X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgl%2Frender.c;h=b2c625fb4f57ec63162c97a027594aa537905cc0;hb=9b7dd9e2d0728c50f830fff8f5f7c7caa87e5b6f;hp=e74d6bb5229989165983fcc619a715a25cfdd41c;hpb=4026d71c7c19a786b09ac0f41ea51bd3e1d1a784;p=flatwaifu.git diff --git a/src/gl/render.c b/src/gl/render.c index e74d6bb..b2c625f 100644 --- a/src/gl/render.c +++ b/src/gl/render.c @@ -1,5 +1,6 @@ #include "glob.h" #include "render.h" +#include "system.h" #include "files.h" #include "memory.h" #include "misc.h" @@ -26,9 +27,10 @@ #else # include #endif -#include // malloc free abs -#include // assert -#include +#include +#include +#include +#include #define VGA_TRANSPARENT_COLOR 0 #define DEFAULT_SKY_COLOR 0x97 @@ -57,6 +59,7 @@ typedef struct rgba { typedef struct node { struct cache *base; struct node *left, *right; + struct node *up; int l, t, r, b; int leaf; } node; @@ -79,9 +82,9 @@ int SCRW = 320; // public int SCRH = 200; // public static int gamma; static int fullscreen; -static SDL_Surface *surf; static rgb playpal[256]; static byte bright[256]; +static GLuint lastTexture; static cache *root; /* Game */ @@ -180,12 +183,14 @@ static node *R_node_alloc (node *p, int w, int h) { p->right = malloc(sizeof(node)); if (pw - w > ph - h) { *p->left = (node) { + .up = p, .l = p->l, .t = p->t, .r = p->l + w - 1, .b = p->b }; *p->right = (node) { + .up = p, .l = p->l + w, .t = p->t, .r = p->r, @@ -193,12 +198,14 @@ static node *R_node_alloc (node *p, int w, int h) { }; } else { *p->left = (node) { + .up = p, .l = p->l, .t = p->t, .r = p->r, .b = p->t + h - 1 }; *p->right = (node) { + .up = p, .l = p->l, .t = p->t + h, .r = p->r, @@ -210,79 +217,150 @@ static node *R_node_alloc (node *p, int w, int h) { } } -static cache *R_cache_new (void) { - GLuint id = 0; +static int R_node_have_leaf (node *n) { + return n && (n->leaf || R_node_have_leaf(n->left) || R_node_have_leaf(n->right)); +} + +static void R_node_free_recursive (node *n) { + if (n) { + R_node_free_recursive(n->left); + R_node_free_recursive(n->right); + free(n); + } +} + +static void R_node_free (node *n) { + if (n) { + //logo("free node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b); + assert(n->leaf); + assert(n->left == NULL); + assert(n->right == NULL); + n->leaf = 0; + n->base = NULL; + node *p = n->up; + while (p != NULL) { + assert(p->leaf == 0); + assert(p->left); + assert(p->right); + if (R_node_have_leaf(p) == 0) { + R_node_free_recursive(p->left); + p->left = NULL; + R_node_free_recursive(p->right); + p->right = NULL; + p = p->up; + } else { + p = NULL; + } + } + } +} + +static void R_cache_get_max_texture_size (int *w, int *h) { GLint size = 0; - cache *c = NULL; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); - size /= 2; // TODO remove hack or detect ibook bug - if (size) { + size = min(max(size, 0), 512); // more can be buggy on older hardware + *w = size; + *h = size; +} + +static void R_gl_bind_texture (GLuint id) { + if (id != lastTexture) { + glBindTexture(GL_TEXTURE_2D, id); + } +} + +static cache *R_cache_new (void) { + int w, h; + GLuint id; + cache *c = NULL; + R_cache_get_max_texture_size(&w, &h); + if (w && h) { glGenTextures(1, &id); if (id) { - glBindTexture(GL_TEXTURE_2D, id); + R_gl_bind_texture(id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - int ok = glGetError() == GL_NO_ERROR; - glBindTexture(GL_TEXTURE_2D, 0); - if (ok) { - c = malloc(sizeof(cache)); - if (c != NULL) { - *c = (cache) { - .id = id, - .root.r = size - 1, - .root.b = size - 1 - }; - } - } - if (c == NULL) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + c = malloc(sizeof(cache)); + if (c != NULL) { + *c = (cache) { + .id = id, + .root.r = w - 1, + .root.b = h - 1 + }; + } else { glDeleteTextures(1, &id); } } } - logo("new cache %p\n", c); + //logo("new cache %p\n", c); return c; } +static void R_cache_free (cache *root, int freetexture) { + cache *next; + cache *c = root; + while (c != NULL) { + next = c->next; + R_node_free_recursive(c->root.left); + R_node_free_recursive(c->root.right); + if (freetexture && c->id != 0) { + glDeleteTextures(1, &c->id); + } + free(c); + c = next; + } +} + static node *R_cache_alloc (cache *root, int w, int h) { assert(root); assert(w > 0 && h > 0); node *n = NULL; cache *p = NULL; cache *c = root; - while (c && !n) { - n = R_node_alloc(&c->root, w, h); - if (n) { - n->base = c; - } - p = c; - c = c->next; - } - if (!n) { - c = R_cache_new(); - if (c) { - p->next = c; + int maxw, maxh; + R_cache_get_max_texture_size(&maxw, &maxh); + if (w <= maxw && h <= maxh) { + while (c && !n) { n = R_node_alloc(&c->root, w, h); if (n) { + assert(n->leaf); n->base = c; } + p = c; + c = c->next; + } + if (!n) { + c = R_cache_new(); + if (c) { + p->next = c; + n = R_node_alloc(&c->root, w, h); + if (n) { + assert(n->leaf); + n->base = c; + } + } } } + if (n) { + //logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b); + } else { + logo("new node failed\n"); + } return n; } -static void R_cache_update (node *n, const void *data, int w, int h) { +static void R_cache_update (node *n, const void *data, int x, int y, int w, int h) { assert(n); + assert(n->leaf); assert(n->base); assert(data); - int nw = n->r - n->l + 1; - int nh = n->b - n->t + 1; - assert(w == nw); - assert(h == nh); - glBindTexture(GL_TEXTURE_2D, n->base->id); - glTexSubImage2D(GL_TEXTURE_2D, 0, n->l, n->t, nw, nh, GL_RGBA, GL_UNSIGNED_BYTE, data); - assert(glGetError() == GL_NO_ERROR); - glBindTexture(GL_TEXTURE_2D, 0); + assert(x >= 0); + assert(y >= 0); + assert(n->l + x + w - 1 <= n->r); + assert(n->t + y + h - 1 <= n->b); + R_gl_bind_texture(n->base->id); + glTexSubImage2D(GL_TEXTURE_2D, 0, n->l + x, n->t + y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data); } /* Generic helpers */ @@ -414,7 +492,7 @@ static rgba *R_extract_rgba_spr (vgaimg *v) { static image R_gl_create_image (const rgba *buf, int w, int h) { node *n = R_cache_alloc(root, w, h); if (n) { - R_cache_update(n, buf, w, h); + R_cache_update(n, buf, 0, 0, w, h); } return (image) { .n = n, @@ -425,7 +503,7 @@ static image R_gl_create_image (const rgba *buf, int w, int h) { } static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { - image img = (image) { .res = -1 }; + image img; vgaimg *v = R_getvga(id); if (v != NULL) { rgba *buf = (*fn)(v); @@ -435,6 +513,10 @@ static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { img.res = id; M_unlock(v); free(buf); + } else { + img = (image) { + .res = id + }; } return img; } @@ -453,9 +535,10 @@ static image R_gl_get_special_spr (const char n[4], int s, int d, rgba *(*fn)(vg static void R_gl_free_image (image *img) { if (img->n != NULL && img->res >= 0) { - // TODO delete node + R_node_free(img->n); } img->n = NULL; + img->res = -1; } static void R_gl_draw_quad (int x, int y, int w, int h) { @@ -475,7 +558,7 @@ static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip GLfloat bx = (flip ? img->n->r + 1 : img->n->l) / nh; GLfloat ay = (img->n->t) / nw; GLfloat by = (img->n->b + 1) / nh; - glBindTexture(GL_TEXTURE_2D, img->n->base->id); + R_gl_bind_texture(img->n->base->id); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(ax, ay); glVertex2i(x + w, y); @@ -483,12 +566,11 @@ static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip glTexCoord2f(bx, by); glVertex2i(x, y + h); glTexCoord2f(ax, by); glVertex2i(x + w, y + h); glEnd(); - glDisable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); } else { glColor3ub(255, 0, 0); glDisable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(x, y, w, h); } } @@ -507,16 +589,12 @@ static void R_gl_draw_image_color (image *img, int x, int y, int flip) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip); - glDisable(GL_BLEND); } /* draw sprite with offset */ static void R_gl_draw_image (image *img, int x, int y, int flip) { - int xx = flip ? x - img->w + img->x : x - img->x; - glEnable(GL_BLEND); glColor3ub(255, 255, 255); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip); + R_gl_draw_image_color(img, x, y, flip); } static void R_gl_set_color (byte c) { @@ -769,6 +847,7 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f } glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(i * CELW, j * CELW, CELW, CELH); } } else { @@ -781,6 +860,9 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f static void R_draw_dots (void) { int i; + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); for (i = 0; i < MAXDOT; i++) { if (dot[i].t != 0) { @@ -1086,6 +1168,9 @@ static void R_draw_effects (void) { R_gl_draw_image(&fx_spr[s], fx[i].x, fx[i].y, fx_sprd[s]); break; case BUBL: + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); R_gl_set_color(0xC0 + fx[i].s); glVertex2i(fx[i].x >> 8, (fx[i].y >> 8) + 1); @@ -1121,6 +1206,8 @@ static void R_draw_view (int x, int y, int w, int h, int camx, int camy) { } } else { glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_set_color(DEFAULT_SKY_COLOR); R_gl_draw_quad(0, 0, w, h); } @@ -1146,6 +1233,7 @@ static void R_draw_view (int x, int y, int w, int h, int camx, int camy) { glColor4ub(255, 255, 255, 255); glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(0, 0, w, h); } glPopMatrix(); @@ -1165,22 +1253,25 @@ static void R_draw_player_view (player_t *p, int x, int y, int w, int h) { if (p->invl) { if (get_pu_st(p->invl)) { glEnable(GL_BLEND); - glColor4ub(191, 191, 191, 255); glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); + glDisable(GL_TEXTURE_2D); + glColor4ub(191, 191, 191, 255); R_gl_draw_quad(0, 0, cw, h); } } else { if (p->suit && get_pu_st(p->suit)) { glEnable(GL_BLEND); - glColor4ub(0, 255, 0, 192); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); + glColor4ub(0, 255, 0, 192); R_gl_draw_quad(0, 0, cw, h); } int f = min(max(p->pain * 3, 0), 255); if (f > 0) { glEnable(GL_BLEND); - glColor4ub(255, 0, 0, f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); + glColor4ub(255, 0, 0, f); R_gl_draw_quad(0, 0, cw, h); } } @@ -1196,6 +1287,8 @@ static void R_draw_player_view (player_t *p, int x, int y, int w, int h) { if (p->air < PL_AIR) { int a = min(max(p->air, 0), MAXAIR) * 100 / MAXAIR; glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_set_color(0xC8); R_gl_draw_quad(10, 49, a, 2); } @@ -1316,7 +1409,7 @@ static void W_act (void) { void R_draw (void) { W_act(); glClearColor(0, 0, 0, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); R_gl_setmatrix(); switch (g_st) { @@ -1348,7 +1441,7 @@ void R_draw (void) { break; } GM_draw(); - SDL_GL_SwapBuffers(); + Y_swap_buffers(); } void R_alloc (void) { @@ -1577,28 +1670,55 @@ void R_alloc (void) { } } -void R_init (void) { - Uint32 flags = SDL_OPENGL; +static void R_reload_textures (void); + +void R_set_videomode (int w, int h, int fullscreen) { + assert(w > 0); + assert(h > 0); + int was = Y_videomode_setted(); + int flags = SYSTEM_USE_OPENGL; if (fullscreen) { - flags = flags | SDL_FULLSCREEN; - } - if (SCRW <= 0 || SCRH <= 0) { - ERR_failinit("Invalid screen size %ix%i\n", SCRW, SCRH); + flags |= SYSTEM_USE_FULLSCREEN; } - if (surf == NULL) { - R_init_playpal(); // only onece + if (root != NULL) { + R_cache_free(root, 0); + root = NULL; } - surf = SDL_SetVideoMode(SCRW, SCRH, 0, flags); - if (surf == NULL) { - ERR_failinit("Unable to set video mode: %s\n", SDL_GetError()); + int res = Y_set_videomode(w, h, flags); + if (res == 0) { + if (was == 0) { + ERR_failinit("Unable to set video mode\n"); + } + } else { + Y_get_videomode(&SCRW, &SCRH); + root = R_cache_new(); + assert(root); + R_alloc(); + R_reload_textures(); } +} + +void R_toggle_fullscreen (void) { + R_cache_free(root, 0); + Y_set_fullscreen(!Y_get_fullscreen()); + fullscreen = Y_get_fullscreen(); + Y_get_videomode(&SCRW, &SCRH); root = R_cache_new(); assert(root); R_alloc(); + R_reload_textures(); +} + +void R_init (void) { + logo("R_init: intialize opengl render\n"); + R_init_playpal(); + R_set_videomode(SCRW, SCRH, fullscreen); } void R_done (void) { - // do nothing + R_cache_free(root, 1); + Y_unset_videomode(); + root = NULL; } void R_setgamma (int g) { @@ -1609,13 +1729,6 @@ int R_getgamma (void) { return gamma; } -void R_toggle_fullscreen (void) { - fullscreen = !fullscreen; - if (surf) { - R_init(); // recreate window - } -} - void R_get_name (int n, char s[8]) { assert(n >= 0 && n < 256); if (walp[n].res == -1) { @@ -1643,6 +1756,18 @@ int R_get_special_id (int n) { return walp[n].res == -2 ? (intptr_t)walp[n].n : -1; } +static void R_reload_textures (void) { + int i; + char s[8]; + for (i = 0; i < max_textures; i++) { + R_get_name(i, s); + if (walp[i].res >= 0) { + walp[i] = R_gl_getimage(walp[i].res); + } + } + horiz = R_gl_getimage(horiz.res); +} + void R_begin_load (void) { int i; for (i = 0; i < 256; i++) { @@ -1711,6 +1836,7 @@ void R_end_load (void) { if (k >= 256) { k = j; j += 1; + max_textures += 1; walp[k] = R_gl_getimage(g); walf[k] = g & 0x8000 ? 1 : 0; } @@ -1722,7 +1848,6 @@ void R_end_load (void) { void R_loadsky (int sky) { char s[6]; - logo("R_loadsky(%i)\n", sky); strcpy(s, "RSKYx"); s[4] = '0' + sky; R_gl_free_image(&horiz);