X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgl%2Frender.c;h=426f43ccc1eb7ce1cf5d53723721cfe66bc5dacb;hb=cedb3138dd71d6e297c9b82af7cf2053ab73ea09;hp=91707ef5d32d2e7af2209a0a61d8c34d44672bb9;hpb=4402c26ec7a3554069c214a648de5130cce3493b;p=flatwaifu.git diff --git a/src/gl/render.c b/src/gl/render.c index 91707ef..426f43c 100644 --- a/src/gl/render.c +++ b/src/gl/render.c @@ -1,5 +1,6 @@ #include "glob.h" #include "render.h" +#include "system.h" #include "files.h" #include "memory.h" #include "misc.h" @@ -26,9 +27,10 @@ #else # include #endif -#include // malloc free abs -#include // assert -#include +#include +#include +#include +#include #define VGA_TRANSPARENT_COLOR 0 #define DEFAULT_SKY_COLOR 0x97 @@ -80,7 +82,6 @@ int SCRW = 320; // public int SCRH = 200; // public static int gamma; static int fullscreen; -static SDL_Surface *surf; static rgb playpal[256]; static byte bright[256]; static GLuint lastTexture; @@ -344,7 +345,7 @@ static node *R_cache_alloc (cache *root, int w, int h) { if (n) { //logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b); } else { - logo("new node failed\n"); + logo("new node failed {%i:%i}\n", w, h); } return n; } @@ -503,6 +504,9 @@ static image R_gl_create_image (const rgba *buf, int w, int h) { static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { image img; + //char name[8]; + //F_getresname(name, id); + //logo("load image: %.8s\n", name); vgaimg *v = R_getvga(id); if (v != NULL) { rgba *buf = (*fn)(v); @@ -1440,7 +1444,7 @@ void R_draw (void) { break; } GM_draw(); - SDL_GL_SwapBuffers(); + Y_swap_buffers(); } void R_alloc (void) { @@ -1449,7 +1453,6 @@ void R_alloc (void) { logo("R_alloc: load graphics\n"); /* Game */ scrnh[0] = R_gl_loadimage("TITLEPIC"); - assert(scrnh[0].n); scrnh[1] = R_gl_loadimage("INTERPIC"); scrnh[2] = R_gl_loadimage("ENDPIC"); for (i = 0; i < 2; i++) { @@ -1655,7 +1658,7 @@ void R_alloc (void) { mslotr = R_gl_loadimage("M_LSRGHT"); // walls for (i = 1; i < ANIT; i++) { - for (j = 0; anm[i - 1][j]; j++) { + for (j = 0; j < 5 && anm[i - 1][j]; j++) { anip[i][j] = R_gl_loadimage(anm[i - 1][j]); } for(; j < 5; j++) { @@ -1669,28 +1672,55 @@ void R_alloc (void) { } } -void R_init (void) { - Uint32 flags = SDL_OPENGL; +static void R_reload_textures (void); + +void R_set_videomode (int w, int h, int fullscreen) { + assert(w > 0); + assert(h > 0); + int was = Y_videomode_setted(); + int flags = SYSTEM_USE_OPENGL; if (fullscreen) { - flags = flags | SDL_FULLSCREEN; - } - if (SCRW <= 0 || SCRH <= 0) { - ERR_failinit("Invalid screen size %ix%i\n", SCRW, SCRH); + flags |= SYSTEM_USE_FULLSCREEN; } - if (surf == NULL) { - R_init_playpal(); // only onece + if (root != NULL) { + R_cache_free(root, 0); + root = NULL; } - surf = SDL_SetVideoMode(SCRW, SCRH, 0, flags); - if (surf == NULL) { - ERR_failinit("Unable to set video mode: %s\n", SDL_GetError()); + int res = Y_set_videomode(w, h, flags); + if (res == 0) { + if (was == 0) { + ERR_failinit("Unable to set video mode\n"); + } + } else { + Y_get_videomode(&SCRW, &SCRH); + root = R_cache_new(); + assert(root); + R_alloc(); + R_reload_textures(); } +} + +void R_toggle_fullscreen (void) { + R_cache_free(root, 0); + Y_set_fullscreen(!Y_get_fullscreen()); + fullscreen = Y_get_fullscreen(); + Y_get_videomode(&SCRW, &SCRH); root = R_cache_new(); assert(root); R_alloc(); + R_reload_textures(); +} + +void R_init (void) { + logo("R_init: intialize opengl render\n"); + R_init_playpal(); + R_set_videomode(SCRW, SCRH, fullscreen); } void R_done (void) { R_cache_free(root, 1); + Y_unset_videomode(); + root = NULL; } void R_setgamma (int g) { @@ -1701,13 +1731,6 @@ int R_getgamma (void) { return gamma; } -void R_toggle_fullscreen (void) { - fullscreen = !fullscreen; - if (surf) { - R_init(); // recreate window - } -} - void R_get_name (int n, char s[8]) { assert(n >= 0 && n < 256); if (walp[n].res == -1) { @@ -1735,6 +1758,20 @@ int R_get_special_id (int n) { return walp[n].res == -2 ? (intptr_t)walp[n].n : -1; } +static void R_reload_textures (void) { + int i; + char s[8]; + for (i = 0; i < max_textures; i++) { + R_get_name(i, s); + if (walp[i].res >= 0) { + walp[i] = R_gl_getimage(walp[i].res); + } + } + if (horiz.n) { + horiz = R_gl_getimage(horiz.res); + } +} + void R_begin_load (void) { int i; for (i = 0; i < 256; i++) { @@ -1803,6 +1840,7 @@ void R_end_load (void) { if (k >= 256) { k = j; j += 1; + max_textures += 1; walp[k] = R_gl_getimage(g); walf[k] = g & 0x8000 ? 1 : 0; }