X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fweapons.h;h=fc4f7a3cec3603640374181b7bc4695a8d9fef24;hb=7b2f2285593458477b8185e62099d61975faf7d4;hp=538d3019d6f3133c55b733500837642986a3cce0;hpb=a2115940e7643dcb1b87286f3d19fe95f7b79bd3;p=flatwaifu.git diff --git a/src/weapons.h b/src/weapons.h index 538d301..fc4f7a3 100644 --- a/src/weapons.h +++ b/src/weapons.h @@ -1,7 +1,6 @@ /* Copyright (C) Prikol Software 1996-1997 Copyright (C) Aleksey Volynskov 1996-1997 - Copyright (C) 2011 This file is part of the Doom2D:Rembo project. @@ -20,31 +19,44 @@ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -// Weapons +#ifndef WEAPONS_H_INLUDED +#define WEAPONS_H_INLUDED + +#include // FILE #define MAXWPN 300 -void WP_init(void); -void WP_alloc(void); -void WP_act(void); -void WP_draw(void); -void WP_punch(int,int,int,int); -int WP_chainsaw(int,int,int,int); -void WP_gun(int,int,int,int,int,int); -void WP_pistol(int,int,int,int,int); -void WP_mgun(int,int,int,int,int); -void WP_rocket(int,int,int,int,int); -void WP_revf(int,int,int,int,int,int); -void WP_plasma(int,int,int,int,int); -void WP_ball1(int,int,int,int,int); -void WP_ball2(int,int,int,int,int); -void WP_ball7(int,int,int,int,int); -void WP_aplasma(int,int,int,int,int); -void WP_manfire(int,int,int,int,int); -void WP_bfgshot(int,int,int,int,int); -void WP_bfghit(int,int,int); -void WP_shotgun(int,int,int,int,int); -void WP_dshotgun(int,int,int,int,int); -void WP_ognemet(int x,int y,int xd,int yd,int xv,int yv,int o); - -void WP_grenade(int x, int y, int xd, int yd, int o); +typedef struct { + obj_t o; + byte t, s; + int own; + short target; +} weapon_t; + +extern weapon_t wp[MAXWPN]; + +void WP_savegame (FILE *h); +void WP_loadgame (FILE *h); +void WP_alloc (void); +void WP_init (void); +void WP_act (void); +void WP_gun (int x, int y, int xd, int yd, int o, int v); +void WP_punch (int x, int y, int d, int own); +int WP_chainsaw (int x, int y, int d, int own); +void WP_rocket (int x, int y, int xd, int yd, int o); +void WP_revf (int x, int y, int xd, int yd, int o, int t); +void WP_plasma (int x, int y, int xd, int yd, int o); +void WP_ball1 (int x, int y, int xd, int yd, int o); +void WP_ball2 (int x, int y, int xd, int yd, int o); +void WP_ball7 (int x, int y, int xd, int yd, int o); +void WP_aplasma (int x, int y, int xd, int yd, int o); +void WP_manfire (int x, int y, int xd, int yd, int o); +void WP_bfgshot (int x, int y, int xd, int yd, int o); +void WP_bfghit (int x, int y, int o); +void WP_pistol (int x,int y,int xd,int yd,int o); +void WP_mgun (int x, int y, int xd, int yd, int o); +void WP_shotgun (int x, int y, int xd, int yd, int o); +void WP_dshotgun (int x, int y, int xd, int yd, int o); +void WP_ognemet (int x, int y, int xd, int yd, int xv, int yv, int o); + +#endif /* WEAPONS_H_INLUDES */