X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fmapdef%2Fmapdef.txt;h=25590ccea4300b8235e42114951f07e8e9f39beb;hb=67d37ea13feeca0671d60d88b1963cf1e0e901c4;hp=889feeefde60632f2a317c1a5f5c9d9734a0a8de;hpb=5e0a71e1d35a9037be80c8912060a913d0e98b18;p=d2df-sdl.git diff --git a/src/mapdef/mapdef.txt b/src/mapdef/mapdef.txt index 889feee..25590cc 100644 --- a/src/mapdef/mapdef.txt +++ b/src/mapdef/mapdef.txt @@ -82,6 +82,11 @@ "keys" type ubyte offset 19 bitset Key default KEY_NONE; //WARNING: "trigdata" MUST be defined before "type", and "type" MUST be named "type" (for now, can be changed later) "triggerdata" type trigdata[128] offset 20; // the only special nested structure + //DO NOT USE! experimental feature! will be removed! + "exoma_init" type string default "" tip "will be called on trigger creation"; + "exoma_think" type string default "" tip "will be called on each think step"; + "exoma_check" type string default "" tip "will be called before activation"; + "exoma_action" type string default "" tip "will be called on activation"; } @@ -98,7 +103,8 @@ enum TextureSpecial { enum DirType { DIR_LEFT, // 0 DIR_RIGHT, // 1 - DIR_SOMETHING2, // 2 + DIR_PRESERVE, // 2 + DIR_REVERSE, // 3 } // triggers @@ -170,6 +176,7 @@ enum EffectAction { EFFECT_FIRE, // 3 } +//WARNING! max allowed items types is 127 enum Item { ITEM_NONE, // 0 ITEM_MEDKIT_SMALL, // 1 @@ -189,7 +196,7 @@ enum Item { ITEM_WEAPON_ROCKETLAUNCHER, // 15 ITEM_WEAPON_PLASMA, // 16 ITEM_WEAPON_BFG, // 17 - ITEM_WEAPON_SUPERPULEMET, // 18 + ITEM_WEAPON_SUPERCHAINGUN, // 18 ITEM_AMMO_BULLETS, // 19 ITEM_AMMO_BULLETS_BOX, // 20 ITEM_AMMO_SHELLS, // 21 @@ -202,7 +209,7 @@ enum Item { ITEM_KEY_RED, // 28 ITEM_KEY_GREEN, // 29 ITEM_KEY_BLUE, // 30 - ITEM_WEAPON_KASTET, // 31 + ITEM_WEAPON_IRONFIST, // 31 ITEM_WEAPON_PISTOL, // 32 ITEM_BOTTLE, // 33 ITEM_HELMET, // 34 @@ -210,6 +217,8 @@ enum Item { ITEM_INVIS, // 36 ITEM_WEAPON_FLAMETHROWER, // 37 ITEM_AMMO_FUELCAN, // 38 + // backward compatibility aliases + ITEM_WEAPON_SUPERPULEMET = 18, // ITEM_WEAPON_SUPERCHAINGUN // ITEM_MAX = MAX, // store the last item's id in here use this in for loops } @@ -283,6 +292,7 @@ enum TriggerShot { TRIGGER_SHOT_BFG, // 12 TRIGGER_SHOT_EXPL, // 13 TRIGGER_SHOT_BFGEXPL, // 14 + TRIGGER_SHOT_FLAME, // 15 // TRIGGER_SHOT_MAX = MAX, } @@ -370,6 +380,20 @@ bitset Key { KEY_BLUETEAM, // 16 } +enum HitType { + HIT_SOME, // 0 + HIT_ROCKET, // 1 + HIT_BFG, // 2 + HIT_TRAP, // 3 + HIT_FALL, // 4 + HIT_WATER, // 5 + HIT_ACID, // 6 + HIT_ELECTRO, // 7 + HIT_FLAME, // 8 + HIT_SELF, // 9 + HIT_DISCON, // 10 +} + //////////////////////////////////////////////////////////////////////////////// // various triggers @@ -480,6 +504,7 @@ TriggerData for TRIGGER_MESSAGE { TriggerData for TRIGGER_DAMAGE { "amount" type ushort offset 0 writedefault; "interval" type ushort offset 2 writedefault; + "kind" type ubyte offset 4 enum HitType default HIT_SOME writedefault; } TriggerData for TRIGGER_HEALTH { @@ -493,7 +518,7 @@ TriggerData for TRIGGER_SHOT { "position" type point offset 0 as txy writedefault; "type" alias shotType type ubyte offset 8 enum TriggerShot writedefault; "target" alias shotTarget type ubyte offset 9 enum TriggerShotTarget writedefault; - "quiet" type negbool offset 10; // negbool! + "sound" alias shotSound type negbool offset 10; // negbool! "aim" type byte offset 11 enum TriggerShotAim default TRIGGER_SHOT_AIM_DEFAULT; "panelid" type int offset 12 panel default null writedefault; "sight" type ushort offset 16;