DEADSOFTWARE

Small refactoring of physics module
[cavecraft.git] / src / drop.mpsrc
index a691f98beb2a6ccf62830a85632598b463f2fe40..e6f95cd28668e8be4d4b7d97c42b270d9eb61608 100644 (file)
@@ -131,11 +131,11 @@ implementation
     for i:=0 to MAX_DROP do\r
      if isNull(i)=false then\r
       begin\r
-       phy.loadObject(drop_x[i], drop_y[i], DROP_W, DROP_H, 0, drop_vely[i], false);\r
-       phy.calc(true);\r
-       drop_x[i]:=phy.getX;\r
-       drop_y[i]:=phy.getY;\r
-       drop_vely[i]:=phy.getVelY;\r
+       Phy.SetObject(drop_x[i], drop_y[i], DROP_W, DROP_H, 0, drop_vely[i], false);\r
+       Phy.Step(true);\r
+       drop_x[i]:=Phy.GetX;\r
+       drop_y[i]:=Phy.GetY;\r
+       drop_vely[i]:=Phy.GetVY;\r
       end;\r
   end;\r
 \r