X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=7899e9cfac8e602b427f5c21049bcdf72e845e1b;hb=9b4492224e2e59560931496e925333bdbe6f2b0e;hp=45a45fd54a3c3bf9c6dfaeb29d25f6d5494a5e61;hpb=96f8e6b190e94847ab2527cc07ee8b19589c05fa;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 45a45fd..7899e9c 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -46,10 +46,10 @@ implementation {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main; + g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; const - GameTitle = 'Doom 2D: Forever (SDL 2)'; + GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; var window: PSDL_Window; @@ -77,8 +77,6 @@ implementation begin gWinSizeX := w; gWinSizeY := h; - gWinRealPosX := 0; - gWinRealPosY := 0; gScreenWidth := w; gScreenHeight := h; {$IFDEF ENABLE_HOLMES} @@ -98,8 +96,17 @@ implementation {$ENDIF} end; + function GetTitle (): PChar; + var info: AnsiString; + begin + info := g_GetBuildHash(false); + if info = 'custom build' then + info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME; + result := PChar(Format(GameTitle, [info])) + end; + function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean; - var flags: UInt32; + var flags: UInt32; x, y: Integer; begin // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB; e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]); @@ -122,7 +129,9 @@ implementation {$ENDIF} flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN; - window := SDL_CreateWindow(GameTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags); + x := SDL_WINDOWPOS_CENTERED; + y := SDL_WINDOWPOS_CENTERED; + window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags); if window <> nil then begin context := SDL_GL_CreateContext(window); @@ -408,14 +417,12 @@ implementation procedure HandleTextInput (var ev: TSDL_TextInputEvent); var ch: UnicodeChar; sch: AnsiChar; begin - if g_dbg_input then - e_LogWritefln('Input Debug: text, text=%s', [ev.text]); Utf8ToUnicode(@ch, PChar(ev.text), 1); - if IsValid1251(Word(ch)) then - begin - sch := AnsiChar(wchar2win(ch)); + sch := AnsiChar(wchar2win(ch)); + if g_dbg_input then + e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]); + if IsValid1251(Word(ch)) and IsPrintable1251(ch) then CharPress(sch); - end; end; function sys_HandleInput (): Boolean;