From dcecc1012db3edec72feee72e9b77d1a431d084a Mon Sep 17 00:00:00 2001 From: Ketmar Dark Date: Fri, 25 Aug 2017 13:57:47 +0300 Subject: [PATCH 1/1] item list fixes --- src/game/g_items.pas | 124 +++++++++++++++++++++++-------------------- 1 file changed, 67 insertions(+), 57 deletions(-) diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 9956517..b0a053d 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -28,6 +28,7 @@ Type //treeNode: Integer; slotIsUsed: Boolean; arrIdx: Integer; // in ggItems + nextFree: Integer; // in item array public ItemType: Byte; @@ -77,7 +78,7 @@ function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): var gItemsTexturesID: Array [1..ITEM_MAX] of DWORD; - gMaxDist: Integer = 1; + gMaxDist: Integer = 1; // for sounds ITEM_RESPAWNTIME: Integer = 60 * 36; implementation @@ -95,7 +96,8 @@ var // ////////////////////////////////////////////////////////////////////////// // var - freeIds: TBinaryHeapInt = nil; // free item ids + //freeIds: TBinaryHeapInt = nil; // free item ids + freeListHead: Integer = -1; // ////////////////////////////////////////////////////////////////////////// // @@ -263,7 +265,7 @@ begin InitTextures(); - freeIds := binHeapNewIntLess(); + //freeIds := binHeapNewIntLess(); end; @@ -320,7 +322,7 @@ begin g_Texture_Delete('ITEM_MEDKIT_BLACK'); g_Texture_Delete('ITEM_JETPACK'); - freeIds.Free(); + //freeIds.Free(); end; @@ -341,36 +343,69 @@ begin it.Live := False; it.SpawnTrigger := -1; it.ItemType := ITEM_NONE; - freeIds.insert(it.arrIdx); + //freeIds.insert(it.arrIdx); + it.nextFree := freeListHead; + freeListHead := idx; end; -function allocItem (): DWORD; +procedure rebuildFreeList (reservedIdx: Integer=-1); var - i, olen: Integer; + i, lfi: Integer; it: PItem; begin - if (freeIds.count = 0) then + // rebuild free list + freeListHead := -1; + lfi := -1; + for i := 0 to High(ggItems) do begin - // no free slots - olen := Length(ggItems); - SetLength(ggItems, olen+64); - for i := olen to High(ggItems) do + it := @ggItems[i]; + if (i <> reservedIdx) and (not it.slotIsUsed) then begin - it := @ggItems[i]; - it.slotIsUsed := false; - it.arrIdx := i; - it.ItemType := ITEM_NONE; - it.Animation := nil; - it.Live := false; - it.SpawnTrigger := -1; - it.Respawnable := false; - freeIds.insert(i); + if (lfi = -1) then freeListHead := i else ggItems[lfi].nextFree := lfi; + lfi := i; end; end; + if (lfi <> -1) then ggItems[lfi].nextFree := -1; +end; + + +procedure growItemArrayTo (newsz: Integer; rebuildList: Boolean=true); +var + i, olen: Integer; + it: PItem; +begin + if (newsz < Length(ggItems)) then exit; + // no free slots + olen := Length(ggItems); + SetLength(ggItems, newsz); + for i := olen to High(ggItems) do + begin + it := @ggItems[i]; + it.slotIsUsed := false; + it.arrIdx := i; + it.nextFree := i+1; + it.ItemType := ITEM_NONE; + it.Animation := nil; + it.Live := false; + it.SpawnTrigger := -1; + it.Respawnable := false; + //freeIds.insert(i); + end; + if rebuildList then rebuildFreeList(); +end; + + +function allocItem (): DWORD; +begin + if (freeListHead = -1) then + begin + growItemArrayTo(Length(ggItems)+64); + if (freeListHead = -1) then raise Exception.Create('internal error in item manager'); + end; - result := freeIds.front; - freeIds.popFront(); + result := DWORD(freeListHead); + freeListHead := ggItems[freeListHead].nextFree; if (Integer(result) > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted'); if (ggItems[result].arrIdx <> Integer(result)) then raise Exception.Create('allocItem: arrIdx inconsistency'); @@ -380,51 +415,25 @@ end; // it will be slow if the slot is free (we have to rebuild the heap) function wantItemSlot (slot: Integer): Integer; var - i, olen: Integer; + olen: Integer; it: PItem; - rebuildFreeList: Boolean = true; + rebuildList: Boolean = false; begin if (slot < 0) or (slot > $0fffffff) then raise Exception.Create('wantItemSlot: bad item slot request'); // do we need to grow item storate? olen := Length(ggItems); if (slot >= olen) then begin - // need more spice! - SetLength(ggItems, slot+64); - // add free slots to free list - for i := olen to High(ggItems) do - begin - it := @ggItems[i]; - it.slotIsUsed := false; - it.arrIdx := i; - it.ItemType := ITEM_NONE; - it.Animation := nil; - it.Live := false; - it.SpawnTrigger := -1; - it.Respawnable := false; - if (i <> slot) then freeIds.insert(i); - end; - rebuildFreeList := false; + growItemArrayTo(slot+64, false); + rebuildList := true; end; it := @ggItems[slot]; - if not it.slotIsUsed then + if rebuildList or (not it.slotIsUsed) then begin - // this is unused slot; get it, and rebuild id list - if rebuildFreeList then - begin - freeIds.clear(); - for i := 0 to High(ggItems) do - begin - if (i <> slot) and (not it.slotIsUsed) then freeIds.insert(i); - end; - end; - end - else - begin - // it will be readded - it.slotIsUsed := false; + rebuildFreeList(slot); end; + it.slotIsUsed := false; result := slot; end; @@ -450,7 +459,8 @@ begin for i := 0 to High(ggItems) do ggItems[i].Animation.Free(); ggItems := nil; end; - freeIds.clear(); + //freeIds.clear(); + freeListHead := -1; end; -- 2.29.2