X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=7899e9cfac8e602b427f5c21049bcdf72e845e1b;hb=9b4492224e2e59560931496e925333bdbe6f2b0e;hp=3e55f4510c99f411bfb28ad649ea34f97b278bc6;hpb=dbf81afaefeb52e53d2b8af3a782277229c5adaa;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 3e55f45..7899e9c 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -24,7 +24,7 @@ interface procedure sys_Delay (ms: Integer); (* --- Graphics --- *) - function sys_GetDispalyModes (bpp: Integer): SSArray; + function sys_GetDisplayModes (bpp: Integer): SSArray; function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); procedure sys_Repaint; @@ -42,13 +42,14 @@ implementation uses SysUtils, SDL2, Math, e_log, e_graphics, e_input, e_sound, + {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main; + g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; const - GameTitle = 'Doom 2D: Forever (SDL 2)'; + GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; var window: PSDL_Window; @@ -76,8 +77,6 @@ implementation begin gWinSizeX := w; gWinSizeY := h; - gWinRealPosX := 0; - gWinRealPosY := 0; gScreenWidth := w; gScreenHeight := h; {$IFDEF ENABLE_HOLMES} @@ -87,15 +86,27 @@ implementation e_ResizeWindow(w, h); e_InitGL; g_Game_SetupScreenSize; - g_Menu_Reset; + {$IFNDEF ANDOIRD} + (* This will fix menu reset on keyboard showing *) + g_Menu_Reset; + {$ENDIF} g_Game_ClearLoading; {$IFDEF ENABLE_HOLMES} if assigned(oglInitCB) then oglInitCB; {$ENDIF} end; + function GetTitle (): PChar; + var info: AnsiString; + begin + info := g_GetBuildHash(false); + if info = 'custom build' then + info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME; + result := PChar(Format(GameTitle, [info])) + end; + function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean; - var flags: UInt32; + var flags: UInt32; x, y: Integer; begin // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB; e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]); @@ -118,12 +129,17 @@ implementation {$ENDIF} flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN; - window := SDL_CreateWindow(GameTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags); + x := SDL_WINDOWPOS_CENTERED; + y := SDL_WINDOWPOS_CENTERED; + window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags); if window <> nil then begin context := SDL_GL_CreateContext(window); if context <> nil then begin + {$IFDEF NOGL_INIT} + nogl_Init; + {$ENDIF} UpdateSize(w, h); result := true end @@ -160,7 +176,7 @@ implementation SDL_GL_SetSwapInterval(0) end; - function sys_GetDispalyModes (bpp: Integer): SSArray; + function sys_GetDisplayModes (bpp: Integer): SSArray; var i, count, num, pw, ph: Integer; m: TSDL_DisplayMode; begin result := nil; @@ -401,20 +417,19 @@ implementation procedure HandleTextInput (var ev: TSDL_TextInputEvent); var ch: UnicodeChar; sch: AnsiChar; begin - if g_dbg_input then - e_LogWritefln('Input Debug: text, text=%s', [ev.text]); Utf8ToUnicode(@ch, PChar(ev.text), 1); - if IsValid1251(Word(ch)) then - begin - sch := AnsiChar(wchar2win(ch)); + sch := AnsiChar(wchar2win(ch)); + if g_dbg_input then + e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]); + if IsValid1251(Word(ch)) and IsPrintable1251(ch) then CharPress(sch); - end; end; function sys_HandleInput (): Boolean; var ev: TSDL_Event; begin result := false; + ZeroMemory(@ev, sizeof(ev)); while SDL_PollEvent(@ev) <> 0 do begin case ev.type_ of @@ -445,7 +460,7 @@ implementation (* --------- Init --------- *) procedure sys_Init; - var flags: UInt32; ok: Boolean; + var flags: UInt32; begin e_WriteLog('Init SDL2', TMsgType.Notify); {$IFDEF HEADLESS} @@ -460,9 +475,6 @@ implementation SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0'); if SDL_Init(flags) <> 0 then raise Exception.Create('SDL: Init failed: ' + SDL_GetError); - ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullscreen); - if not ok then - raise Exception.Create('SDL: Failed to set videomode: ' + SDL_GetError); SDL_ShowCursor(SDL_DISABLE); end; @@ -470,11 +482,18 @@ implementation begin e_WriteLog('Releasing SDL2', TMsgType.Notify); if context <> nil then + begin + {$IFDEF NOGL_INIT} + nogl_Quit; + {$ENDIF} SDL_GL_DeleteContext(context); + context := nil; + end; if window <> nil then + begin SDL_DestroyWindow(window); - window := nil; - context := nil; + window := nil; + end; SDL_Quit end;