X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=8842b6794b7362b7cf4860c09abacbbaa0ca91f4;hb=66982238c89c417b323194c6b1fffc1dfed33d04;hp=29a81b01e0a38102289a515cf5500aa2156530ef;hpb=939a343cdc93545211b37de24e9d406bf54dcaf0;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 29a81b0..8842b67 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -74,6 +74,28 @@ implementation (* --------- Graphics --------- *) + function LoadGL: Boolean; + begin + result := true; + {$IFDEF NOGL_INIT} + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + {$ELSE} + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + {$ENDIF} + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; + end; + + procedure FreeGL; + begin + {$IFDEF NOGL_INIT} + nogl_Quit(); + {$ENDIF} + end; + procedure UpdateSize (w, h: Integer); begin gWinSizeX := w; @@ -85,7 +107,13 @@ implementation // store real window size in gWinSize, downscale resolution now w := round(w / r_pixel_scale); h := round(h / r_pixel_scale); - e_ResizeFramebuffer(w, h); + if not e_ResizeFramebuffer(w, h) then + begin + e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); + glRenderToFBO := False; + w := gWinSizeX; + h := gWinSizeY; + end; end; gScreenWidth := w; gScreenHeight := h; @@ -96,7 +124,7 @@ implementation e_ResizeWindow(w, h); e_InitGL; g_Game_SetupScreenSize; - {$IFNDEF ANDOIRD} + {$IFNDEF ANDROID} (* This will fix menu reset on keyboard showing *) g_Menu_Reset; {$ENDIF} @@ -156,15 +184,11 @@ implementation context := SDL_GL_CreateContext(window); if context <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then - {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then - {$ENDIF} + if not LoadGL then begin - e_LogWriteln('SDL: no framebuffer object support detected'); - glRenderToFBO := False + e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); + SDL_GL_DeleteContext(context); context := nil; + exit; end; if (fullscreen = false) and (maximized = false) and (wc = false) then begin @@ -223,8 +247,6 @@ implementation procedure sys_Repaint; begin - if glRenderToFBO then - e_BlitFramebuffer(gWinSizeX, gWinSizeY); SDL_GL_SwapWindow(window) end; @@ -564,9 +586,7 @@ implementation e_WriteLog('Releasing SDL2', TMsgType.Notify); if context <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Quit; - {$ENDIF} + FreeGL; SDL_GL_DeleteContext(context); context := nil; end;