(x, y:integer); const GRASS_RND=128; - TORCH_RND=128; + TORCH_RND=10; SPAWN_RND=128; SPAWN_RAD=128; GENWOOD_RND=1024; @@ -1202,7 +1203,7 @@ procedure updateBlock(x, y:integer); if block=2 then begin //Трава разрастается при условии что освещение выше чем 3 - if (getBlockSet(getMap(x, y-1))=false) or (light=0) then + if (light = 0) or (Blocks.IsOverlapped(getMap(x, y - 1)) = false) then setMap(1, x, y); else if light>3 then @@ -1219,7 +1220,7 @@ procedure updateBlock(x, y:integer); else if block=7 then begin - if getBlockSet(getMap(x, y+1)) then + if Blocks.IsOverlapped(getMap(x, y+1)) then begin setMap(0, x, y); setMap(7, x, y+1); @@ -1228,7 +1229,7 @@ procedure updateBlock(x, y:integer); else if block=8 then begin - if getBlockSet(getMap(x, y+1)) then + if Blocks.IsOverlapped(getMap(x, y+1)) then begin setMap(0, x, y); setMap(8, x, y+1); @@ -1238,7 +1239,7 @@ procedure updateBlock(x, y:integer); if block=26 then begin if random(TORCH_RND)=random(TORCH_RND) then - create_particle(2, x*16+4, y*16+4); + Particles.Create(Particles.graySmoke, x * 16 + 4, y * 16 + 4); end; else if block=50 then @@ -1260,7 +1261,7 @@ procedure updateBlock(x, y:integer); else if block=74 then begin - if getBlockSet(getMap(x, y-1))=false then + if Blocks.IsOverlapped(getMap(x, y-1))=false then setMap(1, x, y); else if light>3 then @@ -1346,7 +1347,7 @@ procedure updateBlock(x, y:integer); if block=105 then begin if random(TORCH_RND)=random(TORCH_RND) then - create_particle(4, x*16+4, y*16+4); + Particles.Create(Particles.redSmoke, x * 16 + 4, y * 16 + 4); end; else if (block = 106) or (block = 125) then